Posted on: May 27, 2014

viranimus
Verified ownerGames: Reviews: 14
Carpe ipsum
Paper Sorcerer was firmly in my top 3 games of 2013. It beautifully blends old school traits with modern advents, Its own unique contributions all packaged together with buckets of charm that will mostly have your inner 80s/90s child grinning from ear to ear. All of which are made more impressive to see a game get so many things right when you find out that the game was predominantly developed by one person. Pros: Grind less. The games progression is balanced in such a way that there functionally is no grinding in the game. Most enemies are clearly identified allowing players to choose if they want to engage in specific encounters with very few exceptions that produce "random encounters" Wonderfully infectious and eclectic soundtrack that mixes elements of rock, techno, funk, country, etc together that on paper would produce a mess but ends up fusing together beautifully, albeit it a sound that is somewhat out of place for this genre. Unique aesthetic visual style that helps reinforce the role you play. Exellent and surprisingly logical take on classes for your companions. One of the few games to ever do a good job of being from the villians point of view. Cons: Glitchiness, especially around doors or other interactable objects. Not a lot of replayability. Very predictable ending So if you want a fresh take on pre 3d Final fantasy and other notable RPGs of yesteryear, then it is time you become mesmerized by Paper Sorcerer.
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