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Paper Sorcerer

in library

3.8/5

( 41 Reviews )

3.8

41 Reviews

English
4.994.99
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Paper Sorcerer
Description
A powerful sorcerer is on the cusp of dominating the land. A group of heroes bands together and seals him away inside a magical tome. Now as the sorcerer you must escape from this ancient prison and find a way to regain your magical powers using your wits and an array of summonable creatures to aid...
User reviews

3.8/5

( 41 Reviews )

3.8

41 Reviews

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Product details
2013, Ultra Runaway Games, ...
System requirements
Windows XP / Vista / 7 / 8 / 10, Pentium 4 1300 MHz 1.3 GHz, 512 MB RAM, Geforce2 MX 400 64/128-bit...
Time to beat
13.5 hMain
19 h Main + Sides
26 h Completionist
17 h All Styles
Description
A powerful sorcerer is on the cusp of dominating the land. A group of heroes bands together and seals him away inside a magical tome. Now as the sorcerer you must escape from this ancient prison and find a way to regain your magical powers using your wits and an array of summonable creatures to aid you. There may be more powerful forces at work as you navigate the dungeons and fight the heroes sent to subdue you...

Paper Sorcerer is a stylish single player turn based RPG focused on strategy, party-building, and environmental puzzles. Fight with the skills and spells you've learned in a battle system that emphasizes strategy over grinding. Assemble a party of monsters and dark creatures to fight alongside you. Explore and solve environmental puzzles to unlock secret paths and find extra loot! A double-sided adventure, an RPG with adventure game elements.
  • Play as a renegade sorcerer as he struggles to escape the book prison and regain his powers.
  • Numerous creatures and fiends to unlock, further customizing your party; including a healer Witch, a trickster Imp, assassin Troll, and a berserker Minotaur.
  • Discover fiendish puzzles and solve them with a combination of spells, items, and your wits.
Goodies
avatars
System requirements
Minimum system requirements:

Mac notice: The game is 32-bit only and will not work on macOS 10.15 and up.

Mac notice: The game is 32-bit only and will not work on macOS 10.15 and up.

Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
Safety and satisfaction. Stellar support 24/7 and full refunds up to 30 days.
Time to beat
13.5 hMain
19 h Main + Sides
26 h Completionist
17 h All Styles
Game details
Works on:
Windows (7, 8, 10, 11)
Release date:
{{'2013-11-21T00:00:00+02:00' | date: 'longDate' : ' +0200 ' }}
Size:
178 MB

Game features

Languages
English
audio
text
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User reviews

Posted on: April 11, 2020

OmegaResNovae

Verified owner

Games: 79 Reviews: 3

Amazing RPG, great music, weird controls

Short review: If you enjoy turn-based combat with good character building, but don't mind not playing on controller and incomplete/confuse key mapping (the default plays fine once you get used to it). Give it a try! Content and balance-wise, the game is quite great, the combat is fluid and it doesn't get never-ending nearing the end, like some games make the mistake. Overall most of the battles were enjoyable, the music is fitting and nice, the NPCs are shallow, like you'd expect but that's kinda ok. Some humor here and there but little to no 4th wall breaks, which suits well to maintain mood of the game. The character building might feel static at first, but with equipment (slots vary for each summon), scrolls to give permanent bonuses, a skill trainer (passive boosts purchasing) and the actual choosing of which creatures you summon, offer a solid character development. Graphics are pleasant, no big deal but effect masks on the 1st person textures change, and mostly effects on battles behave well. Mostly. Sometimes they can be a bit off and misleading. Now to the issues, which are mainly: ->The skill effects were sometimes ambiguous and overlapping for the same character, -> Sometimes music doesn't stop when it should, but not much of a big deal and doesn't happen often, ->The UI and controls, specially when using a controller: it gets weird because you can't properly map all the needed functions on a controller, even on a Xbox One controller. So you'll need to play on keyboard and mouse. -> Plot is there, but lacks more solid presence and detailing as you play. Still, they don't steal too much of the good aspects of the game, and I still recommend it. Just don't expect getting hooked to it or an amazing plot.


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Posted on: June 9, 2015

gonzla

Verified owner

Games: 161 Reviews: 2

An amazing game cursed with major flaw!

I'l just keep this short for anyone interested in the game. This is a 5/5 RPG, with a 2/5 soundtrack. That really would not even be a problem if for the fact that the game has NO SOUND OPTIONS. You have to listen to the same really generic techno-dance midi's loop non-stop. It literally made me stop playing until I found a way to mute the entire game using the Windows Volume Mixer. It's a good game, it just needs a mute button or a better soundtrack.


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Posted on: August 6, 2015

jkrycz

Verified owner

Games: 164 Reviews: 1

Much, much better than you likely expect

It's clear that for a fair chunk of its appeal this game leans on its nonprofessional illustration style, and what that implies about the rest of the game. The look is calling back to a day when D&D was simultaneously so popular that it could support a Saturday morning cartoon but still so insurgent that the trademark didn't necessarily imply much in terms of quality. You could look at official, published material, compare it with the doodles in the margins of your algebra homework, and feel like there was space for someone who was winging it. Likewise, this game has an extremely clunky interface that calls back keyboard-driven DOS games and console Wizardry ports. The sound design is very weird, and there's no way to adjust the volume. The dialogue is riddled with typos. The storyline is rudimentary. Basically, before I'd actually played this, if you'd told me this thing had been put together by a cynical publisher that had focus-tested to include elements to evoke the maximum nostalgia for a period where it really felt like anyone could throw something together and shoot the moon, I'd have believe you. Do not be fooled. Mechanically, this is an incredibly tight product that knows exactly what it's doing and is drawing on decades of game design insight. I know it was put together by a tiny team and the extant mistakes are earnest. But those mistakes are basically confined to interface design and spelling. The combat in this thing is absolutely wonderful, extremely challenging but rewarding for a variety of party builds, with a few grindy escape valves if you really mess up. On a fight-to-fight basis, this on par with the best of the current dungeon crawling revival. Once you start playing it as a game, all of the nostalgic elements only serve to heighten what an incredible piece of contemporary design it actually is. If you're used to games crying "realism" or "immersion" as an excuse for shoddy design, welcome to the cure.


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Posted on: May 6, 2016

Gleacer

Verified owner

Games: 1389 Reviews: 5

Almost great

Almost great. If it comes to turn based 1st Person CRPGs Paper Sorcerer is the best of the "New Ones" Of Course Might & Magic 6 -7 has more to offer, yes it´s limted and it doesen´t have the deep of old Games like the Old Bards Tale, etc. But if you want to play something new instead of playing the Old Games over and over again Paper Sorcerer is one for you. The Grafix have it own unic Style , you will like it or not. The Gui , the Sound yes it all could be better .... But wich other Game iss so close to the Old 1st Person RPGs with turn based Battles ? None ! If you like the Old Style and want something new, this is the ONE !


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Posted on: May 8, 2020

PAL2015

Verified owner

Games: 283 Reviews: 39

Rare game that catches

I'm not a particular fan of such games, but this one is amazing. It amazingly balanced and feels complete. There are some interface issues though: some boxes want not open, some with reason, some just silently stay closed, Some quests could be easily broken if you use gem of recall. I don't get it why you need to confirm attack on all enemies when selected such skill. And why you should scroll/click on Defend when your character paralized. Besides that it is awesome game.


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