Posted on: May 17, 2019

MFB467
Verified ownerGames: 296 Reviews: 3
Respects Player Intelligence, Tedious
Obra Dinn is a murder mystery on an empty shipping vessel, where you have to determine what happened to the crew and passangers before the ship reappared empty. The premise is adequtely spooky, but the set-up of how you actually view the events used to solve the mystery is a little contrived, though easily ignored. The game's graphical style was offputting to me for the longest time, and I still find them a bit hard on the eyes for long sessions, but they work for the game's mood, tone, and mechanics. The music is great, even when it doesn't tonally fit a scene, just because it's so well written and produced. When it does fit, it gives the game great horror feeling. The voice acting and modeling was distinct and diverse, which helps add realism to the somewhat abstract world. There's also some neat twists on the chain of events the player will find that really helped make the game structurally very memorable. I unfortunately found myself being a little less attentive and found myself in a pretty aggressive loop of going through memories many times to catch little details to identify people. Doing this requires you to travel the ship to find a specific memory, and some are locked behind other memories. Locking memories to others led to a lot of speeding through segments just to reach one specific point, which was less enjoyable and more like a chore. I also felt the ending sequence didn't quite have the impact maybe Lucas Pope was going for. I loved playing through this and I'd love for Lucas Pope to consider doing another game expanding on these ideas.
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