Developed in 2005 by Raven Software in collaboration with id Software, Quake 4 is a narrative-driven, sci-fi, military-style first-person shooter and direct sequel to Quake II that also includes arena-style multiplayer modes.
Story
After the successful assassination of the Strogg’s leader, Earth...
Developed in 2005 by Raven Software in collaboration with id Software, Quake 4 is a narrative-driven, sci-fi, military-style first-person shooter and direct sequel to Quake II that also includes arena-style multiplayer modes.
Story
After the successful assassination of the Strogg’s leader, Earth’s military reignited its attack on the hostile aliens’ homeworld of Stroggos. As Marine Corporal Matthew Kane of the elite Rhino Squad, your mission is to spearhead the invasion. But, in this desperate war for humanity’s survival against an unrelenting enemy, you may discover that the only way to defeat them...is to become one of them.
Features
Experience the direct sequel to Quake II in this narrative-driven campaign.
Upgrade and wield an arsenal of advanced weaponry as you battle the Strogg army.
Tear through the Strogg ranks with mechanized walkers and hover tanks.
Compete in online multiplayer as a Strogg or Marine in Deathmatch, Team Deathmatch, and Capture the Flag.
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Recommended system requirements:
Note: This game may require additional serial key for multiplayer mode. In case it is not automatically generated in your GOG.com library (open it via website → select the game → More → Serial Keys), please reach out to our Support team.
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DRM FREE. No activation or online connection required to play.
when trying to play multiplayer its asking for my cdkey on jewel case, and i do not believe its included in my files (i checked). and of course, i dont have the jewel case because i bought on gog lolol
The last Raven FPS turned out pretty impressive. Unfortunately, the medieval theme was scrapped, and the game was set in the Doom sci-fi world. This makes Doom 3 players feel at home, but it might not have convinced Q2 fans. Despite this, it's a great piece of craftsmanship. Even though the gameplay already felt outdated at the time, it's still perfectly fine for nostalgia or a playthrough, even though the game is almost 20 years old.
Running Win 10 64-bit, i7 CPU @ 3.4GHz, 32Gb RAM and a GTX 970. I had no problems running this game other than it locking up 2 times. That's really not too bad considering the length of the game and how old it is. I mean, running on a modern system.
Quake 4 is basically like its predecessors but with better graphics. The storyline, to me, isn't much. That's not necessarily a bad thing, it's just not a deep storyline. Your character fights aliens along a linear path while, as with most games, gaining more powerful weapons and defeating bosses as the story progresses. I gave Quake 4 a three star rating becuase it just wasn't that interesting to me. You, however, may absolutely love it. Regardless, I purchased the Quake series while on sale here at GoG and am satisfied because I didn't spend a lot of money.
Quake 4 is a perfect example of assembly line mid 2000s shooters. Through much of the game, you receive orders from your fellow marines that either accompany you or communicate by radio.
It's somewhat superfluous as the game's level are linear corridor shooters with only one way. Here and there is the token turret-on-rails or vehicle section, again with only one possible direction in which to move.
Like Doom 3 and Prey, Quake 4 uses the id tech 4 engine, but rather than the evocative visual design of the other two titles, the environments in Quake 4 mostly feel bland and uninspiring.
Most of the enemies are interesting and look the part of the Strogg, each of them feeling somewhat unique to fight. And while the railgun is a bit disappointing, most of the guns generally feel good.
Unfortunately, the good parts of the game aren't quite enough to save the game from the uninspiring level design and storyline. While there isn't anything technically wrong with Quake 4, it's just so incredibly boring.
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Last 30 daysLast 90 daysLast 6 monthsWheneverAfter releaseDuring Early Access
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