Posted on: August 11, 2025

dinleon94
Verified ownerGames: 45 Reviews: 1
MASTERPIECE
MASTERPIECE, MUST PLAY, A GENERATIONAL SUCCESS
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© 2018 Dark Rock Industries Limited. Developed under license by Obsidian Entertainment. Obsidian and the Obsidian logo are trademarks or registered trademarks of Obsidian Entertainment, Inc. Pillars of Eternity, Pillars of Eternity II: Deadfire, and Pillars of Eternity logos are trademarks or registered trademarks of Dark Rock Industries Limited.









ACCEPTANCE OF END USER LICENSE AGREEMENT REQUIRED TO PLAY
Please Note: A 64-bit OS is required to play Pillars of Eternity II: Deadfire.
ACCEPTANCE OF END USER LICENSE AGREEMENT REQUIRED TO PLAY
Please Note: A 64-bit OS is required to play Pillars of Eternity II: Deadfire.
Game length provided by HowLongToBeat
Posted on: August 11, 2025

dinleon94
Verified ownerGames: 45 Reviews: 1
MASTERPIECE
MASTERPIECE, MUST PLAY, A GENERATIONAL SUCCESS
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Posted on: October 8, 2025

director101
Verified ownerGames: 273 Reviews: 7
A vast improvement on the first game!
The game that has given me the closest experience to Baldur's Gate 2, since BG 2 came out in 2013. While I enjoyed Pillars of Eternity, the story felt a little flat, and the game was overwritten. Pillars 2 resolves all of those issues, the story feels amazing, the writing is very tight, the setting is beautiful. If you have concerns about Pillars of Eternity, (the first one), being a bit of a slog, consider skipping straight to Deadfire, there is no real advantage to playing PoE first, as you have to remake your character as a new level 1 character in Deadfire anyway. I only had two negative points playing Deadfire, firstly, I played through all three of the DLCs in my first playthrough, which made the game VERY long, as all three DLCs expand on the base game's campaign, (they are played during the main campaign, not after it), they feel like massive side-quests, and apart from The Forgotten Sanctum, feel very separate from your original adventure. Each of the DLCs includes some screen time for three of the Sidekicks from Deadfire, (minor companions that didn't get much airtime in the main game), and does provide more information about the world and what's going on. My second complaint was several odd quest bugs that cropped up in the second half of the game. I had waited until the "final" patch, so I was hoping that all such things were resolved, but still ended up with a quest giver or two that wouldn't let me turn in a quest. I had also had an NPC quest giver and a vendor that vanished until I completed a quest unrelated to either person. None of the bugs were blockers, although I spent a long time searching for Candied Nuts - only to not be able to turn them in for a reward. All the unresolved quests dropped from my journal once the story advanced past them, however. Great game! Adore it, better than Pillars of Eternity, and, (unpopular opinion?), way better than Divine Divinity: Original Sin 2.
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Posted on: May 30, 2018

sanhadrian
Verified ownerGames: 26 Reviews: 3
Love it
Pros: Stirred up feelings that I haven't felt since Baldur's Gate II. Very immersive, beutiful, and replayable. Feels like a combination of what is good about Infinity engine games and Lego pirates. Overall, I am very satisfied. Cons: Combat seems a bit too easy when playing on Path of the Damned. (As an IE veretan, I would like the encounters to be more challenging; that is, "spending at least a day on trying to kill a dragon" challenging). No procedurally generated locations on world map (would appreciate some in upcoming DLCs). Looking forward to all of the DLCs. :)
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Posted on: August 18, 2018

skadfornow
Verified ownerGames: 326 Reviews: 4
i great crpg
Loved it. didnt want it to end.
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Posted on: February 17, 2019

sergeant_citrus
Verified ownerGames: 874 Reviews: 13
There's so much *there* there.
I don't think it's a surprise to hear that the Pillars series is built on nostalgia for the old Infinity Engine games (Baldur's Gate, Icewind Dale, etc). This was readily apparent in the first game, with its "Sword-Coast-ish" setting and adoption of Dungeons and Dragons tropes (with some new twists). This is the game where Obsidian built on that nostalgia and went out on their own, and it shows, for good and ill. Mostly good. This is an absolutely huge game that feels like it was made by people who just wanted to play a game like this. Interesting classes? Check, but now there are fun sub-classes, as well as the option to multiclass, for even more character-building options! Involved quests? Check, with the notable exception of the main quest (which is why it is 4 stars). This is a game for those who want to get lost in the side quests, and they are many and varied. Well-realized world? Serious check. Great atmosphere (and frankly, a new one for the RPG genre - fantasy colonial Polynesia!), fun characters, beautiful maps, and lots of lore if you look for it. That's not getting into the loads of unique, upgradeable artifacts you can find (and the upgrades are unique to the artifact, and usually include an interesting choice), the skills-based choose-your-own adventure segments and conversations, the free mega-bosses with loot that can give you unique abilities, the shanties, the unique spellbooks containing spells you can't get anywhere else, and frankly just how darn pretty it is. I've logged some hours on this game, and will continue to do so. I wish they'd fleshed out the main quest a bit more, but frankly they've been adding so much free content, and there is already so much to begin with, that it's hard to complain. If you like isometric RPGs, you owe it to yourself to check it out.
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