Pursue a rogue god over land and sea in the sequel to the multi-award-winning RPG Pillars of Eternity. Captain your ship on a dangerous voyage of discovery across the vast unexplored archipelago region of the Deadfire. Bend the world to your will, as you explore the depths of infinite possibilitie...
Pursue a rogue god over land and sea in the sequel to the multi-award-winning RPG Pillars of Eternity. Captain your ship on a dangerous voyage of discovery across the vast unexplored archipelago region of the Deadfire. Bend the world to your will, as you explore the depths of infinite possibilities, including detailed character customization, total freedom of exploration, and more meaningful choices at every turn.
Immerse yourself in a deeper single player RPG game experience - enriched with cutting edge technology and features, Deadfire builds on the foundation of classic D&D gameplay with vastly improved graphics, deeper game mechanics and a whole new hand-crafted adventure where choices truly matter.
Discover the new region of the Deadfire – plot your own course by ship and explore the rich and exotic islands of the archipelago region, discovering new places interacting with their inhabitants and engaging in a variety of quests at every port.
Build your party and customize your companions – choose from 7 different companions to join you on your quest and assign multiple classes and deeper abilities for each. Witness their personal relationships and interactions unfold with the addition of the new companion system.
Captain your ship across the seas – as your stronghold on the seas, your ship is much more than simply a vessel for exploring. Upgrade your ship and crew and choose what skills you improve in order to survive dangerous encounters along the way.
The game is full of bugs. Mostly minor visual ones, but i encountered some realy annoying ones too. The main story is flat. I haven't felt so meaningless making a decision since the Witcher 2 ending :/. The faction quest felt unfinished, and not well desingned. The first 1/3 of the game was good, but the rest of it felt half empty and rushed. And the romance part of the game should have been left out. It is just lame.
It is not a bad game for it's price, but it could have been much better...
Honestly, this game is great for people who like to try a wide variety of character builds. Each class has several sub-classes, all of which can be combined into a multi-class character. So many options. The graphics and sound are just really well polished. The voice acting is good too.
The plot is fine. Played through quite a bit, and it fleshes out the big-picture concepts from the first one, but so far there hasn't been any "oh wow" moments.
Was utterly bored when playing POE1 and so I waited for POE2 to be on sale before giving it a try. Gone is the tedious constant soul reading, and I think that the new turn based system made a huge difference in enjoying combat. The pirate theme and exotic scenery is lovely, the cultural clash between the factions very enjoyable, so is the characterization of the Gods. The party banter is a plus for BG fans like me. The main quest is somewhat short, but if you take some time for exploration and side quests you'll be fine (100h gameplay for me).
This is an amazingly intricate game, with so much freedom, choice, and the ability to replay countless times.
It has packed so much more in since POE1 and has build upon almost everything from that game in new and creative ways. Much more than I ever expected. This is awesome to see as it adds to the appeal and fun of replaying it, and it hasn't just dragged along all the same systems from POE1, which I was almost expecting to be done, as with BG1 to BG2. This feels like its own game in its way, and is a testament to the hard work of the people who made this and their drive to improve and offer as more.
There is so much good to speak about for this game, as everything is finely polished from the voice acting, to the story line, combat, or the enhanced graphics since POE1. I am very much a fan, and am looking forward to replaying this again and again, and for all the the future updates, and DLC's.
The only difference I felt in this game, was that it can take you a little time to get your feet, as tasks / quests will be coming at you from all angles and some may be out of your experience to handle straight away. This was a little overwhelming at the beginning, as their was no clear path laid out, and I was diving into areas of the game I probably shouldn't have been while at a lower level. The more I played however, the easier it became to navigate and I think this comes naturally for each persons playing style. The game doesn't hold your hand however, and you should expect to fail, die, replay, and constantly refine your own methods of playing - this is one of the greatest things about this game however, as it offers such a fantastic level of complexity that anything is possible.
First, the corrections:
1. You cannot finish this game in 30'. That's fantasy.
2. "I like the first one better" is not a review, nor is "the title was disappointing".
3. There are no game-breaking bugs, especially none that will prevent you from ending the game.
Now . . .while nearly all games are poorly written, this one is well-written, by comparison extraordinarily written. It's compelling, dynamic and has real depth.
While I, too, found the Leaden Key thread in #1 more inspired and more compelling, this one is just simply something different. The Leaden Key is retained, to an extent, but the main plot cannot be the Leaden Key, and so it is something different . . . in itself compelling and complex.
In all PRG's, in all honesty, including Planescape: Torment (whose sequel, by the way, was disastrous), I would suggest first Pillars of Eternity and second Deadfire.
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