Posted on: October 21, 2012

Padanfain
Verified ownerGames: 380 Reviews: 9
The novelty wears off
When I first played the Sands of Time 6 years ago, it was fantastic to me. The platforming was fresh and novel, the fights were simple and stylish, and the time travel mechanic so awesome that I instantly fell in love with it. So now, I bought the Sands of Time (and the other two games) on the Ubisoft discount action. And I wanted to revisit it, and see how, one of my then-favourite games, was holding up. Now that the novelty factor is gone, there is nothing actually impressive about the whole game itself. - The story is simple, but it works. However, there is nothing really that grabs hold. - the fights are simple and stylish...for a while. after that, they become repetitive and boring, with numerous problems relating to dagger aiming and maneuvering the battlefield, and the number of moves at the prince's disposal - the camera is ATROCIOUS. The movement is camera-sensitive, and there is ABOSLUTELY no delay between camera-changes, meaning that as soon as the camera changes, if you were going forward, you will turn another way...sometimes to your death - the puzzles can become boring in the later stages. The game is short, but I have absolutely no problem with short games. I firmly believe that a game should last as much as the story requires. But I DO have a problem with intentional padding, once the developers realize that their game is "too short". The most abhorrent example was the doors-with-statue "puzzle", which had absolutely no logic and was solely trial and error. In the end, this makes for an interesting game, but the novelty wears off after the first playthrough. I wish I experienced the game like I did, the first time around, but I didn't. Which means this game can never be among the greats, because the truly great games, like Thief 2 and God of War 2, never wear off, no matter how many times you play them.
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