Posted on: April 1, 2024

LJ_Rime
Games: 68 Reviews: 2
RPGs At Their Best Have Weight
Many years ago, I played Knights of the Old Republic II: The Sith Lords for the first time with the RCM mod. I had only originally played it once on the OG Xbox when I was young but its quality kind of escaped me. But playing it with the RCM mod was a new experience and when I finished the game, I felt like the weight of the world lifted off my shoulders in the best way. I bring this up because that sense of relief is the kind of feeling I chase when I begin a playthrough of any new RPG. Pillars of Eternity was the first game I ever bought on GOG. It's been almost a decade and I've played through it many times. The most recent being late last year. It gave me the same feeling it gave me after I finished my very first playthrough. The same feeling KOTORII gave me. Like I had been on a very long journey and could now finally rest. I can't stress this enough when I say that's a rare feeling. I've played many RPGs and only a select few have given me what felt like a satisfying conclusion. Pillars of Eternity is the kind of game that most people won't finish. It's far too grounded for a fantasy RPG that its bound to bore a lot of people in its early game. They're doing themselves a disservice by not experiencing everything after. One of my biggest pet peeves of CRPGs in the last decade is the obnoxious self aware quirky humor. It feels like every recent CRPG has it. It's not unique. It's not funny. It's boring. The same feeling a lot of people will get from Pillars because it doesn't have that so called "personality." But it's that lack of obnoxious personality that has only let it age so gracefully over time. It's not trying to be self aware or funny. It's trying take you on a journey and it lets you feel that weight. If you give the time the game asks of you, that weight will be lifted in the end and you'll never forget how you felt when it happened. The best RPGs are like that.
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