All rested up from his past adventures, Rayman is ready for action in a new dimension! Ruthless pirates have invaded the Glades of Dreams to capture and enslave Rayman’s friends. Will he save them? Only you can find out!
To free Rayman’s friends and reap the reward of their magical powers, defeat b...
All rested up from his past adventures, Rayman is ready for action in a new dimension! Ruthless pirates have invaded the Glades of Dreams to capture and enslave Rayman’s friends. Will he save them? Only you can find out!
To free Rayman’s friends and reap the reward of their magical powers, defeat barbaric pirates and gather the 4 masks of Polokus.
Send shock waves through your senses as you run, jump, fly, ride, water-ski and puzzle your way through 20 fantastical worlds and more than 40 hours of sheer fun and exhilaration.
The matchless French 2D platformer goes 3D in its astounding sequel
Amazing and well-polished gameplay mechanics assure a smooth and enjoyable experience throughout the entire game
One of the few really good platformers on the PC with diverse levels, colorful graphics, and catchy music
Goodies
manual
wallpaper
soundtrack (91 tracks)
avatars
System requirements
Minimum system requirements:
Recommended system requirements:
Compatibility notice: Rayman 2: The Great Escape does not support Nvidia 7XX series of cards and requires version 310.70 or older drivers.
Please be advised that Windows 10 operating system will receive frequent hardware driver and software updates following its release; this may affect game compatibility
Recommended system requirements:
Compatibility notice: Rayman 2: The Great Escape does not support Nvidia 7XX series of cards and requires version 310.70 or older drivers.
Please be advised that Windows 10 operating system will receive frequent hardware driver and software updates following its release; this may affect game compatibility
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Rayman has always been one of the best and smoothest platformers around. When it went into 3D I though that it might be ruined during the whole 3D craze era, but it was not unlike few other franchises. It's still strong even even today. It's worth a buy and hey... It's Rayman. That's a brand of its own.
Ah, the good old days of Rayman 2. This game just gets everything right. The overall gameplay is great, The sound and music are incredible, the graphics still look excellent today. The progression is in the sweetspot between too challenging and too easy, making everything a considerable challenge with no real threat of thorough frustration. The only real problem with the PC version is you can't remap the controls within the game, so for people that hate that I'd advise an external key remapper. Usually that issue would make me take half a star off the game, but after playing for a while, I realised that those controls were bearable, and I even came to love them well before I finished the game. This is also one of the last "true" 3d platformers. Most modern platformers have a heavy emphasis on action, but Rayman 2 doesn't. It's mostly platforming, and trust me... it's perfect.
I have to believe that Ubisoft caught a huge break when they created this masterpiece. But rarely anyone gives this game any credit when I believe that it can easily match both Banjo-Kazooie and also Super Mario 64
It's easy to understand why Rayman 2 is beloved. Graphically, it's a very simple game, full of chunky polygons and simple textures, yet the vibrant colors and general design make it stand apart and look charming. It's full of crazy creatures and quirky characters, and the worldbuilding is a testament to this late 90's period, where imagination and art direction mattered more than graphic sophistication! The level design is also rock solid, every level feels different from the last, and new mechanics are introduced up until the very end: vehicular sections, new useful items, temporary superpowers, minigames... It was a passion project full of ambition, there is no denying that.
For the most part, the gameplay is fun and refined (unlike a lot of other 90's platformers!) but it still feels lackluster in a few areas, possibly because it was made primarily for consoles: the way the camera works can be annoying, there is no mouse support for it, and the key binding is really terrible and can only be changed through a recent third-party wrapper. Worst of all, mounts and vehicles tend to be... awful to use: the levels were they appear pretty much demand that you learn them by heart to avoid obstacles – the airplane sections at the end of the game are truly hardcore and feel like they were never designed for a kid to beat!
In short, while most gameplay elements are fine even by today's standards, from time a time, Rayman 2 will hit you with a janky segment or a mechanic that will annoy the hell out of you – some of which were cut from later console releases, not a bad choice if you ask me. Although, to be fair, while it's a challenging game, rarely is it unforgiving. It's usually generous with checkpoints and health, so even in its worst moments, the game tends not to get too infuriating.
Rayman 2 is solid and full of charm, but can feel outdated and frustrating. Still, it will be great nostalgic fun for people who don't mind grinding their teeth over this type of game.
The controls (1) and the display settings (2). Other than that the game is okay so far.
1. The officially supported control schemes are keyboard/mouse and that's it. Those controls suck but that's more of a problem with the time it came out. However, GOG could've done something as simple as including the dinput.dll hack/configurator that people seem to find good enough as part of the game.
2. There's another dinput.dll file, that you could download elsewhere, that enables gamepad buttons/axes but it only takes Dinput and doesn't allow you to customise those controls either. It is important to me that I play with a custom controller config. because I only have a Dualshock 4 (the Dinput layout is very non-standard) and a Steam Controller (which Steam won't send Dinput signals, even though it sends Xinput signals, which are supposed to be backwards compatible with Dinput).
You should never use the configurator that GOG launcher gives you access to change the display settings, instead you will need to run nglide_config.exe and, for the love of all things holy, please turn off "3dfx logo splash screen". I have no idea why that isn't disabled by default.
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