Posted on: January 24, 2025

The_Vulture
Verified ownerGames: Reviews: 4
Consider this 3.5 Star for now
I wish I could give this 4.5 Stars, I really wish I could. But the save-system, which relies solely on autosave, stopped me playing. This already is the TLDR btw What did me in was: You have to save hostages in this game. How it works is that the game makes you aware that there are hostages and bad guys behind the next door. If you open the door, slowmo kicks in and you can start killing bad guys. It is by no means impossible to save all hostages in time before the bad guys kill them. Thing is, for your first time the slowmo will run out before you could possible kill all enemies (it is upgradeable later on, but that requires to focus on 1 skill only, which you don't want, and also takes a good while). All enemies take turns to headshot a hostage, and there are around 5 enemies at the start. So you are basically playing Whac-A-Mole and if you kill in the wrong order, you lose. All of that wouldn't be so bad. Hell, I managed to beat the first level with all hostages saved, and all it took was an additional hour of playtime. Did I have to replay the hostage scenes for one hour to get gud? Nope. I had to restart whole sections of the level to try again. And that can mean every time you fail, you have to play ~15 minutes of the level again. Which means that these 15 minutes of once awesome playtime, become 15 minutes of punishment because you only want to get to the hostages again. I don't need a quick-save to make the game easier, I need an auto-save right before an important scene. It's just a common courtesy at this point.
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