Prey is a first-person sci-fi action game from Arkane Studios, the award-winning creators of the Dishonored franchise. Known for their creative gameplay, distinctive worlds, and immersive stories, Arkane reimagines this franchise from the ground up, with an added psychological twist. Prey Digital De...
Prey is a first-person sci-fi action game from Arkane Studios, the award-winning creators of the Dishonored franchise. Known for their creative gameplay, distinctive worlds, and immersive stories, Arkane reimagines this franchise from the ground up, with an added psychological twist. Prey Digital Deluxe includes both Prey and the brand-new expansion, Prey: Mooncrash.
Prey
In Prey, you are the first human enhanced with alien powers aboard a desolate space station under assault. Improvise and innovate in order to survive as you search for answers. Prey is a bold new story set in a dangerous universe.
Prey: Mooncrash
Fight overwhelming odds to escape a secret TranStar moon base where the enemies you encounter, the hazards you face, the goals you complete, and the loot you collect are different each time you play. With changing environments as dangerous as they are dynamic, the Mooncrash campaign for Prey will offer a fun, infinitely replayable challenge to test even the most skilled players.
Prey is more than just an outstanding immersive sim
It has a full immersive ambient sounds and locations.
Mick Gordons music is did a lot of immerse background.
I really felt like I'm at the space station.
Sadly to think, but I must admit that
Arkane may be not gonna jump like they did with Prey anymore.
Dishonored yeah, but it's linear mostly.
Thanks Arkane You give me a game emotions that worth like half-life 3 for me.
Absolute masterpiece by Arkane Studios. Great gameplay mechanics, great challenge, great story and interesting side stories. The graphics and performance are excellent with the cry engine.
Mooncrash is an excellent addition to the game as it changes a lot to the game and has great replayibility.
I just beat this game on nightmare with about 45 hours in it. Being a completionist, I did almost everything I could, so now that I'm done, I'm just going to give some of my thoughts about it.
What can I say? It's a psychological thriller that allows you to play in different ways thanks to its RPG/FPS mix of elements.
The highlight of my experience with it is that it has one of the best narratives I've seen in games. Yes, there's some repetition, but it's good. And yes, you're confused. That's also good. This is necessary for you to decide on what actions to take and to understand what has happened better. These objectives and the confusion/repetition also make the world feel "full," helping with the lore and at the same time wanting to learn more about it. Lots of the objectives are optional, so you're definitely not forced to do anything you don't want to. I decided to do them all that I could, however.
With that being said, it reminds me of Deus Ex. In fact, I'd say it's a combination of two other games' elements, too (and probably many more): Dead Space and Dishonored.
Other afterthoughts: After playing it and learning all about the story of the game, I'd love to see what Prey's story would be like with a prequel or a sequel. Since I finished the game, I don't feel that I'd necessarily want to relive the story because I'm left with a down feeling of how this all could have gotten to such a tipping point and at what cost it in this fictional universe (depending on the ending you get, but all of it is gloomy in my opinion). Additionally, I find that some areas really evoke a feeling of loneliness and helplessness when you're overwhelmed by enemies. I'm not sure how one could stay sane if this were a real life situation.
Just look at this game for its story and environment. They're beautiful.
I'm playing this game for a couple of hours now, taking my time to do side quests and try different approaches while plying on hard with survival addition.
First of all, I read a lot about this being a spiritual or whatever successor to System Shock 1/2 and trust me, it's not. I love and still play both SS, but except from the "in space" setting, there are hardly similarities. SS is in the first place a shooter, a brilliant one with nice story, and in SS2 also with some basic skill system, but that is that.
Prey on the other hand has only a minor set of lethal offensive weapons and skills. You can do it head on, but it is obviously clear, that this game expects from you to use wits and environment to your advantage and gives an extra portion of skills to do so. It's more like Thief in space as RPG simulation.
Skills are gained by collecting neuromods, which are lying around or produced instead of gained by solving or killing. There are three 'human' the skill lines for stuff like hacking, repairing and firearms and three alien skill lines, which allow abilities from psionic blasts to morphing into objects lying around.
The environments are quite appealing. Vast halls, arrays of offices, tiny maintenance corridors and zero-gravity outer space. There is a lot to explore and several ways to progress. All in all, the layout of departments and utilities of the space station makes sense which adds the the immersion that some reviews also mention. Enemies doesn't just spawn behind you randomly (like in SS). Instead, levels have a set number of enemies and only specific events or leaving and returning later may create new enemies.
Another highlight is the story. Usually this is the weak spot; casual, predictable and more of a side kick while slaughtering yourself though the hordes. Here, the story is well told, interesting and captivating. You are never sure whom and which information to trust. From the very first moment you learn, that nothing is, what it seems.
This game is one that deserves going through again.
I'll get the bad out of the way first. After completion I realized the game felt narrow, and looking at all the endings on youtube I realized something was up. Turns out that Bethesda rushed the team to finish so a lot was quickly wrapped up so that story choices in the end didnt lead to as many unique endings. I believe this also impacted the game length as well as the lack of weapon options. I also wasn't a fan of fighting respawning enemies after I cleared an area in general for story reasons and for combat reasons. I just eventually ran past and accepted damage because in my mind I killed these guys already.
However
This was the first time in a long time I had enjoyed a game. It was scary as hell each time a new enemy was introduced. The pacing of adding them and unlocking new areas didn't leave me confused. With what was given, the game was focused and well executed. For the lack of weaponry, the skill tree was well made and gave unique playstyles I wish I try in different playthroughs. I hope that perhaps one day another game like this is made. Sadly the story wouldn't allow for sequel that could have the same feel, but I would like to see a sequel just for story. I was quite immersed in the secrets of the game's world. Trying to find out what is really going on, who is the one to trust? VO in this was top notch. Music played well into the mood. Solving encounters was great. The DLC sucks, but the main game rocks. I'd say its well worth the full price.
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