Quest For Infamy is a role-playing adventure game where you assume the identity of Mr. Roehm - a scoundrel who is on the run from his latest scrape. When he is stuck in the Valley of Krasna for a bit, he decides to take on some work to pass the time. He finds himself in the middle of Kingdom in tubu...
Windows Vista / 7 / 8 / 10, Intel Core 2 Duo 2.1 GHz or equivalent, 2 GB RAM, 2nd Generation Intel C...
Description
Quest For Infamy is a role-playing adventure game where you assume the identity of Mr. Roehm - a scoundrel who is on the run from his latest scrape. When he is stuck in the Valley of Krasna for a bit, he decides to take on some work to pass the time. He finds himself in the middle of Kingdom in tubulence - as he becomes embroiled in a power struggle between several ambitious residents of the Valley.
Make yourself some money to move on with, and try and avoid controversy as you bide your time before you can leave the valley. Defend yourself from monsters and brutes who would do you harm! Build a reputation for yourself - and you just might find yourself not avoiding trouble, but on a quest for infamy!
Choose your path to infamy - play as the sneaky rogue, the bold brigand or the crafty sorcerer.
Multiple paths and branching story-lines create a different experience every time you play.
Lovingly hand-crafted retro style graphics bring you back to the classic era of adventure gaming.
Quest for Infamy is a wonderful homage to the Sierra and LucasArts classics of old but with a fresh feeling. Literally hundreds of beautifully hand-painted backgrounds, characters, and beasts await you on your quest.
A bit like Quest for Glory meets Leisure Suit Larry, Quest for Infamy is filled with colorful characters and metaphors, double, triple, and even quadruple entendres, and is, plain-and-simple just the most fun I've had on a keyboard and mouse in recent memory.
Stop reading this review and go get infamous.
The game as most people on here will know is heavily inspired by the Quest for Glory series except instead of a Hero you get to play a charming bastard with his own personality. This may not be to the liking of some people that prefer a quiet main character that they solely influence but I found Rohem (and the Narrator) especially fun to follow for my rough 10 hour play time.
Combat itself I have to say I did not like too much where hits would barely hit and I would just find myself blocking to charge my super attack then using that continually.
The world itself was nice but I have to admit it was missing something special or maybe a bit of charm and was not very big at all. My other gripe to do with the world was that there was not many side quests to it which was a little bit of a let down.
Now for something that I was extremely happy with, an adventure game with puzzles that make sense!!! This basically means that even though you may get a little stuck it won't be long till you figure out what you have to do which is always nice. Some of the Quests/Story elements let you also have little choices to influence the outcome which is nice.
All in all though I was happy with the purchase and can not wait for the sequel! (It has it's own self contained story but hints at a sequel.... Well by hint slaps you in the face
When you attempt to homage Quest for Glory, you are targeting a critical audience. While I love QFI's setting, music, and people it falls short of even standing on its own merit mostly because of a lazy, ill-conceived, horrible combat system.
First, the good. QFI incorporates many classic QFG troupes: a working day-night cycle, an Inn with daily meals, harvesting monster parts to gain $dough$ from the local alchemist. Even, the isolation in a valley idea, which made QFGs 1,4 wonderful settings, is done with magically immersive grace, and at times likes these the developers have transcended QFG with their own experience, but they undermine these moments with poorly designed ones.
The economy is broken by an archery game that is addicting fun, but so easy to win it become sickening. There is no limit to the amount of $ your opponent is willing to lose. After maybe a twenty minute session I could buy the town.
The combat itself is a boring mess, the type of non-tatical garbage that makes people hate turned based. You have three types of attacks one being the strongest and there doesn't seem any reason to not spam it. Also, The block option with success AWARDS health. While the mechanic might make organic sense in the Tug-O-war of the current bout, the health carries over, which means every time I was at death's door I just track down a garden variety zombie and spammed block until I was at full health. Very Gamey and unrealistic. Not the mention monsters just stand around when you enter a screen like one of this game's whore working a corner, providing no magnitude to encounters. I'm not sure if this was a lack of budget or talent, but everything about combat drags the experience down.
Again, there is a much to enjoy here: magical art and music with funny people make it worth playing,
but head scratching-ly awful combat sours everything. I would recommend you wait for a sale and pick it up at the reduced price tag, as I did for $5, does not deserve $20.
The tag lines for this game seem to be along the lines of 'Quest for Glory meets Leisure Suit Larry.' Thankfully it is much more like QFG. I guess the LSL comparison is there because all of the female characters have lots of cleavage on show.
This game seems to be directly aimed at those kids that loved the QFG series and are now adults. You have three character classes, The gameplay is a mix of puzzles, dialogue and fairly simple combat. It looks like there are multiple solutions for many puzzles and tailored sections for each class of player (mage, thief, fighter).
The initial setup is almost identical but your character isn't the silent, nameless guy anymore. You get a selfish, mouthy rougue who's on the run from a baron after being found in bed with his daughter.
The other writing aspects of the game are also a long way from Sierra's sickly sweetness. Its full of non family friendly language and references but the jokes aren't cheap (on the whole). It's pretty good writing for a mature audience.
The character is suprisingly likeable and although the game isn't quite as funny as the trailers suggest you will find a few laugh out loud moments. He is also played by a really good voice actor. The others vary more but the only really bad ones don't have more than a line or two.
QFG fans will find this at least enjoyable and other point and click fans should give it a go even if combat annoys you- it is a minor part of the game really. The only bad point about the game is a mildly bland storyline. It starts off looking intriguing before fizzling out at the end. But it does imply a sequel may be coming to tie things up.
One more bad point for a minority of people who might buy this. You have to battle with some really grim giant spiders. They are unavoidable.I know people who really couldn't handle these so check out some screenshots before you buy if you're an arachnophobe.
First of all I've a fan of the original Quest for Glory series since I played part 1 back in 1991. If you are a fan too, there are some things you need to know about this game.
The good part is that the game looks great, the dialog is pretty good, you will love the narrator and the main character, and the voice acting is not bad. The puzzles are not too hard and not too easy. I played through it in a week and only one time I asked someone to look something up. Here is where the trouble starts.
The game is quite buggy and unclear when it comes to navigation. Sometimes one side of the screen is wide open and you can't go through that side and other times there is a very slim opening which does go somewhere. At some point I had to find something in the forest and couldn't find it. I looked seriously EVERYWHERE. After someone looked it up for me, we came to the conclusion that you can take a turn somewhere which opens a whole new area! Another navigation problem I've encountered is that sometimes you try to walk somewhere or into something and it will not register. You have to click several times and in slightly different places to make it work.
Another thing that really bothered me is that for a few puzzles you get the literal answer making the puzzle totally pointless! Like this logic puzzle, which was easy to solve. But there is one person who gives you the step-by-step solution! Why?!
The last complaint I have is that the game feels rushed. The first screens have a lot of clickable items and the later screens only have like three "look" dialogs. Also the many clipping bugs (backgrounds over foregrounds) make the game feel less immersive than it could have been.
All and all it is worth a playthrough but the €18,49 ($20) was really too steep. $5 would have been better. I also hope that Infamous Quests will continue making games. If you are not sure if you'd like it look at the site of Infamous Adventures (how it was formerly called) and try an early game of theirs.
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