Includes Cosmonaut Shotgun Pack & OST
Story
In Prey, you awaken aboard Talos I, a space station orbiting the moon in the year 2032. You are the key subject of an experiment meant to alter humanity forever – but things have gone terribly wrong. The space station has been overrun by hostile aliens...
In Prey, you awaken aboard Talos I, a space station orbiting the moon in the year 2032. You are the key subject of an experiment meant to alter humanity forever – but things have gone terribly wrong. The space station has been overrun by hostile aliens and you are now being hunted. As you dig into the dark secrets of Talos I and your own past, you must survive using the tools found on the station -- your wits, weapons, and mind-bending abilities. The fate of the Talos I and everyone aboard is in your hands.
Features
Sci-fi Thriller Nothing is as it seems aboard Talos I. As Morgan Yu, set out to unravel the clues you've left behind for yourself, and discover the truth about your past. What role will you play in TranStar’s plans, and the mysterious threat ravaging the station?
Singular Setting Orbiting the Moon, the Talos I space station symbolizes the height of private space enterprise. Explore a lavish craft designed to reflect corporate luxury of the 1960s, and navigate interconnected, non-linear pathways built to hide countless secrets.
Unimaginable Threat The shadowy extraterrestrial presence infesting Talos I is a living ecology bent on annihilating its prey. It’s up to you, one of the last remaining survivors aboard the station, to end the deadly attack of these haunting predators.
Play Your Way Gain alien abilities to develop a distinct combination of powers and upgrade your unique skills. Craft increasingly useful items with the blueprints, gadgets and tools on board the station to overcome dangerous obstacles in your way. Survive unprecedented threats with your wits and ability to improvise.
I was going in hoping to like this game as I really liked the original Prey and really liked Bioshock. This one just seemed lazy with one location and one type of enemy. It seems like they tried copying a bunch of different games also, like starting out like Half-Life, doing tests like Portal and not to mention trying to be a "spiritual successor" to Bioshock. The game just seemed really boring to me.
This game is total garbage let me explain
This game tries so hard to be system shock 2.5 it's got every element of shock 2 in it even a character called Danielle Sho, Gravshafts instead of lifts should have been called aftershock or something NOT prey it has *NOTHING* to do with the original prey 2006 game just bethsoft being D*cks.
Would have preferred Prey 2.
The levels are a terrible mess even in Outer space - Invisible walls
Annoying clipping issues, monsters that strangely instakill you when you walk around corners, Generic Corridor syndrome, Places where you can get stuck on level geometry, Game Chugs even on my New PC not getting anywhere near 60 FPS annoying hitboxes that don't detect things properly, Immortal enemies that just WILL NOT DIE and kill you within 2 seconds flat.
The Monsters are these shadow things that turn into things - Typhons?
That is JUST LAZY
spider things + fire, Ice, electricity ones
Phantom + the same
stupid floating robots that look ridiculous and are annoying - Do you want to here a JEAKE
Pac man style floating "ghosts" that are near impossible to kill
and that STUPID camera scanner thing oh yes lets scan these things WHILE they kill us in 2 seconds flat
The difficulty spikes are truly horrendous - Lift level - 2 floating robots and a PAC MAN ghost = IMPOSSIBLE enough said
Who thought it was a good idea to put PAC MAN style ghosts in this game
The outside the station bits feel really unnatural and it is difficult to aim plus everything is floating even those one eyed ghost things
The weapons are as under powered as 50 Grenade rounds and still that thing is running / floating around
and to top it off the Enemies come in Varieties that can only be killed certain ways which is a pain!
Game needs patches PRONTO!
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Last 30 daysLast 90 daysLast 6 monthsWheneverAfter releaseDuring Early Access
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