Posted on: July 29, 2016

MrMida
Games: 249 Reviews: 9
Platformer that outshines its flaws
Not long after you start playing, you can see how this game is a stepping stone to what would be Patrice Désilets' other well-known games: the Assassin's Creed series. And even though its problems are different than those games, Prince of Persia: Sands of Time suffers at the same place: specifically its fighting system. The controls don't feel very precise, the continuous wave of enemies drag the pace down and once an enemy's got you stunned on the ground, you might've a hard time getting back up when there's a lot of them pounding on you. But once you get used to all these problems, combat will feel less like a drag and more like a enjoyable chore. But most of the game's enjoyment is found in its platforming and how it combines this with puzzles. It might not always be that obvious where you should be going or how you are supposed to get there, but once you actually get to your destination you can't help but feel satisfied. The game's unusual feature, allowing the player to rewind time, takes most of the frustration away when you fail another jump or when enemies throw you off a ledge to what usually would be certain death. At first I didn't see why lots of people spoke so highly of this game, but having played through it now, I think I see a glimpse of that spark that these people behold when they look at Prince of Persia: Sands of Time. Don't let the middle of the road combat or writing distract you from the awesome platforming that this game has to offer.
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