Experience the game that revitalized the classic RPG genre in a complete and definitive package that includes every expansion, bonus, and update, presenting Pillars of Eternity at its best. Obsidian Entertainment, the developer of Fallout: New Vegas™ and South Park: The Stick of Truth™, together wit...
Windows 7 64-bit or newer, Intel Core i3-2100T @ 2.50 GHz / AMD Phenom II X3 B73, 4 GB RAM, ATI Rade...
DLCs
Pillars of Eternity: Deadfire Pack
Description
Experience the game that revitalized the classic RPG genre in a complete and definitive package that includes every expansion, bonus, and update, presenting Pillars of Eternity at its best. Obsidian Entertainment, the developer of Fallout: New Vegas™ and South Park: The Stick of Truth™, together with Paradox Interactive bring you to the original and incredible world of Eora, and send you on an unforgettable adventure where the choices you make and the paths you choose shape your destiny.
Recapture the deep sense of exploration, the joy of a pulsating adventure, and the thrill of leading your own band of companions across a new fantasy realm and into the depths of monster-infested dungeons in search of lost treasures and ancient mysteries. The Definitive Edition includes the award-winning Pillars of Eternity alongside its expansions, The White March: Parts I & II, as well as all bonus content from the Royal Edition, and a new bundle of content called the “Deadfire Pack,” inspired by Obsidian’s upcoming Pillars of Eternity II: Deadfire.
Deep character customization: Build a character as one of eleven classes such as Barbarian, Chanter, Cipher, Druid, Fighter, Monk, Paladin, Priest, Ranger, Rogue and Wizard.
Sculpt your own story: Side with various factions using a reputation system, where your actions and choices have far reaching consequences.
Explore a rich and diverse world: Beautiful pre-rendered environments laced with an engaging story and characters bring the world to life.
Journey to new regions and meet new companions in The White March: Parts I & II, the game's expansion chapters, and find new stories to experience.
All premium content originally sold with Pillars of Eternity: Royal Edition, including the original soundtrack, a digital collector's book, an original novella set in the Pillars universe, and much, much more.
The all-new Deadfire Pack DLC, which includes new in-game items to earn and discover, and new portraits from the forthcoming sequel, Pillars of Eternity II: Deadfire, releasing in 2018.
My most favourite CRPG of the 2010s;
I adore the writing, the worldbuilding, the narrative themes and so on.
While it definitely has it's flaws I can overlook them all for the amazing upsides
I am a very huge fan of rpgs but for the life of me I could never get into the old Baldur Gate style games. This game did the impossible and I am having the time of my life. The mechanics are so much better than the old school DnD rules Imo. The music and graphics are nice and the lore, my god the lore is so well written. Can't wait to finish it and start the second one!
This game has many quality of life improvements over similar games in the same vein, but its main story is not engaging, often also not convincing, contrived and full of fridge logic. Besides advertising for choice the game actually railroads you through the major plot points - having been knocked out twice in two of the presumably three acts while following the main quest, I don't feel bursting with choice.
To make the point: My choices and quest experience in the game so far seemed to matter during a courtroom scene which seemed vital to the plot, only to be rendered completely and utterly moot by a plot twist. As far as writing or choice is concerned, that is just infuriating.
The graphics vary from decent to unimpressive.
The combat is quirky and relies sometimes on controlling chokepoints. Sadly, it's hard to tell when your companions will block each other just as well. This thing would have been better served by a solid turn-based system, for example then you could pick where your "slow spells" hit after casting them instead of making an educated guess about where every enemy might be going.
And the game is mostly combat and its dungeon maps taken together are probably way bigger than its whole overworld taken together.
All in all comparatively bug-free and definitely improved since my first attempt in 2015.
The devs try to build a world and succeed to a degree, but it does not really matter so much for most of the game to really pay off. Quest design is often poorly done, instead of being able to follow clues you are more likely to check every building in a certain map until you run into the next milestone, etc.
Performance is decent for a Unity game but loading times are still a hassle, especially since entering any little hovel is done by changing screen and loading all over again.
Bought it on sale, decent but not great. Relies too much on the protagonist gimmick instead of investigation and good narrative. A "just do everything" game.
Pillars of Eternity is a good game, but I think you need to have a certain approach to the game to be able to appreciate it. First, you will do yourself a huge favor if you don't try to keep up with all the exposition the game throws at you. There's quite some enjoyable quests and writing in this game, but there's also a LOT of abracadabra about spirits and souls and ethereal realms. Believe me when I say that I have tried to like this game multiple times, and I only succeeded once I stopped feeling forced to make sense of all of it. In other words: enjoy the fun stuff, which WILL come, and try to sort of juggle the esoteric stuff as well as you can. Obviously some people will have a higher threshold for this than others, but I just don't think this game is well tailored to most people's expectations, even those who generally love RPGs.
Second, gameplay. This game has really fun combat, but it's very uneven. The key is that you MUST have a cypher. Cyphers are the only class that can easily debuff enemies for dozens of minus deflection and this is what can melt mobs. However, the first cypher the game has to offer is the Grieving Mother and she only becomes available a few levels down the road. So I'd recommend making a Cypher as soon as you get to an inn. I'd also advise maximizing Perception on any class besides tanks and chanters, as Accuracy is probably the best stat in the game. It's not only needed to deal normal hits, but also to overcome ALL saving throws.
So do I recommend this game? Well, I can't say. I could totally see any person very quickly getting fed up with this game's storytelling. But at the same time, I can't deny its qualities either. I do love the graphics. And I do love the atmosphere. There's many things I like about POE, I just can't say I love the writing or the companions, and that's a problem for any RPG.
This is a blast for anyone familiar with old-school RPGs of two decades ago. It's a modern take that carefully transferred most of the best pieces of old games, yet brings something new on the table (castle management and associated storyline). The only downside I could see is it being a bit less hardcore (and more forgiving) than the last games: for example, it's really hard to miss a companion or fail to hire one (hidden robot companion like in F2? skill-based acquiring? nah), even though I have managed to skip one. But really, just go get this game already!
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