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Project Wingman

in library

4.6/5

( 89 Reviews )

4.6

89 Reviews

English & 7 more
24.9924.99
Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
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Project Wingman
Description
Project Wingman is a combat flight action game with an emphasis on polished and refined gameplay, true-to-its-roots inspirations, and an engaging single player experience. Perfect for those who aren't looking for a simulator experience, with the ease of pick up and play, all the way to those who wan...
Critics reviews
50 %
Recommend
PC Gamer
78/100
PC Invasion
7/10
GamingTrend
75/100
User reviews

4.6/5

( 89 Reviews )

4.6

89 Reviews

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Product details
2020, Sector D2, ...
System requirements
Windows 7/8/10 64-bit, Intel i5-2300 or AMD FX-6350 equivalent, 4 GB RAM, GTX 660Ti / R9 270 equival...
DLCs
Project Wingman: Frontline-59 Campaign
Time to beat
11.5 hMain
15 h Main + Sides
45.5 h Completionist
14.5 h All Styles
Description
Project Wingman is a combat flight action game with an emphasis on polished and refined gameplay, true-to-its-roots inspirations, and an engaging single player experience. Perfect for those who aren't looking for a simulator experience, with the ease of pick up and play, all the way to those who want a fast-paced challenging flight action game.

Dogfight, strike, and fly through combat zones based off an alternate history of Earth. Either over the cold waters of the Bering Strait, attacking tanks in the brutal environments of Yellowstone magma fields, or diving through the Redwoods to strike targets of opportunity in the Pacific Northwest, across the oceans, above the scarred lands of the world, this war will take you from exotic battlefield to exotic battlefield, all while going up against odds way above your pay grade.

Pure Combat Flight Action
Exotic weaponries such as railguns and geothermal-powered armaments will be ready to pluck you out of the sky if you're careless. Whether you are an attack aircraft pilot, skimming the ground with a gatling gun and rocket launchers attached to your wing, or an interceptor with long range, almost sniper-like missiles at your disposal, it will be up to you to prove yourself as an Ace pilot.


Conquest Mode
In Conquest Mode, fight in an uphill battle against various bosses and ace squadrons in a territory capture game, drawing elements from roguelikes and RPGs. Players will have to earn enough money to not only purchase new aircraft, but build a mercenary army of their own in order to take on waves of increasingly difficult opposition as they struggle to take on a myriad of changing missions.

Virtual Reality
Virtual Reality headsets will work in-game to put the player in the cockpit of aerial warfare, immersing themselves in head-swiveling combat. Combine this with full compatibility with HOTAS peripherals and custom axis curves, and you will be able to experience the game however you want, using any DirectInput supported peripheral you like.

Key Features:

  • Fly in varied and exciting scenarios and locations unlike you've ever seen before
  • Engaging single player campaign
  • Over 20 different aircraft and over 40 unique weapons at your disposal
  • Fight different kinds of adversaries such as giant mechanized fortresses and railgun cannons
  • Test your skills in Conquest mode and fight against hordes of adversaries
  • Want a different Conquest experience? - Adjust it with modifiers to your liking
  • Beautiful 3D Volumetric clouds rendered with TrueSKY
  • Fully rebindable controls and HOTAS compatibility with DirectInput support
  • VR Support
System requirements
Minimum system requirements:
Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
Safety and satisfaction. Stellar support 24/7 and full refunds up to 30 days.
Time to beat
11.5 hMain
15 h Main + Sides
45.5 h Completionist
14.5 h All Styles
Game details
Works on:
Windows (7, 8, 10, 11)
Release date:
{{'2020-12-01T00:00:00+02:00' | date: 'longDate' : ' +0200 ' }}
Size:
8.4 GB

Game features

Languages
English
audio
text
Deutsch
audio
text
Español (AL)
audio
text
français
audio
text
русский
audio
text
中文(简体)
audio
text
日本語
audio
text
한국어
audio
text
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User reviews

Posted on: December 5, 2020

laverniusregalis

Verified owner

Games: 127 Reviews: 2

Wearing Its Inspiration On Its Sleeve

Project Wingman has already prompted a lot of discussion over whether it is better or worse than Bandai Namco’s own arcade flight action series. But I think these discussions tend to miss the point a bit: instead, PW helps highlight the underappreciated strengths of Ace Combat more than anything else. This game lacks the professional presentation that Ace offers, though that’s to be expected from such a small team. The visuals and audio design aren’t as consistent and polished as Ace Combat 7, and there are bugs and glitches to deal with still, actively being worked on by the devs. In return, there are a lot of options here that Ace lacks – FOV, HUD color, incredibly detailed key mapping, axis assignment, and so on. Welcome additions all around. As for the campaign, this game relies on no gimmick levels (canyon runs, radar avoidance, etc), and instead every mission entails destroying lots of targets. It’s a cross between the game design of Ace Combat 04 and 6, and it’s likely to be fun for veterans of the series, but it highlights the pacing issues that come with only having pure combat missions. Gimmick levels aren’t as replayable, but they help with pacing tremendously. Similarly, the story has some strengths over Ace, and some big weaknesses. I care more about the wingmen here than in any Ace game, and I know more about them too. The voiced WSO is also welcome. But there are no cutscenes, and the game has quite a few glaring plot holes - not to mention that it ends on a terrible note, narratively face-planting during the home stretch. These problems could have been remedied with some Ace Combat 04-style slideshow cutscenes, a lower-budget solution to the storytelling issues. This is a game that Ace Combat fans should certainly look at, but I would be less confident recommending it to people unfamiliar with those games. It doesn't offer the best first impression for this type of game, even if it's fun for series veterans. 4/5 for Ace fans, 3/5 otherwise.


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Posted on: December 6, 2020

snstone

Verified owner

Games: 844 Reviews: 3

Flying High

Project Wingman is an incredibly flattering imitation of the Ace Combat series, one that does a superb job of emulating its controls, gameplay and story. This is particularly impressive when you consider that it was made by a 3 man development team at a fraction of the budget of the latest AC game. With a fairly beefy campaign of 21 varied missions along with a more procedural conquest mode, this game certainly isn't lacking in content either. The only thing that I can think of that could have been improved upon would be having a greater variety of aircraft, as the current line up seems to be lacking in specialized ground attack and multirole planes. Overall this is an exceptionally good arcade flight game, and one that any Ace Combat fan should definitely play.


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Posted on: December 7, 2020

John936

Verified owner

Games: 362 Reviews: 1

The successor to AC4 we never got

Wow, This is honeslty one of the best games i have played in ages. It truly does feel like a throwback to AC4 in terms of mission designs and strangereal aesthetic AC4 style combat check Strangereal setting check Superweapons check Solid plane selection check (its has harriers!) The game looks good running on the unreal engine, with solid sounds and detailed plane model. VA is solid overall for main characters and battle chatter is on point, with the odd cheesy accent in the mix. Its nice to hear a range of accents as well, which fully fit the setting and story. Music is good with some nice tracks if a little repetitive at some points. If you love the AC series this is a must buy at £20. I really look forward to the next games this team produces as they have set a high bar with this one. You can tell they love the AC games and a lot of heart and soul went into this project.


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Posted on: February 28, 2021

TallerThanStalin

Games: 64 Reviews: 1

Most satisfying game experience in years

Note: I bought this on Steam When I was younger I was briefly into the world of flight action games. Air Force Delta, Star Fox 64, Gun Metal, Battle Engine Aquila... I loved games that simulated massive battles and the freedom of air flight in most of these games made their arcade action feel fresh and replayable. But I slept on Ace Combat, knowing of it but not playing a single of the series since the PS1. I didn't even know this game existed until last week, when its soundtrack was used in a YouTube Arma 3 sh*tpost. I wasn't ready. After starting the first mission and fixing the bindings on my 19 YEAR OLD Sidewinder Precision 2 joystick (which worked PERFECTLY) I got sucked into the world of Project Wingman, barrel-rolling through contrails, tracers, missile lock warnings and gorgeous lighting effects as I went full-on-Macross missile swarm on every Federation bootlick I came across. Rousing, triumphant and sometimes tragic music carried me aloft as the plot corny-yet-somehow-perfect plot unveiled surprising twists and arcade-style boss battles that matched the pace of my growing skills. By the time I finished the ($25) game (made by TWO people, THREE if you include the composer) I was left breathless and satisfied in a way I haven't been felt in a game for years. As a person who is NOT an Ace Combat lifer this game felt FRESH and its momentum through the campaign is kept up with more charisma than the game might deserve only because its impact on me is so much more than I expected. I've literally already drafted up plans with a friend to build our own VR arcade cabinet using her A-10 HOTAS controller, an old car seat and a bunch of other accoutrements to make a physical unit to play in because I am BANANAS for this game right now. Easy to play, fun to master, simple and to the point with the right amount of gameplay depth... this game just has a FEEL unique to itself that has to be experienced to be understood. support this developer! We need a sequel!


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Posted on: March 18, 2021

Dmas-Nagibas

Verified owner

Games: 124 Reviews: 10

Cheap "Ace Combat"

This game was inspired as Ace Combat, it feels like it, it behaves kinda like it. Its easier. If you want something like HAWX but with actual challenge take it. If you want to find out if you like AC but you don't have 100 GB of free space for a repack - try this game! It's cheaper and WAY smaller. VR support exists and conquest mode is something that you might find lacking in AC! This game IS good! However, just like all theese cheap copycats from Aliexpress this game has some wierd mod-fixable (but not yet fixed) issues. The main problem is this game's visuals. Odd for a VIDEOgame but still. See the helmet with the sun shield on poster? It's not featured in a game. Even worse - on some maps in all horisontal directions you woun't be able to see A THING. Stupidly easy fix for that is contrast the living hell out of whole GUI, not to mention actual render settings. We all know that its not hard to fix. Come on! Thin black lines 1 px thin is NOT HARD TO MAKE. You can't see because not only the sun, but also the sky and everything else around is shiny as all OG's new chromes. Something that AC didn't screw up by the way, so keep that in mind. Another piece of military equipment that is not featured in a game is NVGs. So much so that you can't see a thing in a game on a night maps. You can't see horisont, you can't see your plane, you can't see ground or the sky and you can barely see GUI! Again, something that AC also didn't screw up (just like real air forces). I'm stupid for all that I can do good is something that I was criticised for. That is my motivation for whining. It wasn't hard to make a couple of sprites THICKER. In fact in early access devs were informed about GUI problems. It just was cheaper not to do anything. If you can't see the graphics, you can't say that its bad - if you don't care for it you'll have to. Also the strong anti-war message that was always delivered well in AC, in PW is more of a ludonarrative (and just narrative) dissonance.


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