Also Available on GOG.com:
Pillars of Eternity: Deadfire Pack
FREE DLC inspired by the upcoming Pillars of Eternity II: Deadfire
Prepare to be enchanted by a world where the choices you make and the paths you choose shape your destiny. Obsidian Entertainment, the developer of Fallout: New Vegas™...
Prepare to be enchanted by a world where the choices you make and the paths you choose shape your destiny. Obsidian Entertainment, the developer of Fallout: New Vegas™ and South Park: The Stick of Truth™ together with Paradox Interactive is proud to present Pillars of Eternity.
Recapture the deep sense of exploration, the joy of a pulsating adventure, and the thrill of leading your own band of companions across a new fantasy realm and into the depths of monster-infested dungeons in search of lost treasures and ancient mysteries.
So gather your party, venture forth, and embrace adventure as you delve into a realm of wonder, nostalgia, and the excitement of classic RPGs with Obsidian’s Pillars of Eternity!
Play as any one of six races: Human, Aumaua, Dwarf, Elf, Godlike and Orlan.
Utilize five core skills to overcome any situation: Stealth, Athletics, Lore, Mechanics and Survival.
Deep character customization: Build a character as one of eleven classes such as Barbarian, Chanter, Cipher, Druid, Fighter, Monk, Paladin, Priest, Ranger, Rogue and Wizard.
Sculpt your own story: Side with various factions using a reputation system, where your actions and choices have far reaching consequences.
Explore a rich and diverse world: Beautiful pre-rendered environments laced with an engaging story and characters bring the world to life.
In-game developer commentary: When enabled in the options, developer commentary audio will play at certain points throughout the game.
I played the game when it was released and due to outside factors dropped it. I started a new game about a month ago and have now clocked 50h+ of game play. The patches have massively improved the game play. The plot while slow to kick start, gets into full gear around the start of Act II. Game play is solid, combat is challenging at high difficulties, the sound track is great, and the lore immersive.
A few "bad" things: gold is plenty full, you will never need to save money for anything. The party AI is weak but kinda irrelevant as on easy/story mode the fighting is easy and on harder difficulties one would want to micromanage. Fast travel allows you to move to a location, but not within it so a little time is spend moving from A to B within a map. Combat can be daunting on new players as there are a lot of effects happening at once: use pause, read.
Overall, no major problems and lots of good things.
Constantly wanting more and the curiousity it arouses in me on whats going to happen next is addicting. I usually have a hard time sticking to games with a lot of areas spent talking but I just find this whole universe riveting. I've read a lot where people had said theres more time spent talking than combat but I never had that issue, though I usually saught out combat with enemies as much as possible, and I gotta say I never felt like the text was too drawn out. Now my attention span is kinda crap so there were quite a few books in game I tried to read but they couldnt keep my attention, along with some minor conversations, but really most of the "important" text or the text to at least get the main story and whats going on is all voice acted so if youre worried about that dont. Theres a vast array of options this game offers, from tons of choices having consequences later in-game to really deep character customization, skills, and interactions. Pillars of Eternity is a Must for any Rpg lover wether it be videogame rpgs or pen and paper you'll love PoE.
If you are considering getting an RPG game, and you're considering a game that:
...allows a good level of characterization for your player character?
...has a story is very deep and detailed, but not at all tedious?
...has creative lore?
...lets you create your own companions, in addition to having extremely detailed story companions?
If so, you should try Pillars of Eternity. It checks off all the boxes. The game has a distinct setting, customizeable characters, and excellent writing.
Each response your character has at his disposal may elicit an entirely different outcome in the conversation. What's best about this is that each conversation is not standard. What I mean by this is there is no "Good, Neutral and Cruel" options in every talk. Your tone, knowledge of the topic at hand, background, past decisions, skills, or present company may affect a conversation in different ways. The best part is that there's not a formula as to when this could happen. It just depends on the conversation.
Classes are differentiated pretty well, with the old favorites (barbarians, wizards, rangers, etc) making appearances. There are several ways Pillars differentiates them, however. Some are intuitive-the ranger has an animal familiar of your choosing, for instance, and the barbarian specializes in AoE attacks-but others are fairly innovative. The paladin gets to choose from several orders that affect gameplay. One may add to the burn damage of an ability, another may add a healing option. The priest has a similar process with the god the player devotes himself to. These options are selected at character creation and in certain dialogues enable unique options. Each option also affects what kind of reputation your character prefers. In addition, there are original classes like the chanter and the cipher that are entirely of a Pillars flavor.
My original review was 3700 words over the limit, so I left the two best parts (thanks GoG) but that should be a testament to the game.
I had high hopes for this game. But now, having slogged my way through it, I don't think it's going to go down as a classic for me personally.
That being said, there are certainly things to like here. The graphics are really pretty to look at, and the music is almost worth the purchase price on its own. I enjoyed the combat a lot. Strategy is key, and rushing in with an overpowered character is not an option. Not many RPGs have made me give up in frustration at repeatedly losing an encounter, only for me to tackle it later on with a different approach and coast through it.
All in all, however, I don't find myself in any rush to replay this game now that I've completed it. Why?
Mostly because of the story. It's okay. It's passable. But it tries to come across as a lot more profound than it actually is and never, ever gripped me or made me desperately want to find out what happened next. The game world itself mirrored the story; not bad, but lacking in depth and charm. And the less said about those immersion-breaking fan-created NPCs, the better.
For a game which requires its players to read so much, I found the writing to be rather dull. The player character's spiritual experiences in particular are too heavy on metaphors. It ultimately made me skip through large parts of the conversations (which admittedly might have dulled my experience somewhat).
Then there's the loading screens. Those darned loading screens!! All areas - even very small ones - take absolute ages to load. This makes quick traveling from area to area a frustrating chore and too often takes the pace out of the game. It seems such a small thing to complain about, but really affected my overall experience.
I love what this game stands for and I fully support Obsidian's campaign to get it made. I really hope it sells well and proves a point to developers that this old-school approach is not dead, so that we may see similar games like this. But overall, I can't shake the feeling that this game could've been so much more.
This game is waiting for a review. Take the first shot!
{{ item.rating }}
{{ item.percentage }}%
Awaiting more reviews
An error occurred. Please try again later.
Other ratings
Awaiting more reviews
Add a review
Edit a review
Your rating:
Stars and all fields are required
Not sure what to say? Start with this:
What kept you playing?
What kind of gamer would enjoy this?
Was the game fair, tough, or just right?
What’s one feature that really stood out?
Did the game run well on your setup?
Inappropriate content. Your reviews contain bad language.
Inappropriate content. Links are not allowed.
Review title is too short.
Review title is too long.
Review description is too short.
Review description is too long.
Not sure what to write?
Show:
5 on page
15 on page
30 on page
60 on page
Order by:
Most helpful
Most positive
Most critical
Most recent
Filters:
No reviews matching your criteria
Written in
English
Deutsch
polski
français
русский
中文(简体)
Others
Written by
Verified ownersOthers
Added
Last 30 daysLast 90 daysLast 6 monthsWheneverAfter releaseDuring Early Access
Your review should focus on your in-game experience only. Let the game stand entirely on its own merits.
Avoid noise
To discuss topics such as news, pricing, or community, use our forums. To request new games and website or GOG GALAXY features, use the community wishlist. To get technical support for your game contact our support team.
Critique responsibly
To keep our review sections clean and helpful, we will remove any reviews that break these guidelines or our terms of use.
Ok, got it
Delete this review?
Are you sure you want to permanently delete your review for Pillars of Eternity: Hero Edition? This action cannot be undone.
Report this review
If you believe this review contains inappropriate content or violates our community guidelines, please let us know why.
Additional Details (required):
Please provide at least characters.
Please limit your details to characters.
Oops! Something went wrong. Please try again later.
Report this review
Report has been submitted successfully. Thank you for helping us maintain a respectful and safe community.