Pursue a rogue god over land and sea in the sequel to the multi-award-winning RPG Pillars of Eternity. Captain your ship on a dangerous voyage of discovery across the vast unexplored archipelago region of the Deadfire. Bend the world to your will, as you explore the depths of infinite possibilitie...
Pursue a rogue god over land and sea in the sequel to the multi-award-winning RPG Pillars of Eternity. Captain your ship on a dangerous voyage of discovery across the vast unexplored archipelago region of the Deadfire. Bend the world to your will, as you explore the depths of infinite possibilities, including detailed character customization, total freedom of exploration, and more meaningful choices at every turn.
Immerse yourself in a deeper single player RPG game experience - enriched with cutting edge technology and features, Deadfire builds on the foundation of classic D&D gameplay with vastly improved graphics, deeper game mechanics and a whole new hand-crafted adventure where choices truly matter.
Discover the new region of the Deadfire – plot your own course by ship and explore the rich and exotic islands of the archipelago region, discovering new places interacting with their inhabitants and engaging in a variety of quests at every port.
Build your party and customize your companions – choose from 7 different companions to join you on your quest and assign multiple classes and deeper abilities for each. Witness their personal relationships and interactions unfold with the addition of the new companion system.
Captain your ship across the seas – as your stronghold on the seas, your ship is much more than simply a vessel for exploring. Upgrade your ship and crew and choose what skills you improve in order to survive dangerous encounters along the way.
One of the best RPG's of 2010s, in my opinion a true descendant of baldur's gate 2.
Superb atmosphere (XVI-XVII century colonialism carraibean era), music, and scenario. 100% must have of any crpg fan
Compared to the original PoE, the storyline in this game is quite minimal and the characters are much more shallow. Due to this it is difficult to get immersed in this game and difficult to care where the plot is headed next or what the companions' personal quests are about. Not to mention that many companions are simply annoying to have around due to their poorly written dialog and one-dimensional personalities. The new ship-based exploration and combat is also extremely boring after the first few encounters as nothing really changes from battle to battle. Possibly the only improvement in PoE2 is the expanded benefits associated with pets.
The game also seems to be taking itself way too seriously for a single player RPG. In PoE2 the game designers removed the ability to respec the main character's primary stats, reduced the party size from six to five, and added a fixed number of uses to various magic items which make them worthless in short order. Overall, the game generally made me annoyed when I played it rather than providing entertainment.
This game takes all of the features of the first part and improves them significantly.
What I enjoyed most:
- the beautiful environments,
- open world full of interesting encounters,
- responsive, carefully constructed factions to support or oppose,
- endless tactical options, especially with dual classing,
- the shanties and tavern music.
I particularly like how the designers painted a setting inspired by historical themes, like colonialism, progress vs tradition, faith and antitheism, without giving it an ideological slant. It feels like a colorful, living world that has it's brutal moments and macabre locations.
What are the weak points:
- short main quest,
- shallow companion quests.
Both of these are tradeoffs for the wide open world and numerous sidequests. While the companions have short quests, all of them are interesting in a way. You'll probably like some of them, and despise others, which is a mark of good writing, in my opinion.
Continuing the weak points:
- ship combat might as well not be there,
- some convoluted mechanics, especially armor penetration,
- some performance issues: long load times and memory leak (making the game work slower and slower until you have to restart it).
As a fan of the genre, this is now one of my favorite games, especially after all the improvements brought in the patches and DLCs.
Closing notes:
Recent patches have brought an experimental turn-based mode as opposed to the original real time with pause. Not my thing, did not check it out.
The highest difficulty level can be brutal in the beginning if you do not use the best tactics.
Suprisingly good as long as you are more into exploration - there is so many ports, islands and even abordage battles to explore, however do not expect ship manouvering and such because you will be disapointed - it's there but I was never satisfied with text-based fighting in here. Despite that there is so much content, I just can't imagine how it has flew under the radar and myself - I'm glad I found it.
Similarly to POE 1 - expect tonnes of skill based checks and usually multiple ways to solve problems or at the very least muliple choices to finish quest. Also some small decision impacts from POE 1 can be noticed in here, but nothing super-important. Keep also in mind the game will be a spoiler to plot of POE1 if you haven't played it yet.
Few different ships you can aquire, even small upgrades can be installed in the ship.
So many unique weapons, and equipment in general, on top of it, you can enchant the equipment yourself, for a price of course.
Finally meet some of the gods do their bidding or oppose and see if you can still survive.
Ill start out by saying i went into the game hoping for a lot more than the first few hours got me.
Story: You start you by having an angry god emerging from his plane of existence to the mortal realms, you dont know why he has done it but you know its something that has happened before. Only now its Dr. Manhatten running around causing havoc. You are tasked to find out what he wants to attain and why hes doing it.
I dont want to spoil it but its so terribly written with a ton of holes in the story i dont know how it got past Obsidian Quality checking, it tries to be mystified and magical.. but it fails on many levels.
Sidequests:
They are mostly there to give you experience points, you do bounties mostly that is "kill this person for who even cares why reason" and get some money and experience.
Some sidequests or companions that you would think have a great link to the main story.. isnt a factor at all.
You think companions have amazing stories to tell, they dont, they end abruptly into nothingness,
Possitive:
First of all the game loads a lot faster than the first one
The game has dual classing that works nicely !
Spells are per encounter
Negative:
- Story, and sidequests arent fleshed out.
- Shipcombat is terrible in all aspect and too much of it. (not even a kraken to attack your ship)
- The first big city you arrive in IS the main city of all things, and it doesnt feel that big to begin with.
- You can use the best spells all the time but the time to cast anything is so high you basically cast buffs and go
- The weapons are not very well balanced, you pick up a 2h, and even with no armor you swing so slow you want to cry.
- Dualwielding is once again super powerful, ranged besides hunting bow is utter trash (thx modals)
- The ending is utter puke.
- Reputation isnt well made at all
- Npcs are boring even the more unsavory ones.
- AI Combat character management is terrible, too many parameters and its just very clunky, never got it to work right.
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