Pursue a rogue god over land and sea in the sequel to the multi-award-winning RPG Pillars of Eternity. Captain your ship on a dangerous voyage of discovery across the vast unexplored archipelago region of the Deadfire. Bend the world to your will, as you explore the depths of infinite possibilitie...
Pursue a rogue god over land and sea in the sequel to the multi-award-winning RPG Pillars of Eternity. Captain your ship on a dangerous voyage of discovery across the vast unexplored archipelago region of the Deadfire. Bend the world to your will, as you explore the depths of infinite possibilities, including detailed character customization, total freedom of exploration, and more meaningful choices at every turn.
Immerse yourself in a deeper single player RPG game experience - enriched with cutting edge technology and features, Deadfire builds on the foundation of classic D&D gameplay with vastly improved graphics, deeper game mechanics and a whole new hand-crafted adventure where choices truly matter.
Discover the new region of the Deadfire – plot your own course by ship and explore the rich and exotic islands of the archipelago region, discovering new places interacting with their inhabitants and engaging in a variety of quests at every port.
Build your party and customize your companions – choose from 7 different companions to join you on your quest and assign multiple classes and deeper abilities for each. Witness their personal relationships and interactions unfold with the addition of the new companion system.
Captain your ship across the seas – as your stronghold on the seas, your ship is much more than simply a vessel for exploring. Upgrade your ship and crew and choose what skills you improve in order to survive dangerous encounters along the way.
After putting in many long hours on the first Pillars of Eternity, I was excited to play this sequel... Although I love some of the added features, the load times are outragiously long and frustrating... Also, losing one companion slot (down from 6 to 5) is a bit of a let down as well... That said though, this is still a strong enjoyable RPG... Buy it when it is on sale...
The first game is good. This is not. The setting isn't great, but you get a ship. However the ship combat is quite bad, tedious. So bad that there is a feature to skip it somewhat. When I engaged with ship combat, in the ship rpg, in an archipelago setting, the cannons I had did 1 damage, their cannons did 12. The were the same type. When I board a reasonable difficulty ship, all the crew I damaged with grapeshot are not damaged at all, a bug that has existed since release. If you manage to win, you dont get to keep the ship. It sinks. That's it. Congrats. Enjoy your prize.
The quests continuously have me asking "why am i doing this? why should i care?" In one early port, there is a mage that is an indentured servant at a time that adding a mage to the crew would be great. can you help? No. Is there a quest? No. Can you pay off her rather small debt? No. What you can do is help some poor minstrels put on a better play. Yes that is the sort of grand adventuring a hero, a slayer of dragons, and lord of Caed Nua would do!
Finding immersion or enjoyment is a struggle. Alt f4, less so.
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