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Quake 4

in library

3.7/5

( 100 Reviews )

3.7

100 Reviews

English
Offer ends on: 11/05/2025 09:59 EET
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Quake 4
Description
Developed in 2005 by Raven Software in collaboration with id Software, Quake 4 is a narrative-driven, sci-fi, military-style first-person shooter and direct sequel to Quake II that also includes arena-style multiplayer modes. Story After the successful assassination of the Strogg’s leader, Earth...
Genre:
User reviews

3.7/5

( 100 Reviews )

3.7

100 Reviews

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Product details
2005, RavenSoft / id Software, ...
System requirements
Windows 7 / 8 / 10, Intel® Pentium® 4 2.0 GHz or AMD® Athlon®XP 2000+ or higher, 512 MB RAM, 100% D...
Time to beat
7.5 hMain
10 h Main + Sides
11 h Completionist
8 h All Styles
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Description
Developed in 2005 by Raven Software in collaboration with id Software, Quake 4 is a narrative-driven, sci-fi, military-style first-person shooter and direct sequel to Quake II that also includes arena-style multiplayer modes.

Story

After the successful assassination of the Strogg’s leader, Earth’s military reignited its attack on the hostile aliens’ homeworld of Stroggos. As Marine Corporal Matthew Kane of the elite Rhino Squad, your mission is to spearhead the invasion. But, in this desperate war for humanity’s survival against an unrelenting enemy, you may discover that the only way to defeat them...is to become one of them.

Features

  • Experience the direct sequel to Quake II in this narrative-driven campaign.
  • Upgrade and wield an arsenal of advanced weaponry as you battle the Strogg army.
  • Tear through the Strogg ranks with mechanized walkers and hover tanks.
  • Compete in online multiplayer as a Strogg or Marine in Deathmatch, Team Deathmatch, and Capture the Flag.

Quake® 4 © 2005-2011 id Software LLC, a ZeniMax Media company. Quake, id, id Software, id Tech and related logos are registered trademarks or trademarks of id Software LLC in the U.S. and/or other countries. Bethesda, Bethesda Softworks, ZeniMax and related logos are registered trademarks or trademarks of ZeniMax Media Inc. in the U.S. and/or other countries. All Rights Reserved.

System requirements
Minimum system requirements:

Note: This game may require additional serial key for multiplayer mode. In case it is not automatically generated in your GOG.com library (open it via website → select the game → More → Serial Keys), please reach out to our Support team.

Note: This game may require additional serial key for multiplayer mode. In case it is not automatically generated in your GOG.com library (open it via website → select the game → More → Serial Keys), please reach out to our Support team.

Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
Safety and satisfaction. Stellar support 24/7 and full refunds up to 30 days.
Time to beat
7.5 hMain
10 h Main + Sides
11 h Completionist
8 h All Styles
Game details
Genre:
Works on:
Windows (7, 8, 10, 11)
Release date:
{{'2005-10-18T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}

Game features

Languages
English
audio
text
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User reviews

Posted on: August 26, 2017

rousemm

Verified owner

Games: Reviews: 15

Magazines reviews were right...

The game looks good, Id's Doom3 game engine is still pretty impressive nowaday. The rendering and the animation are very smooth. These in game HUD interractive texture were a very good idea. The problem with this game is the gameplay. This is so linear, no questioning. In short, start at a secure place A, go to point B, shoot things in between. Once arrived, you are in a secure place. Next you have to backtrack to A, the same path or another path, monsters will spawn to make the game feel less empty, after all this is war... That kind of gameplay plagues today's FPS, you don't feel in control of your destiny. Also, doors will unlock magically after completing a mission, ammunition and healing feels to much balanced. Total absence of subtlety. I would accept that kind of gameplay if the ambiance and the game's element were more cohesive, but this isn't the case, it just feels weird. "Just explore, you'll discover more about Stroggs"... hmm I never cared that much about Stroggs. These bad guys lack personality, Quake 2 was a big step back after the very ambiant Quake and it's spooky Lovecraftian universe.


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Posted on: October 9, 2020

TheScorpion

Verified owner

Games: 371 Reviews: 19

A missunderstood gem

Back when this game came out, it was not well received. After the success of Quake 3 Arena and Unreal Tournament, I guess people was hopping this game to continue the trend of multiplayer focused shooter, and instead they got "more of the same". Fast forward 16 years and if you are hopping for a "blast from the past", action focused shooter, mixed with some nice graphics, well, you are in for a ride. I bought it like 2 months ago, finished in Lieutenant difficulty, and it was such a blast, that I had to try it again, but in the General difficulty. It was just addicting for me. I finished the second time, and I will probably will play it a third time once I get an EAX sound card to get the absolute most out of it. As for what it is, well, it's Doom 3 but better I think. I enjoyed Doom 3 a lot back then, but it really feels for this game, they took note of everything people hated about that game. The lantern is now attached to the weapon, but only 2 of them which is annoying, the action takes off like right away, no wandering around unarmed for a good chunk of the first level. There is a great variety of enemies, and almost all of them will try to avoid your fire. And the biggest one for me, you fight alongside other marines, which will make your live a lot easier (specially medics and engineers), but if they die, that's fine, but will have to do all the job yourself. The only thing I think Doom is better at is story. Here is kind of there, but is basically an invasion to the enemiy planet to take on their leader. The game also looks pretty damn good, if you get the configuration right, but I recommend playing it on a 4:3 aspect ratio, for a more authentic experience (1400x1050 is what I used). Also DO NOT turn on antialiasing from the within the game, as it will hurt performance even on modern systems. Force it through your driver instead.


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Posted on: May 28, 2018

Psykhophear

Verified owner

Games: 770 Reviews: 11

An Ideal No-Thinking Man's FPS

I admit that I initially did not like Quake 4 as I was still comparing it to Quake 1 at the time (in terms of Lovecraftian continuity) but since then, it has slowly grown on me. In many ways, it's better than DOOM 3 due to its non-stop action, no-nonsense game flow and in-your-face massacre. It's also cool to interact with other NPCs; you feel like you are part of an awesome team as you kill Stroggs along the way. Aside from the visuals, which is what I always love about the id Tech 4 engine, you can see Raven Software did their best to make Quake 4 a better experience than DOOM 3 and it shows. However, as much as the gameplay is fun, Quake 4 lacks any replay value. Sure, you may be enticed to relive the story mode again on harder difficulty level but you wish that the developer would've added some unlockables (eg. new skin, new modes, new weapons) and collectables (eg. messages, dog tags, runes) but they didn't. What a wasted opportunity. Despite this flaw, don't let that stop you from playing Quake 4. If you're looking for an FPS game that takes place in a sci-fi realm mixed with a no-thinking man's attitude, then this is for you.


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Posted on: September 19, 2020

What DOOM 3 should have been

Still baffles me to this day that DOOM 3 gets all the praise it does while this is left in the dark, the sound design and amazing presentation of enemies and the way they act is really just enjoyable, hearing the metallic chunky gun sounds always makes me grin, a really good FPS to play on any day really


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Posted on: September 29, 2021

Mystificati0n

Verified owner

Games: 201 Reviews: 3

the end of Quake

A repeat of Quake II, but this time all the elements of Quake are stripped clean and replaced with standard elements of the military/squad shooters of the 2000 years: corridors, slow character movement, squadmates, bullet sponge enemies & generic vehicle sections.


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