Prodeus is a first-person shooter of old, re-imagined using modern rendering techniques and technology. Experience the quality you’d expect from a modern AAA game, designed with retro aesthetics and gameplay that invoke the tech-imposed limits of older hardware.
The game features a hand-crafted c...
Prodeus is a first-person shooter of old, re-imagined using modern rendering techniques and technology. Experience the quality you’d expect from a modern AAA game, designed with retro aesthetics and gameplay that invoke the tech-imposed limits of older hardware.
The game features a hand-crafted campaign from industry FPS veterans, co-op and competitive multiplayer play drawing on classic modes*, a fully integrated level editor, and a built-in community map browser for instantaneous action with nearly limitless levels to play.
Get ready to paint the walls red. This is the Boomer Shooter you’ve been waiting for.
FEATURES
Retro look, modern era
Shooters past and present collide with graphics that combine today’s high-quality 3D tech with retro visuals. Experience over-the-top explosions of lo-fi pixels and hi-tech particle effects as you clash against the Prodeans and forces of Chaos.
Pure retro FPS chaos
Steel yourself for fast and frantic nonstop action. Blast and blaze your way through hordes of chaos-spawned creatures using an arsenal of classically over-the-top weapons.
Raining red
Splatter the steel walls and alien halls with the blood of your enemies. Experience the gory thrills of the elder shooters, dialed up to 11 thanks to Prodeus’s delightfully demented dismemberment system.
Community-crafted levels
Unleash your inner map designer with Prodeus’s powerful but easy-to-use level editor, and keep the visceral combat fresh with a built-in browser filled with community-created maps.
Multiplayer Mayhem
Team up and go head-to-head in a variety of multiplayer modes. Take on the campaign in 4-player co-op, and dive into the fray in 16-player Deathmatch, Team Deathmatch, CTF, and more—then take things to the next level by creating and sharing custom game modes.
Frag to the Music
Burst blood vessels listening to a supercharged metal soundtrack by retro FPS composer Andrew Hulshult that dynamically changes gears to accompany your actions.
GOG Galaxy and a ProNet account are required in order to get access to community content, multiplayer, leaderboards, and cross platform saves - a ProNet account will be created automatically once you start the game and choose 'Log in to ProNet with GOG Galaxy'.
Popular achievements
Kill 100 Enemies
Kill 100 Enemies
common
·
39.33%
No Big Deal
Finish A Level Without Dying
common
·
37.68%
Pocket Money
Pick Up 10 Ore
common
·
30.3%
System requirements
Minimum system requirements:
Recommended system requirements:
Recommended system requirements:
Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
I like this game. I had only played one hour on the launch day, and then it had a quick update, my experience began terrible. Report the bug, upload my logs and wait for a effient fix. When it get a new update, I hope it kick black screens off. Nothing. I will keep this game uninstalled, until someone told me “Hi, Prodeus BS bug is completely patched."
Great FPS. Feels like the old Doom games but with better graphics and tighter gameplay. Would highly recommend. Hopefully the devs keep the updates coming and the game becomes even better than it already is.
I... enjoyed my time through Prodeus. Don't let the 3* rating fool you. I enjoyed the game quite a bit.
The level design is bloody spectacular. Some of the best level design since the original Half-Life.
The music is stellar. Loved it all. Listened to it a lot on youtube.
The shooting feels good and the weapons pack a meaty, sattisfying punch, especially as the gore levels are off the charts.
And the graphics are great for this particular type of game. Aside from Amid Evil, this would be my favorite boomer shooter from a graphical perspective.
But... I can't really recommend the game. As a Doom homage it does well, but it doesn't really go beyond that. By the 3 hour mark I had seen everything the game had to offer. By the 6 hour mark I was slightly bored with it. By the 8 hour mark I was just happy for it to be over. Ironically, the best part of the game was one of the last levels that had you running around a Quake 1-like cathedral, activating switches to ring a bell. Beautiful design. Beautiful encounters.
But aside from that, it's very repetitive and most of the available levels are rather uninteresting.
I especially don't understand the design choice of having a shop that locks gameplay upgrades behind the barrier of you collecting some various bits throughout the levels.
The overworld map is, again, a weird design choice. It doesn't add much except that it blocks you from saving during the levels.
The checkpoint system is downright broken. You die, you respawn at the checkpoint, you don't lose any progress. Feels like a cheat.
I found a custom level that was amazing, though, so there's hope for further life for this game... if the community sticks around. Remains to be seen.
The visuals and audio are top notch but the 1993 maze levels are beyond tedious and way too long. There is also no save option until you finish a level, no thanks.
There are a lot of reviews here joking this is the "real Doom 3." I would argue that's accurate stylistically from someone who has been there since shareware Doom in '93. This does feel more like a proper extention of that franchise and those themes.
The technical polish here is also what I most appreciate. There is a smoothness and flow to the combat I don't find in the modern Doom reboots like Eternal. Some recent review claimed the game has "too much splatter from enemies" but I find the comical gibs a throwback to the ones bouncing aorund in Quake and really appreciate that goofy touch. The tone isn't bleak or over-the-top, it feels like Quake 2 that way. You can apply filters to make it appear even more like Quake 2 around its launch state.
The dev or devs also stay very much on top of updates. I see one downloaded constantly. Garbage scows like CDPR could take a lesson from devs like this in keeping customers happy. This and Crystal Caverns, another gem this year, see updates nearly weekly. Thank you for that attention, it shows. The game feels smoother and less hitchy every time. As of this writing, the game is still Early Access but does not appear so.
Wonderful strafe-shooter throwback with gorgeous graphics, thank you.
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Last 30 daysLast 90 daysLast 6 monthsWheneverAfter releaseDuring Early Access
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