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Pillars of Eternity: Deadfire Pack
FREE DLC inspired by the upcoming Pillars of Eternity II: Deadfire
Prepare to be enchanted by a world where the choices you make and the paths you choose shape your destiny. Obsidian Entertainment, the developer of Fallout: New Vegas™...
Prepare to be enchanted by a world where the choices you make and the paths you choose shape your destiny. Obsidian Entertainment, the developer of Fallout: New Vegas™ and South Park: The Stick of Truth™ together with Paradox Interactive is proud to present Pillars of Eternity.
Recapture the deep sense of exploration, the joy of a pulsating adventure, and the thrill of leading your own band of companions across a new fantasy realm and into the depths of monster-infested dungeons in search of lost treasures and ancient mysteries.
So gather your party, venture forth, and embrace adventure as you delve into a realm of wonder, nostalgia, and the excitement of classic RPGs with Obsidian’s Pillars of Eternity!
Play as any one of six races: Human, Aumaua, Dwarf, Elf, Godlike and Orlan.
Utilize five core skills to overcome any situation: Stealth, Athletics, Lore, Mechanics and Survival.
Deep character customization: Build a character as one of eleven classes such as Barbarian, Chanter, Cipher, Druid, Fighter, Monk, Paladin, Priest, Ranger, Rogue and Wizard.
Sculpt your own story: Side with various factions using a reputation system, where your actions and choices have far reaching consequences.
Explore a rich and diverse world: Beautiful pre-rendered environments laced with an engaging story and characters bring the world to life.
In-game developer commentary: When enabled in the options, developer commentary audio will play at certain points throughout the game.
This is the second CRPG style game I tackle and I must say it has been a fantastic experience. I've only clocked about 4 hours into the game but it has been nothing short of fantastic. This is a must buy.
Hi,
before you vote down my review claiming it is not useful just because you bought the game and don't want to admit that it was a mistake think about these points please:
1. The English language used in this game -it is very wierd. Maybe it was used in a distant village in the medieval age and designers selected these artificial texts to increase the medieval feeling, I don't know, but be ready that you will not understand everything even if your English is exeptional.
2. why the heros must be cannibals? Why I have to use human flesh and bones for potions? All of the game designers are crazy shatanist guys, or what? Is it normal? Or they need some psichological help?
3. the world is very complex, which would be good if it was an interesting world. But it is not, the world, the lore, the whole system seems to be very artificial, this game tried to be 'bigger' than the great ancestors of the genre, they made every aspect of the game 'more', bigger, etc... but you can feel the smell of sweat... when the world is not interesting you don't want to read tons of texts just to not miss some non-important info...
4. the text and the voice are not the same, very, very annoying.
5. the tooltips of the weapons are not consistent, so you never know if you wear the better weapon or not. E.g.: in case of weapon X some of the modifiers are included in the summarized DPS, and some not, while the same modifiers for a weapon Y on the contrary, which was included for weapon X is not included now, but another stat is counted...
6. the game also trid to be unique, not just be better than the great predecessors: it is a huge mistake, since a good game would offer you e.g. 4-5 classic classes and 1 or 2 new, original, unique. But this game added 4-5 new classes while non of them proved themselves previously and feel very artificial. You can say, no problem, I prefer priest or fighter either way, so I don't have to learn how to use 'cipher' and so on. But you have to, even if you dislike the class since you have to control succesfully 6 characters. It would not be an issue in case of 5 classic and one new class, since even if you prefer wizard, you still know how to use a figher on a basic way. But those lot of new classes and none of them interesting... It seems the designers were bigheads and thought they can create 6 totally new classes what nobody ever previously and all of them will be so great that the gamers will be happy to learn and use all of them... no, they shoudl have kept those what the fans of the genre like and maybe try to renew a genre just a bit for first try.
7. the coders did not do more bugs as usual nowadays, but the game designers are the worst ever I have seen. I guess it is because they put the target way too high... they wanted everything and the result is nothing, but a lot of nothing. It seems the game is big, but it is just crowded with full of boring texts and an ugly world. For this world there is no hero who would want to fight...
A really, really great game, one of my top 3 so far. I spent houndred of hours with it, and chance is high that it keeps to be my favourite RPG.
The Story is well written and immersive. The theme is interesting, intelligent, enigmatic. Generally its about what life is, or how it works, or not. Or maybe its about the whole existence. Hm, something like that. Mysterious. Profound. Severall times i find myself thinking about what happens there for minutes right in front of my pc-screen.
In my opinion thats the strongest part of the game - but not the only outstanding one.
The charaktersystem is just exemplary. You progress your skills just as your persuasions - and that takes greatly part on the immersion. Most of the time you really FEEL every word thats spoken, every action thats taken by or with your charakter. Every event that happens has a meaning, you have to think about it - and its kind of a miracle to do somthing like that in a pc-game, really! (basegame, not necessarily the expansion - white march is much less immersive in my opinion, i havent finished it yet).
The battle-mechanics are great, and what some people may call "overwhelming micromanagement" is a big plus in my point of view. Yes: you have to think about every action you take, you permanently have to revise your queued spells and hits, you have to change your target-directions every some seconds, you have to combine your party-actions and skills in the right order to the right time and, most important, you have to find out the weak points of your opponents - in other words: you really have to FIGHT to win. You cant just "level up and kill everything" - thats mostly impossible (first played in normal mode, thats not too hard if youre a bit familiar with the mechanics; then in hardest, its partially ultrachallenging).
If you like it (very) easy you can i.e. change to story-mode (the enemys are mostly dummys in that mode)
Its so much more to say but thats it with my char-limit. Buy that game :)
I kill the wolf at the start it gets on the floor then gets up almost dead and I can't interact with it no attacking it works only way to get it to not attack me is by running away into a crowd and make it aggro somebody else this is the case with every enemy
PoE1 was a success selling because it created hype on fans of Infinity's engine Baldur's Gate and the likes. Fans massively backed, and many other joined in retail.
But Baldur's Gate is an obsolete game, with too many hours/achievement ratio and a bad combat system. PoE1 Delivered precisely that: a new and greatly executed Baldur's Gate that kept the obsolete-ness.
That is the truth. Mind you that the story and the writing are secondary to this, contrary to what many reviewers say .. - let me elaborate:
During the 90's, without good internet we used to spend hours to play games. It all happened slowly. Even starting a game would take several minutes! So spending hours reading about equipment and setting up your party was OK, then you would read plot exposition for another hour and many other hours would go in loading/saving due to bugs, crash, and retries of challenging combat.
In a session of 5 hours you would achieve nothing in the game's progression, and that used to be fine.
But not anymore. If you were a young fan then (like me), you won't have the time and patience to do this today. If in the other hand you are a younger player today: this game will most likely feel unfulfilling and heavy to you compared to modern ones.
The fact is aggravated by the combat system which features many overlapping weapons, skills and complete chaos on screen. 20 Years ago this used to be novel, but now it is only a confusing system with no chance to let the player admire the flow and a dilution of the actual impact of each skill/feature you get.
No young player would and should like the buff stack/unstacking mechanics for example. It's the embodiment of how obsolete BG is.
Obsidian did put amazing talent for art and music. They also created vast lore and game structure.. but just look at how PoE2 sold much less than PoE1.. take the hype away.. and you are left with an obsolete game.
This game is waiting for a review. Take the first shot!
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