Project Warlock is a first person shooter that fans of Doom, Hexen and Wolfenstein cannot miss. It serves you an exploding cocktail of bullets, spells and monsters. In Project Warlock you battle through 60 levels of non stop action packed with bloodthirsty enemies and challenging bosses. The game of...
Project Warlock is a first person shooter that fans of Doom, Hexen and Wolfenstein cannot miss. It serves you an exploding cocktail of bullets, spells and monsters. In Project Warlock you battle through 60 levels of non stop action packed with bloodthirsty enemies and challenging bosses. The game offers not just firepower, but perk-based character development, weapon upgrades and unlockable spells system. This high-quality independent gem is priced to appeal to fans of polished indie titles and seekers of classic fps experience alike.
Back in April 2018 hundreds of gamers had a chance to experience an early build of Project Warlock and gave their enthusiastic feedback. The following six months the Buckshot team, with it’s showrunner Jakub Cislo, spent on polishing the game to bring you the most complete and satisfying experience. The end result is something you can check for yourself.
I love this game: super fun, great combat, amazing sound and aesthetic. It channels the best of old school shooters, and then spices it up with some modern flair. Controller support would be great, but otherwise, I really can't fault this fantastic game
There's lots to love in this game!
- Fast paced gameplay
- Intelligent camera that limits the vertical movement preventing you from looking at the sprites in wrong angles
- Awesome Weapons with deeper customization than your standard FPS
- Meety Meele Attacks that even cleave the walls and sceneary
- Awesome Death animations for the enemies that change on weapon or effect applied!
- Adjustable difficulty level to fit your tastes
Go straight for the purchase button! the Soundtrack alone is worth > 15$ on bandcamp and ITS included with this awesome game! so STOP READING AND GO FOR IT!
Single player games, especially low graphic ones, will sometimes do a bad job of portioning out what they have to offer. You'll either get everything at the beginning or have to go through bad dry spells where the enemies are the same, there's no new move to implement and you're using one strategy to clear everything. Or sometimes it's so easy to memorize when the game is going to give you something that it takes the excitement away.
Project Warlock has so much great flow and progression that it feels like it was written like an album. Every new thing, whether it's a spell or a gun or an enemy, gets happened upon right when you're out of breath and wondering what the level is going to do to you next. It's exactly the amount of "oh sweet" and "what the hell" you want to hear yourself saying while playing a video game. And as a shooter, it gets to the guts. You are being ambushed and chopped at with axes while skeleton wizards shoot lightning at you as you realize two zombies are crawling out of the ground right where you are. Environments change, freaky new enemies get introduced, and you get weapon upgrades that are, in point of fact, actually cool. You will have a ball.
Excellent 3rd person shooter that is a throwback to the 90s classics. In terms of game layout, Project Warlock plays more like Wolfenstein in the early episodes with labyrinthine mazes but gradually opens up to larger vistas, mimicking Doom, and at times openly riffing on the theme (with levels like Shores of Hell and monsters like the Cyberdemon). What sets it apart is not just clever play on old themes (including fallen bodies of Wang, Caleb, and the Doomguy; and references to classic movies like John Carpenter's "The Thing") but also a very wide variety of weapons with the upgrade system, all fun to use and packing a punch. Sounds effects for weapons are marvelous, and music is nice if a bit repetitive. All in all, this game is worth the price (15 Canadian bucks for me), and I spent about 10 hours on my first playthrough; due to weapons/spells customization, this game has some replayability for sure, so for 15 hours of playtime, 15 bucks sounds about right!
My only two gripes are the difficulty system and the lighting. I had to switch to Casual, because after playing on Normal I had no issues at all until I ran into the first boss. Before I could figure out how to fight the guy, I lost all my lives and had to lose ALL of my progress (the game has a checkpoint system and no regular saves), a good hour or so of playtime. Being a busy professional, I ain't got time for dat! Maybe playing a second time I will appreciate it (and I intend to, in a few months), but I would recommend for anyone who is not a dedicated gamer to start Casual. my second issue is the lighting. Save yourself some bad headache and turn the light setting to its brightest. It washes out the colors, but you wouldn't have to rely on the Light spell all the time to see where the hell you're going.
At the end of the day, the game is fun enough to warrant 15 bucks, but a few tweaks could make it into a true classic in a decade or so.
This game is too simple for it's own good. The graphics while charming at first get boring quickly, level after level of the same textures repeated until you start a new episode then you get a new theme but again cool for a moment but you'll get tired of the new themes repeated textures. Enemies are a bore too, they get new sprites to fit the theme of the episode but that doesn't make them more exciting to fight. Weapons sound good but don't feel impactful. Music is okay but you won't remember it after finishing a level. And this game's biggest sin is that in takes place on a single plane like Wolf3D, that combined with the boring level design and repeating textures makes playing this game a good alternative to taking melatonin pills, not everything from the 90's is worth bringing back. I don't understand what was the point of creating a shooter in 2018 that is more basic than Doom, this game would have been outdated in 1993. Spend your money and your time on something else.
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