The Prince returns to the exotic Persia. After his father invades the palace of the Maharajah, the Prince, tricked by a treacherous vizier, uses a magic dagger to release the dangerous Sands of Time from an ornate hourglass. With the aid of a beautiful, mysterious, and potentially untrustworthy ally...
The Prince returns to the exotic Persia. After his father invades the palace of the Maharajah, the Prince, tricked by a treacherous vizier, uses a magic dagger to release the dangerous Sands of Time from an ornate hourglass. With the aid of a beautiful, mysterious, and potentially untrustworthy ally, players guide the Prince to recapture the Sands of Time and restore peace to the land.
Gravity-defying acrobatics, ferocious combos and the ability to bend time to fulfill your destiny
Erase the past, behold the future, and freeze the present in real-time for unlimited gameplay variations
Uncover the mysteries of a world never before explored in action-adventure gaming
The first one of the studio that made posible the saga of AC.
Its not easy to take the previous idea and make it original.
The action, the story and the controls are amazing.
You must have it, if you consider yourself a colelctor.
Personally, The Sands Of Times, is my favorite one. Interesting story, amazing graphics, the sands that affected your gameplay, many different enemies. The controls are easy to understand and you will love the usage of the sands of time to defeat your enemies.
I recommended it for the fans of the Prince Of Persia and for the newcomers in the series.
Thanks to Ubisoft for creating this game and another thanks for GOG.com for posting this wonderful game and of course DRM-free.
The game is mostly about parkour and it does it well. Also the maps have been done with "love" and I enjoyed them a lot. Moreover, time-reverse mechanism makes gameplay rather easy. What completely sucks are frustrating bossfights, which took me more than 50% of total playing time. They require many many repeats and can get you really pissed off.
This is one of those rare gems that only comes around rarely. The music, the graphics, the gameplay, the characters, the story... all unforgettable and wondrous. In true Ubisoft fashion, it was expanded into a franchise for milking reasons, but none of the sequels came close to being nearly as legendary as this one. Why is it not in your library yet?
This 3D platformer is a real gem I should've played earlier.
Like the very first POP, the gameplay focuses on acrobatics which mainly requires you observation and some timing (more flexible than in the first POP). It's rarely a matter of executing 3 very precise jumps in a row anymore. The execution is easier (something that I not really like) but at least, it is almost never frustrating.
Another part of the gameplay is the combats. At first I thought they completely suck but I believe they are decent ('could've been worse). My main problem with the combats is that they are overall long, repetitive, and the camera or the controls snap are annoying - often preventing you from doing what would you like to. The cameras are better the rest of the time, as you can control it or use preset camera angles, very useful as they'll often implicitely tell you were to go and how, and the same goes for the controls snap, which setting is perfect.
One of the novelty of this POP episode is the narration (a bit more developped than in POP 1 or 2) and the cooperation with the Princess. You will often have to leave here behind to open new paths she can take. Sometimes it is the other way around. The developers put some effort into making her a credible character, as she will talk to you, sometimes taunt you, occassionnally hit you by mistakes with her bow during combat, etc.
The other new feature is, of course, the control of time. It is an interesting feature and a better way of handling the "die and retry" parts of the game that just a "retry" button. But unlike Braid's time manipulation mechanisms for instance, it is not at all the main pillar in the game. It plays a big role in the scenario, though.
A great quality of this game is the atmosphere. SOT might have got some inspiration from ICO (Playstation 2), as the constant bloom effect and some other elements suggest.
The palace is big and is a nice piece of architecture. Not only you'll get to visit many parts of it but you'll very rarely visit 2 places with the same architecture or textures.
As in ICO, there's soom room for contemplation in SOT, since the combats and the platform / puzzles are separated. This leaves you free to look a bit at the landscape (or whatever) while you're running or doing acrobatics.
I don't know how to conclude...so I'll just say : if you're not allergic to 3D platformers, this is a must play.
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