Posted on: February 18, 2022

fitzroy_doll
Verified ownerGames: Reviews: 2
Flawed and incoherent
Deadfire is a flawed mix of world building, narrative and mechanics, each of which never come together as they did in POE 1. The story that should drive the game is not compelling or well-integrated with the world. Do not buy this for its turn-based feature. It doesn’t work well at all and changes a number of core mechanics in ways that do not make sense. Numerous bugs persist in the game, including a reproducible crash to desktop. There are bugs in the dialogue, with random gender mismatches. Potions cannot be used with AI turned on, and some traps do not work. Many items do not work as they are described due to programming errors. The voice acting is absolutely terrible, much worse than the previous game. It is so grating that I played the entire game without it, with all voice volume turned to 0. The writing is often crass, for example there is one dialogue in which a character’s breasts are referred to several times in a row, which is just juvenile. The romance is clumsy and unconvincing. When a quest ticks to a certain value, companions will then deliver dialogue to you whether it makes sense to do so at that point or not. There is also a tension in the game between numbers-crunching combat and narrative communication. Parts of the game, especially the DLC are made purely for the numbers. The companions are fine, and it is helpful that the game recommends certain companions for certain quests, though sometimes this can lead to an unworkable party (e.g. The Forgotten Sanctum). The focus on factions, and allegiance to them, is something Obsidian clearly loves (e.g. New Vegas, Tyranny), but it leads to one-dimensional characters whose only attribute is their faction and is not interesting. The blend of fantasy and pirates is fun, but ultimately Deadfire’s narrative is unfocussed and poorly written, and ends with a passive protagonist whose choices have minimal effects, leaving the player wondering what the point of the story was.
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