Posted on: February 17, 2019

sergeant_citrus
Verified ownerGames: 854 Reviews: 13
There's so much *there* there.
I don't think it's a surprise to hear that the Pillars series is built on nostalgia for the old Infinity Engine games (Baldur's Gate, Icewind Dale, etc). This was readily apparent in the first game, with its "Sword-Coast-ish" setting and adoption of Dungeons and Dragons tropes (with some new twists). This is the game where Obsidian built on that nostalgia and went out on their own, and it shows, for good and ill. Mostly good. This is an absolutely huge game that feels like it was made by people who just wanted to play a game like this. Interesting classes? Check, but now there are fun sub-classes, as well as the option to multiclass, for even more character-building options! Involved quests? Check, with the notable exception of the main quest (which is why it is 4 stars). This is a game for those who want to get lost in the side quests, and they are many and varied. Well-realized world? Serious check. Great atmosphere (and frankly, a new one for the RPG genre - fantasy colonial Polynesia!), fun characters, beautiful maps, and lots of lore if you look for it. That's not getting into the loads of unique, upgradeable artifacts you can find (and the upgrades are unique to the artifact, and usually include an interesting choice), the skills-based choose-your-own adventure segments and conversations, the free mega-bosses with loot that can give you unique abilities, the shanties, the unique spellbooks containing spells you can't get anywhere else, and frankly just how darn pretty it is. I've logged some hours on this game, and will continue to do so. I wish they'd fleshed out the main quest a bit more, but frankly they've been adding so much free content, and there is already so much to begin with, that it's hard to complain. If you like isometric RPGs, you owe it to yourself to check it out.
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