Posted on: January 7, 2020

arglactable
Verified ownerGames: 305 Reviews: 3
Seminal boring third person action game
On a certain level, this game is a marvel. It has all of the played out, creatively bankrupt game design cliches of the modern third person cinematic action game all the way back in 2003. And they were all tedious by the end of this one game, yet AAA game designers still cram this garbage in games 17 years later (Jedi Fallen Order, anyone?). To think, all of the elements that would ruin Ubisoft's catalogue by 2008 were already in place here. Unfortunately, while more recent games like Assassin's Creed are merely mindless and boring (and held up by large, technically impressive historical settings), this game is acively bad. The combat sucks, primarily because of the controls, the camera, and the sluggish overwrought animations. There is a LOT of combat. The game seemingly decides on the fly which enemy the camera will snap to. This changes constantly and jarringly in the middle of fights (which are long and boring slogs through several waves of teleporting enemies pretty much every time). Even that wouldn't be so bad if your movement axis didn't seemingly change with it, constantly, without warning or indication. The result of this is that you dodges very often end up going in some random direction that you can never predict, resulting in many variations of rolling INTO damage. The AAA platforming (i.e. follow the obvious climbables and press jump/action button while holding directions) is as boring as it always has been. It's inoffensive. Some of the puzzles are decent. If they had just focused on the traversal and didn't feel the need to mix up the pacing with painful combat sequences, the game would be average. Inoffensive. As it is, it's just not a good game.
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