The story of Raji: An Ancient Epic begins with the start of a new war between the demons and the gods. Seeking to avenge their defeat in the last great war from a thousand years ago, the demons have challenged the gods who humiliated them and have invaded the human realm, threatening them with...
The story of Raji: An Ancient Epic begins with the start of a new war between the demons and the gods. Seeking to avenge their defeat in the last great war from a thousand years ago, the demons have challenged the gods who humiliated them and have invaded the human realm, threatening them with extinction.
Thinking that their enemies had been utterly defeated in the last great war, a thousand years ago, the humans had fallen into a false sense of security, forgetting the ways of alchemy, while enjoying the peace. Unable to defend themselves, cities and fortresses fell, leaving the humans at the mercy of the demons.
Amidst the chaos, as cities and fortresses fell, and as young children were abducted from their homes, a young girl named Raji is chosen by the gods to be the sole defender of the human race.
A Story of Siblings
Experience a story of siblings. Raji and Golu are sister and brother who have been separated by the attacking demonic hordes and now find themselves in the middle of the great war.
Raji has taken it upon herself to find her brother and put an end to this reckless war. However, this can only happen if she manages to break down the might and stratagem devised by the great lord of demons, Mahabalasura.
Stunning Artwork
Inspired by Indian mythologies such as Mahabharata and Ramayana, and by the medieval architecture of Rajasthan, Raji: An Ancient Epic brings a refreshing new style to the action-adventure scene!
Every corner of the game’s environment is drawn in the Pahari art style and combines hand-painted textures, rendered in 3D giving the Raji: An Ancient Epic a stunning and unique visual quality rarely seen in games.
Tactical Combat
Diverse weapons and powers, gifted to Raji by the gods, are at your disposal. Mastering them all will be vital to your success as the demonic hordes will skillfully adapt to each and every situation; while the Trishul may be perfect for one battle, the mighty Sharanga bow may be needed for the next.
A Universe Set in Ancient India
For the very first time, experience a game set in ancient India and infused with Hindu and Balinese mythology. You will find yourself immersed in ancient India where every corner is begging to be explored.
From enchanting stories from the lore of the game to tightly packed battles against ferocious demons and bosses, ancient puzzles, massive forts and palaces, experience a sibling story who find themselves at the center of a divine war.
Popular achievements
Durga's Blessing
The Trishul, granted by the Goddess of War, Durga
common
·
45.5%
The Ruins
Complete the level "The Ruins"
common
·
30.4%
System requirements
Minimum system requirements:
Recommended system requirements:
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This is a game I really want to love: interesting world, really pretty vistas...
But that is all this game has: nice pictures.
The action is zoomed out so far, that it feels distant as well. As if you are merely looking, not playing.
And the combat itself is very lackluster and skills are based on luck (procs).
The difficulty is all over the place: sometimes a cakewalk, often very difficult.
This is worsened by some really pretty but horrible enemies that are all over the place.
It feels like everything was less important than pretty images. Even the skill menu: it looks cool, but it is really, really bad to navigate...
I want to love this, but I really cannot.
I can't believe to this day that there isn't more to this game considering the subtitle. I mean, really; An Ancient Epic, that is mastered in 2 hours and over in 5.
One of the weirdest things about this game is the combo system. The three hit combo keeps count, so if you end your combo on the 2nd hit, the next combo starts with the 3rd hit animation.
As for originality, that's about it. This is a pretty standard Prince of Persia/Tomb Raider Legend/Uncharted style affair where platforming is more about noticing which direction to go in than in executing jumps to get there. The difficulty comes from some rather wonky magnet points in certain places which sell the idea the game cares about your precision, but it quickly drops the pretence after every ramp up in difficulty.
Shovelware, such as this is, wastes the majority of your time fighting waves of enemies in closed off arenas. It's boring top-down ARPG combat with the aforementioned strange combo mechanic in tow. As you progress through the epic journey, you gather abilities and immediately need to use them efficiently to dispatch the accompanying stronger and more evasive enemies. Combat starts out ok, and quickly becomes a chore.
You do get a couple of boss fights iirc. and there are collectibles hidden about the levels to make it slightly more fun than the stubby linear excursion itself would be on it's own.
Storywise, it's a rescue mission, which sees your character chasing a kindnapped sibling through various environments, all the while discovering powerups from Hindu gods. It's fine I guess.
In conclusion, Raji is crap. It's one of those think tank funded 'indies' with a clear flippancy to it that comes from whether they are hitting the actionables in their funding agreement rather than making a game that kicks balls and blows people away with how funny or awesome it is.
Highly skippable
"Tactical" gameplay with real time? LOL. It looks popamole to me. But if Kotaku and Polygon approve this must me a gud game right?
Plus, female empowerment, weeeeeeeeeeeeeeee!
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