Includes Cosmonaut Shotgun Pack & OST
Story
In Prey, you awaken aboard Talos I, a space station orbiting the moon in the year 2032. You are the key subject of an experiment meant to alter humanity forever – but things have gone terribly wrong. The space station has been overrun by hostile aliens...
In Prey, you awaken aboard Talos I, a space station orbiting the moon in the year 2032. You are the key subject of an experiment meant to alter humanity forever – but things have gone terribly wrong. The space station has been overrun by hostile aliens and you are now being hunted. As you dig into the dark secrets of Talos I and your own past, you must survive using the tools found on the station -- your wits, weapons, and mind-bending abilities. The fate of the Talos I and everyone aboard is in your hands.
Features
Sci-fi Thriller Nothing is as it seems aboard Talos I. As Morgan Yu, set out to unravel the clues you've left behind for yourself, and discover the truth about your past. What role will you play in TranStar’s plans, and the mysterious threat ravaging the station?
Singular Setting Orbiting the Moon, the Talos I space station symbolizes the height of private space enterprise. Explore a lavish craft designed to reflect corporate luxury of the 1960s, and navigate interconnected, non-linear pathways built to hide countless secrets.
Unimaginable Threat The shadowy extraterrestrial presence infesting Talos I is a living ecology bent on annihilating its prey. It’s up to you, one of the last remaining survivors aboard the station, to end the deadly attack of these haunting predators.
Play Your Way Gain alien abilities to develop a distinct combination of powers and upgrade your unique skills. Craft increasingly useful items with the blueprints, gadgets and tools on board the station to overcome dangerous obstacles in your way. Survive unprecedented threats with your wits and ability to improvise.
...and then the real fun starts! I was amazed by the level desing, gameplay mechanics and enemies (especially mimics) that this game presents and just had incredible fun playing through the game. And then I started the Mooncrush DLC and I realised that just as I thought it can't get any better...it does.
Full disclosure, at the start of the game it is implied that using typhon powers might bring negative consequences, so I decided not to invest in them, HUGE MISTAKE, take typhon powers, otherwise you'll end up playing a very boring and slow paced game, like I did.
That said, the "human powers" route allowed me to see the flaws of the game more clearly:
Horror, action, stealth, survival, the game does it all, but excels at none, as the name implies, you are not the hunter, you are the prey, and the enemies are eager to tear you apart, they are faster, stronger and numerous,.taking them head on is suicidal unlñess you heavily invest in typhon powers, because your weapons are a total joke, even with sneak critical hits you'll need more than a few rounds to down a phantom, which brings me to...
The stealth, which is utterly broken. Is your best bet, but the sneak routes are few and not a guarantee of your success since enemies can detect you even when you are above their heads, hiding in the shadows, or they hear you even when you are crouching for no particular reason. And as I mentioned before you can shoot an enemy while sneaking to get a damage bonus, but then you'll have to hide for a long time before attempting another sneak attack
And talking about survival, the game has a limit on the resources you can gather, which could hint at survival mechanics, but truth is, you'll need to squander a lot of resources in order to really run out of materials to craft ammo.
In the end what kept me playing was the story, the setup has its issues, but for the most part it holds up pretty well, the story takes the amnesic hero trope and spins it around, revealing how a huge dickhead you are, or were, letting you decide what kind of character you wanna be and arriving at a satisfactory ending( asuming your decisions are consistent) with a mind blowing plot twist in the postcredits
So yeah, I'd recommend it if you like immersive sims, just take the damn typhon powers
An absolutely incredibly game with great gameplay, satisfying gunplay, and breathtaking visuals alongside amazing writing and a great OST. Must play for any imsim or even just single player fps fan.
I loved it up to the point about 2/3 in where my character was just to powerful (no psi, just regular upgrades, hard difficulty level), I had sure way of dispatching any enemy and tension just went out of it. I might try playing it with no upgrades in a year or so.
Vert good:
Station itself as a level and an environment, a lot of freedom, great atmosphere, attention to detail, not much shovel-feeding narrative or sub-plots. You need to pay attention to playing this, but the game will pay back.
Slightly flawed:
- Combat does the work but it is not quite there, player has to hit at the right time with the right tool and then it is a breeze. But slugging it out with aliens is usually quickly fatal. Sounds OK in writing, is probably way more realistic than most games, but its just not satisfying.
- Stealth to combat balance is also off. If you know the tricks and keep loaded up you can blow up anything and stealth is not at all needed. Maybe some enemies that were super hard to kill could remedy this?
- There is a bit of shovel-feeding with narrative. I'd like it more if quests were less intrusive, especially as in first part of the game player is figuring many things on his own - just keep more of that.
- NPCs were not great, animation-audio were out of sync and if you had these people there you should have more interactions. Overally I still would prefer this to SS2 where player just saw glipses of other survivors, but it could be handled better. Either have even more interactions, dialog trees, option to coordinate with these people, go all the way. Or rewrite it so in these encounters it would no longer make sense. As is, it is somewhat immersion breaking.
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Last 30 daysLast 90 daysLast 6 monthsWheneverAfter releaseDuring Early Access
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