Posted on: December 29, 2023

bejbe01
Verified ownerGames: 246 Reviews: 5
Retro fps
Good retro fps but after first episode it gets boring
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Project Warlock © 2016-2018 Jakub Cislo "Buckshot Software". All Rights Reserved ©2018 Gamingcompany Ltd. All Rights Reserved.
Game length provided by HowLongToBeat
Posted on: December 29, 2023
bejbe01
Verified ownerGames: 246 Reviews: 5
Retro fps
Good retro fps but after first episode it gets boring
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Posted on: October 19, 2018
Carighan
Verified ownerGames: 407 Reviews: 39
Not perfect but simple and fun
It's basically something between a Castle Wolfenstein and a Heretic, with a stylish asthetic and simple gameplay. However, what is there is *quite* polished. The upgrades are fun (reminiscend of Overload in their binary A-vs-B nature), the stat points work well and the perks feel significant enough. The bosses are genuinely difficult and the guns feel "weighty". If I had to criticize something it'd be the bugs (mostly audio, sadly something Unity is known for, the odd pop, brrrr or hiss) and the fact that normal difficulty makes non-boss enemies too easy while hard goes too far out of the other end with reset-to-title-screen. Needs something in between, really. Hence the -1 star.
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Posted on: October 19, 2018
GoldLick
Verified ownerGames: 79 Reviews: 2
Awesome, but FPS! and strange mechanics
Why is FPS locked at 60? whats with the colddown on the axe? sometimes the colddown is longer than normal? destroyes one of the coolest weapon in the first part of the game. Not sure if it after every three swings the colddown is longer? there is no indicator and testing it is a pain and seems random at times, its makes it feel like a input bug. another smaller strange thing, the ends of the levels, would be great if there was a "accept leave level" option or just a press action to to to next level. if you can live with 60fps and like/love old school shooters BUY and enjoy!
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Posted on: October 20, 2018
Mueslinator
Verified ownerGames: Reviews: 8
Hobbled by the details
Shotgun verdict: There is a lot to like about Project Warlock, but some flaws are holding it back unnecessarily. Aight, lads, buckle up. Here's the problems I feel are holding the title back: The movement feels just a tad too sluggish, the hitboxes (particularly the player's) a tad too big. Many attacks aren't particularly well paragraphed, the levels (particularly in the beginning) feel a smidgen too cramped, their design juuust skips over the edge of where repetition moves from familiar and endearing to mentally grating. The difficulty seems hit-and-miss (the first level was far harder for me than anything after that up until the first boss, which saw another spike through apparently unavoidable (though somewhat random) damage. To top it off, the game saves only when you return to the hub after an array of a few levels. This does not seem so bad in the first hour or so, but when the first boss kicked my ass without giving a hint of what I could do differently (and I've been putting demons out of their misery since the original Doom), I felt pretty annoyed by it. Also, missing secrets means missing out on upgrades, which is a personal pet peeve of mine. I have to admit, I did not enjoy puking out a slew of negative things about the game, because behind all those flaws waits a pretty good game that could be great if those points were addressed. The music is catchy and really adds to the mood, the art style works even though it looks akin to Doom at 320x200 back in the day, and has a distinct "Heretic meets Blood" vibe going. The weapons provide nice, visceral feedback and feel powerful. The control scheme is as basic as it gets, but just as with Doom, this mechanically makes the game into a top-down shooter you just happen to play from first person. Enemy variety is pretty decent as well, as is the arsenal of upgradeable weapons and spells. I really hope that the game gets a few patches and fixes, because as said: It's definitely a game to love at its core.
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Posted on: November 13, 2018
ck1525
Verified ownerGames: 198 Reviews: 3
Great retro FPS
Great enemy/environment variety, very evil level design (which I like) OK-ish boss fights, good sound tracks, some tracks are superb. My favourite part is the level/trap design, those evil contraptions remind me of doom. I think what keeps most people from this game is the thing with limited lives. You can play it in easy so you have unlimited lives. Or you can start it on normal/hard, and choose to play single stage and farm lives (recommend on boss stage) That way you can play it as hard as you like and not to worry about lives.
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