Painkiller Black Edition includes Painkiller and the expansion pack Battle Out of Hell, featuring 10 additional single-player levels and many new villans.
Gothic Story, Frantic Gameplay. Painkiller is a first-person horror shooter, designed to satisfy a gamer's hunger for intense, fast-paced acti...
Painkiller Black Edition includes Painkiller and the expansion pack Battle Out of Hell, featuring 10 additional single-player levels and many new villans.
Gothic Story, Frantic Gameplay. Painkiller is a first-person horror shooter, designed to satisfy a gamer's hunger for intense, fast-paced action. It's an adrenaline addict's nightmare, where hellish monsters swarm in seemingly endless mobs.
Graphically, Painkiller is unmatched. The proprietary PAIN Engine puts out an unbelievably high polygon count, while adding increased texture quality and the latest lighting and shadowing techniques, including soft shadows, DOT3 bump mapping, water reflections, glass simulation, volumetric light and fog, and more. Plug in the Havok 2.0 physics engine, and you get a realistic environment in a totally fantastical setting.
Stranded in a place between Heaven and Hell, your time of judgment is at hand. The Underworld is on the verge of unholy war, and you are but a pawn in the infernal battle. As you fight for your purification, the truths behind the deceptions are revealed.
FEATURES
Combo weapons: All weapons come in pairs, with a primary and secondary fire.
Morphing: Your unholy pact gives you the power to morph into a powerful possessed creature with every 66 souls collected.
Lasting replay value: Painkiller features a standard single player campaign, with additional modes to encourage replay.
Physics Engine: Painkiller employs the Havok 2.0 physics engine, allowing for inverse kinematics ("rag-doll physics") and deformable, interactive environments.
Over 30 levels of fierce action, dozens of different enemies in completely unique and varied environments.
High adrenalin gameplay: non-stop action, hundreds of enemies to be decimated and gigantic bosses.
14 incredible weapons, including the famous stake-gun, and the mythical Painkiller.
Prime Matter is a division of Koch Media GmbH, Austria. Prime Matter and its respective logos are trademarks of Koch Media GmbH
This Game may contain content not appropriate for all ages, or may not be appropriate for viewing at work: Frequent Violence or Gore, General Mature Content
Recommended system requirements:
This Game may contain content not appropriate for all ages, or may not be appropriate for viewing at work: Frequent Violence or Gore, General Mature Content
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Painkiller in a nutshell:
You enter a room and the doors lock. Now a few dozen enemies will spawn and neither a way ahead nor back will unlock until the enemies are defeated. Haven slain all enemies the next room will unlock.
Once you enter the next room, all doors will shut again and a few dozen enemies spawn. Et cetera, et cetera, et cetera. One might probably call this the ancestor of modern DOOM.
Since the gunplay is solid enough in its core, the game can still be entertaining if you only want to kill some enemies and blast some music through your speakers.
Buy this game on sale if you want an occasional "brains-off shooter", but stay away if you are looking for exciting or exotic gameplay.
this game gives you all you want in a shooter: numerous enemies, big maps and myriads of ways to dispose of them. just get it. this game has a gun that shoot shurikens AND lightning. nothing beats that.
This is a fun game, but it has hands down the worst secrets of any game ever made. Seriously, they're so ridiculous, hard to find and unrewarding that it's not even worth trying. Half of them are behind doors that don't open until you finish the level, then all they give you is ammo. Since there's nothing left to kill and ammo doesn't carry over to the next level, these are essentially worthless. Then there are secrets that you can only get to by moving an explosive barrel next to an otherwise unmarked, innocuous wall and explode it. Just how the hell, besides cheats and walkthrough, am I supposed to know that? Idiots! Oh, and the wagon. You have to push this damn wagon around and try to inexpertly position it in the right spots so you can perform an arcane acrobatic ritual and use it to propel you onto a high ledge. What, was the standard model, frustrating as shit jumping puzzle too tired, so much that they had to make it even harder, all just so I can get a single box of ammo? God damn stupid, that's what the secrets in this game are, and someone needs to be retroactively beaten for them. Other than that it's a fun game. :)
Painkiller is mindless in both its shooter mentality and flawed game design.
Take the obligatory plot. You are some average Joe named Daniel Garner who ends up in purgatory after you and your wife die in a car crash. For all you non-Catholics, purgatory is a place people are sent to atone for sins and Daniel's atonement takes the form of killing demons for the big man himself. His last bit of atonement involves killing four of Lucifer's generals. He is promised that after killing these four he will be reunited with his wife in Heaven.
While Daniel is eager to see his wife he gets a hot sidekick in purgatory, Eve. Yes, that Eve. The whole bit the apple and started the whole sin thing. Turns out purgatory is a hot place as Eve goes topless, only maintaining a small bit of modesty with some rigidly placed hair. It’s the kind of mindless boob display that pervades video gamers and reinforces the opinion that video games are nothing more than immature, adolescent male fantasies.
Plus there's the fact that according to the Judeo Christian tradition when Eve bites the apple she realizes she's nude and is ashamed. So now she just suddenly decides to go all quasi-nudist in purgatory. And where is Adam? And why is she in Purgatory? Silly me, I'm trying to apply knowledge and reasoning to a video game. How stupid.
Moving past the asinine plot let's get to what this game is really all about: shooting up demons. What separates Painkiller from the ocean of FPS is the unique weapon designs. Take the titular painkiller, a weapon that serves as both a close ranged set of rotating blades and a medium ranged laser that burns anything that gets between it and its target. You can also shoot out the rotating blades to a moderate distance, creating a weapon that is both visually and functionally unique.
Even the most mundane weapons have an extra dimension. The shotgun's secondary fire is an icy blast, allowing you to freeze stronger enemies that then can be taken down with a single blast. And your standard rocket launcher is also a gattling gun. The interesting duality of all the weapons creates for more nuanced gameplay given the fact that you are pretty much shooting swarms of mindless enemies the entire game.
Yet every level has its own unique set of mindless enemies. The attacks and behaviors of each enemy are slightly different from the rest of the enemies. Some will charge directly while others will keep their distance as they fire from afar. More importantly, most enemies have different weaknesses. Some are best taken down with a freeze/shotgun blast combo, others are best staked from afar with the awesome stake rifle. This isn't like Doom where you can conceivably beat the game just using the shotgun. Throughout the game you'll be frantically swapping and snagging specific weapons and ammo.
The core problem is that the action set-pieces take place in either too big or too small a place. In the smaller areas you find either it's too easy to take down bottlenecking enemies or you are going to take a brutal beating no matter how agile you are. In the lager areas it's often unclear where to go next after you've defeated your enemies. The game attempts to solve this by using the compass system, which has a tendency to work only when you don't need it. This creates numerous instances where you'll spend minutes exploring every nook and cranny to find the next checkpoint or hunt down that last enemy. In this style of shooter pacing is key. If the level isn't constantly pulling you into one direction it has not been designed properly.
However, I will say I found the settings of the levels distinct throughout and never felt like the game was recycling settings or set-pieces, unlike a certain popular shooter series (yes, Halo, I'm looking at you). While I highly doubt that there are Vienna style docks or Victorian opera houses in purgatory they make memorable backdrops for the frantic action of Painkiller.
The game has a couple of design hooks that, while interesting, are poorly designed. The first is the soul system. Every demon you kill drops a soul and picking up that soul will replenish one point of health. Problem is that after killing a demon it takes several seconds for the soul to appear. In the middle of frantic action where you are constantly on the move, waiting for a soul is a nuisance.
Then why bother if it only of marginal benefit? This question is even more relevant when you consider that you health is replenished at every checkpoint. The answer is because after collecting 66 souls you transform into demon mode. Once in demon mode time slows to a craw and you can freely blast away your opponents. I ran into many scenarios where I was one soul away from 66 and saved it for the next wave. Having to wait three seconds for the first soul to appear is a mini-eternity when the action is so frantic and intense.
The other big hook is the card system. Each level has a card you are rewarded for completing a specific task in the level. These cards are essentially buffs that make the game easier. Some increase your health, damage and speed while others have specific effects on the environment such as the ability slowdown time. Silver cards are constantly in effect whereas gold cards are activated for a brief period. The cards are more like quasi-cheat codes that make the game marginally easier. You can conceivably beat the game without them, but they make some of the later levels much easier to handle. Since it isn't essential and there are only a handful of things the cards change it's a lost opportunity to add another full layer of depth to the gameplay.
As much as I've run Painkiller through criticism purgatory it's still an enjoyable experience. The insane action and crazy weapons made for an addictive and enjoyable shooter. But for every five minutes of enjoyment there was one of frustration at poor game design. In this style of shooter every moment not spent shooting is one that should be building up to the next fight, not spent waiting or searching.
For the shooter fan it's a no brainer, the action and intensity will hook you right in. For those less in tune with the genre the numerous flaws make for a frustrating experience. If you're a FPS junkie and have played all the greats, Painkiller is your fix. For everyone else you're probably better off trying out any number of the great shooters you haven't got around to playing yet.
First of all, I´m a huge fan of most classic FPS games of the 90s and early 2000s, e. g.: Blood I, Duke 3D (and most of the other Build engine games), Quake I+II, Unreal I, Half-Life and so on. I also have played a lot of the so-called Boomer shooters (Dusk, Amid Evil, Hrot, Turbo Overkill, Wrath, Ion Fury, just to name a few). Of course, I also have played through all (main) Serious Sam titles, so there should be enough classic FPS experience here.
So, having all these games in mind, I came to Painkiller, a game which I totally missed out in the early 2000s. Now, is there a good game? Can it be considered a classic FPS, like to aforementioned ones? Sorry, I don´t think so. There are so many things here that just annoyed me:
-The checkpoint system - implementation is just terrible
- story is completely cheesy but tries to take itself serious somehow
- You have only 3 (!) weapons in episode 1. That must be a joke. They also broke the "golden rule" in any FPS game which says: The shotgun is NOT the weapon you should start with.
- The physics are totally garbage, e. g. jumping on platforms or boxes is a chore
- Gameplay is repetitive and flat. I have nothing against horde shooters (like Serious Sam) but Painkiller just lacks all the tactical aspects that Serious Sam brought up
Although I liked the fact that the overall aesthetics somehow reminded me of Quake I / Blood I, there simply isn´t a good game beneath. I quit the game after episode 1 on nightmare difficulty. Even the boss fight was totally boring and annoying. Just a huge bullet sponge.
Just play one of the games I mentioned above - any of these is better - and leave out Painkiller - it´s simply not worth your time. If you want to have "Quake I vibes", look at the following boomer shooters: Wrath: Aeon of Ruin, Hrot or Incision. And forget about Painkiller.
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