Posted on: March 29, 2024
Early Access review
ancientsociety79
Verified ownerGames: 50 Reviews: 6
Needs MAJOR balancing work
Like some have mentioned, there's an incredible game in here but there are some major issues that need to be solved by the developers before it becomes fun. First and foremost is that, past one skull missions, mission difficulty level does not represent the actual difficulty of the level itself. I've been on 4 skull missions that were a cakewalk and 2 skull missions that were an absolute killer. Additionally, resistances don't seem to actually function properly, especially with Cold. I should not have a character with high Cold resistance getting one shotted by a basic Tzetclan rifle. Enemies are complete bullet sponges - a single Manager with middling armor should not take 6+ shotgun shells and 20%+ of weapon durability to kill. This problem is exacerbated by the fact that using anything other than the most basic silenced weapon causes all enemies on the floor to aggro and swarm the character, making stealth play basically pointless. Inventory system is clunky, as items do not always auto stack and mission inventory is too limited, so you're constantly making judgements about what to keep/loot on the mission, bogging down the action. That said, I like the barter/reputation system, characters, classes, and general atmosphere. I'd like to see the background fluff elaborated on more, as well as having the map expanded to include the outer planets.
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