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Pillars of Eternity II: Deadfire

in library

4.2/5

( 430 Reviews )

4.2

430 Reviews

English & 8 more
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Pillars of Eternity II: Deadfire
Description
Pursue a rogue god over land and sea in the sequel to the multi-award-winning RPG Pillars of Eternity. Captain your ship on a dangerous voyage of discovery across the vast unexplored archipelago region of the Deadfire. Bend the world to your will, as you explore the depths of infinite possibilitie...
Critics reviews
90 %
Recommend
Game Informer
8.8/10
PC Gamer
88/100
IGN
8.5/10
User reviews

4.2/5

( 430 Reviews )

4.2

430 Reviews

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Product details
2018, Obsidian Entertainment, ...
System requirements
Windows 7 / 8 / 10 (64-bit), Intel Core i3-2100T @ 2.50 GHz / AMD Phenom II X3 B73, 4 GB RAM, Direct...
DLCs
Pillars of Eternity II: Deadfire - Rum Runner’s Pack, Pillars of Eternity II: Deadfire - Critical Ro...
Time to beat
42 hMain
65 h Main + Sides
96.5 h Completionist
70.5 h All Styles
Description

Pursue a rogue god over land and sea in the sequel to the multi-award-winning RPG Pillars of Eternity. Captain your ship on a dangerous voyage of discovery across the vast unexplored archipelago region of the Deadfire. Bend the world to your will, as you explore the depths of infinite possibilities, including detailed character customization, total freedom of exploration, and more meaningful choices at every turn.

  • Immerse yourself in a deeper single player RPG game experience - enriched with cutting edge technology and features, Deadfire builds on the foundation of classic D&D gameplay with vastly improved graphics, deeper game mechanics and a whole new hand-crafted adventure where choices truly matter.

  • Discover the new region of the Deadfire – plot your own course by ship and explore the rich and exotic islands of the archipelago region, discovering new places interacting with their inhabitants and engaging in a variety of quests at every port.

  • Build your party and customize your companions – choose from 7 different companions to join you on your quest and assign multiple classes and deeper abilities for each. Witness their personal relationships and interactions unfold with the addition of the new companion system.


  • Captain your ship across the seas – as your stronghold on the seas, your ship is much more than simply a vessel for exploring. Upgrade your ship and crew and choose what skills you improve in order to survive dangerous encounters along the way.

© 2018 Dark Rock Industries Limited. Developed under license by Obsidian Entertainment. Obsidian and the Obsidian logo are trademarks or registered trademarks of Obsidian Entertainment, Inc. Pillars of Eternity, Pillars of Eternity II: Deadfire, and Pillars of Eternity logos are trademarks or registered trademarks of Dark Rock Industries Limited.

Popular achievements
Goodies
Contents
Standard Edition
Obsidian Edition
Digital Soundtrack (MP3)
Digital Soundtrack (FLAC)
Map of the Deadfire Archipelago
Guidebook Volume II
Pen & Paper Starter Guide (2019 update)
System requirements
Minimum system requirements:

ACCEPTANCE OF END USER LICENSE AGREEMENT REQUIRED TO PLAY

Please Note: A 64-bit OS is required to play Pillars of Eternity II: Deadfire.

ACCEPTANCE OF END USER LICENSE AGREEMENT REQUIRED TO PLAY

Please Note: A 64-bit OS is required to play Pillars of Eternity II: Deadfire.

Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
Safety and satisfaction. Stellar support 24/7 and full refunds up to 30 days.
Time to beat
42 hMain
65 h Main + Sides
96.5 h Completionist
70.5 h All Styles
Game details
Works on:
Windows (7, 8, 10, 11), Linux (Ubuntu 16.04, Ubuntu 18.04), Mac OS X (10.12+)
Release date:
{{'2018-05-08T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Size:
22 GB

Game features

Languages
English
audio
text
Deutsch
audio
text
español
audio
text
français
audio
text
italiano
audio
text
polski
audio
text
Português do Brasil
audio
text
русский
audio
text
中文(简体)
audio
text
DLCs
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User reviews

Posted on: May 8, 2018

Machinators

Verified owner

Games: Reviews: 74

Pirate sandbox CRPG - one of a kind

There aren't many pirate-themed games, not to mention CRPGs, so the change of scenery was a great move. Set in the Deadfire Archipelago, you shortly become captain of your own ship with a customisable crew with their own unique dialogue, stats and traits. Unlike the original Pillars game, Deadfire is a sandbox where the player decides their own pacing and choice of exploration. This can both hurt or heighten your experience but thanks to scripted interactions and world map incentives it's also easy to find adventure and the way to "progress" the story. There is now a turn-based mode option, which is my preference, because you can sit back and properly strategize like a tabletop game. The mode has ups and downs, for example the Dexterity stat is heavily reworked to be weaker, but a wizard's AoE spell is now much more applicable. Also, NPCs are all almost fully voice acted and some companions from Pillars 1 return! You can import a save game or create a game state at the beginning. As for the world I really love the setting, the mature (but less dark) approach to the characters and dialogue and locations being less historical fantasy and more tropical and dark fantasy. You have places like wizard's workshops, a bathhouse to a mansion with wondering mechanicals - it reminds me a lot of Thief 2: The Metal Age. As for gameplay, it's similar to Pillars 1 but expanded and improved but also streamlined a little; all per-rest abilities are gone. There are more CYOA text events, dialogue has more skill, attribute and companion influence, along with the reputation system, bounty hunting and generally more roleplay ways to immerse yourself is staggeringly good. To me, Deadfire is an enormous improvement over Pillars 1 in almost every way, let down only by the ship combat system that is more frustrating than fun. The sandbox approach was absolutely the right thing to do and I love naming islands I find. Just a small thing to expect! Go, go play this CRPG!


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Posted on: May 24, 2018

Vilcapaza

Verified owner

Games: 167 Reviews: 9

I like the first one better.

I'll keep it short. The plot is less interesting than in PoE1. The open-world aspect makes a lot of odd quests seemed forced and lazely written. There are gamebreaking bugs keeping me from ending the game - which seems more interested in distracting me with tedious ship-battles and uninteresting encounters, than actually telling an interesting story with flow .


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Posted on: August 1, 2018

ulykz

Verified owner

Games: 55 Reviews: 1

Many things gone wrong

Ill start out by saying i went into the game hoping for a lot more than the first few hours got me. Story: You start you by having an angry god emerging from his plane of existence to the mortal realms, you dont know why he has done it but you know its something that has happened before. Only now its Dr. Manhatten running around causing havoc. You are tasked to find out what he wants to attain and why hes doing it. I dont want to spoil it but its so terribly written with a ton of holes in the story i dont know how it got past Obsidian Quality checking, it tries to be mystified and magical.. but it fails on many levels. Sidequests: They are mostly there to give you experience points, you do bounties mostly that is "kill this person for who even cares why reason" and get some money and experience. Some sidequests or companions that you would think have a great link to the main story.. isnt a factor at all. You think companions have amazing stories to tell, they dont, they end abruptly into nothingness, Possitive: First of all the game loads a lot faster than the first one The game has dual classing that works nicely ! Spells are per encounter Negative: - Story, and sidequests arent fleshed out. - Shipcombat is terrible in all aspect and too much of it. (not even a kraken to attack your ship) - The first big city you arrive in IS the main city of all things, and it doesnt feel that big to begin with. - You can use the best spells all the time but the time to cast anything is so high you basically cast buffs and go - The weapons are not very well balanced, you pick up a 2h, and even with no armor you swing so slow you want to cry. - Dualwielding is once again super powerful, ranged besides hunting bow is utter trash (thx modals) - The ending is utter puke. - Reputation isnt well made at all - Npcs are boring even the more unsavory ones. - AI Combat character management is terrible, too many parameters and its just very clunky, never got it to work right.


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Posted on: April 30, 2020

AzbhaelNex

Verified owner

Games: Reviews: 1

Boring in most ways.

I'll throw in a tldr for those who have better things to do than read reviews. There will probably be spoilers for those bothered by such things, and I'm also reviewing the 5.0 version. tldr: Story. I found it both boring and uninteresting. Combat. For a tactical RPG it is boring and tedious. Gameplay, or the stuff outside story and combat. Frustratingly boring. Graphics/Art. Backgrounds and characters are nice, but you'll be spending most your time staring at a rather bland boring book, so basically a draw. Personal peeves. So many it's frustrating. So here starts my longer review. Basically the game starts out by you getting interviewed by your new boss. It's so slow and boring they helpfully included a skip button. Your boss sends you on your way and so begins your job as a middle manager in what can be best described as Office Space fantasy edition. You'll have multiple bosses and they'll all want to talk to you about your TPS reports. Which is basically why, for me, I couldn't care less about the story. It's probably why the first time I played I chose to leave the interview, which was and still is the best choice and most logical choice. After that you'll get to enjoy the exciting world of combat. By exciting I mean leisurely swinging your weapon, using your now limited ability/spell and then leisurely swinging your weapon until you're dead or your opponents are. It's honestly a joy when it ends. This leads us to gameplay. You'll quickly realize that this game is long winded reports in a bland book with some lazy art. Ship to ship combat, here's your report. Encounter with a group/ambush/enemy unit, here's your report. This lead me to rapidly dread exploring. The art is okay, but you'll be staring at the bland book, mostly. Finally my personal peeves, the narrator/voices are irritating, leveling is fairly terrible, and their ham handed story messages are generally off-putting. Basically it's a badly written book combined with a boring game.


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Posted on: October 21, 2020

Tuthrick

Verified owner

Games: 419 Reviews: 24

Very good sequel

Pillars of Eternity II: Deadfire is a really good continuation of the first game. All gameplay elements shine here: - Big and rich world to explore freely - Combat is varied and well thought out - Level progression has useful options and makes sense - Lots of uniqe items to find and interesting enchantments - Dialogue is fully voiced and important words are highlighted with short description (just like in Tyranny) - Different factions fighting for dominance Personally I prefer the story and the atmosphere of the first game as here I don't enjoy pirate/tropcal world as much. The story was a bit less involving this time for me, in the end it felt as I didn't do that much, only watched as the events unfold. Overall a really good experience, both games are what I missed for all these years - classic team-based cRPGs.


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