Experience the game that revitalized the classic RPG genre in a complete and definitive package that includes every expansion, bonus, and update, presenting Pillars of Eternity at its best. Obsidian Entertainment, the developer of Fallout: New Vegas™ and South Park: The Stick of Truth™, together wit...
Windows 7 64-bit or newer, Intel Core i3-2100T @ 2.50 GHz / AMD Phenom II X3 B73, 4 GB RAM, ATI Rade...
DLCs
Pillars of Eternity: Deadfire Pack
Description
Experience the game that revitalized the classic RPG genre in a complete and definitive package that includes every expansion, bonus, and update, presenting Pillars of Eternity at its best. Obsidian Entertainment, the developer of Fallout: New Vegas™ and South Park: The Stick of Truth™, together with Paradox Interactive bring you to the original and incredible world of Eora, and send you on an unforgettable adventure where the choices you make and the paths you choose shape your destiny.
Recapture the deep sense of exploration, the joy of a pulsating adventure, and the thrill of leading your own band of companions across a new fantasy realm and into the depths of monster-infested dungeons in search of lost treasures and ancient mysteries. The Definitive Edition includes the award-winning Pillars of Eternity alongside its expansions, The White March: Parts I & II, as well as all bonus content from the Royal Edition, and a new bundle of content called the “Deadfire Pack,” inspired by Obsidian’s upcoming Pillars of Eternity II: Deadfire.
Deep character customization: Build a character as one of eleven classes such as Barbarian, Chanter, Cipher, Druid, Fighter, Monk, Paladin, Priest, Ranger, Rogue and Wizard.
Sculpt your own story: Side with various factions using a reputation system, where your actions and choices have far reaching consequences.
Explore a rich and diverse world: Beautiful pre-rendered environments laced with an engaging story and characters bring the world to life.
Journey to new regions and meet new companions in The White March: Parts I & II, the game's expansion chapters, and find new stories to experience.
All premium content originally sold with Pillars of Eternity: Royal Edition, including the original soundtrack, a digital collector's book, an original novella set in the Pillars universe, and much, much more.
The all-new Deadfire Pack DLC, which includes new in-game items to earn and discover, and new portraits from the forthcoming sequel, Pillars of Eternity II: Deadfire, releasing in 2018.
People try to call it a revival but it truely is a disgrace to the genre when the biggest flaw in a cRPG is the writing which is more than cringeworthy and barely above high school level.
The game looks and sounds great, I love those handmade landscapes. The 3D is not great though, I think it would have been better if they went for full drawing.
The aventure looks very promising at first, it's mysterious but quickly fall from grace when most of the plot is discovered. Then the game become dull. Most of it has already been made else where and the really original content is so dull. Just follow the story of the grieving mother. It's was so bad I wanted to put that emo girl out of her misery.
It's Obsidian so of course it's full of bugs and glitches. Not long before finishing the game the achievement stoped from unlocking. Whatever, there's one I'll never get : the backer's achievement. Because it's seems that backers need to get validated to the point where only them can get their game to 100% completion. You will also encounter their idiotic personas and their poorly written fan fictions.
I think this game could have been so much more than that. When I compare it to Dragon Age origin or even Fallout 1. Thoses games made me feel so much more, I had empathy for my followers and cared for them. And their endings broke me inside. I don't think I'll remember much of PoE.
While Pillars improves on almost every single aspect compared to the original Infinity Engine games, it's still not enough to bring the formula up to speed with contemporary standards. Interface, balance, rules system and writing are subpar - often when directly compared to those older games too!
A lot of what hasn't aged well in classic cRPGs is on display here, such as having a rules system better suited to one-character-per-player tabletop play which translates to a real-time video-game 6-unit micro-management nightmare.
At least those games offered 3 quickbar slots for abilities, 3 for spells and 3 for items, while this game's interface devotes what must be 1% or less of screen real-estate to your combat options (which is at the very least half of the content in the game). It's a UX choice literally impossible to understand or justify.
Balance is horrible by modern standards, instead relying on the same "reload until you make it" or "explore every area fully for experience (even though the story gives you no reason to)" formula. It's that much worse if you're playing casually (such as only following the main quest) or using a small party.
Writing ranges from great at some points to poor most of the time. "Pretentious" is an impression that comes through a lot of the time. The setting is more interesting than your generic Baldur's Gate fantasy backdrop but only in being "grim fantasy", that is almost as generic as the Forgotten Realms these days.
I'm mostly over narrative video-games and would rather stick to film or actual tabletop RPGs for my stories. If your main goal is to fully explore and interact with a game world, Pillars may be a decent choice at 60% off but if you want good gameplay, try Dungeon Siege or Neverwinter Nights instead.
If you want the full depth of classic party-based RPG rule systems then go turn-based. Games like XCOM 2: War of the Chosen and Shadowrun: Dragonfall display vastly superior approaches than here.
Hello I used to play to this game. I deleted this game few months ago and when I wanted to play again, this week, there was a bug (launch... and I cannot choose "New game" "Load game", etc. Because I don't see anything on the screen except some stars but I cannot click on anything.
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Last 30 daysLast 90 daysLast 6 monthsWheneverAfter releaseDuring Early Access
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