Painkiller Black Edition includes Painkiller and the expansion pack Battle Out of Hell, featuring 10 additional single-player levels and many new villans.
Gothic Story, Frantic Gameplay. Painkiller is a first-person horror shooter, designed to satisfy a gamer's hunger for intense, fast-paced acti...
Painkiller Black Edition includes Painkiller and the expansion pack Battle Out of Hell, featuring 10 additional single-player levels and many new villans.
Gothic Story, Frantic Gameplay. Painkiller is a first-person horror shooter, designed to satisfy a gamer's hunger for intense, fast-paced action. It's an adrenaline addict's nightmare, where hellish monsters swarm in seemingly endless mobs.
Graphically, Painkiller is unmatched. The proprietary PAIN Engine puts out an unbelievably high polygon count, while adding increased texture quality and the latest lighting and shadowing techniques, including soft shadows, DOT3 bump mapping, water reflections, glass simulation, volumetric light and fog, and more. Plug in the Havok 2.0 physics engine, and you get a realistic environment in a totally fantastical setting.
Stranded in a place between Heaven and Hell, your time of judgment is at hand. The Underworld is on the verge of unholy war, and you are but a pawn in the infernal battle. As you fight for your purification, the truths behind the deceptions are revealed.
FEATURES
Combo weapons: All weapons come in pairs, with a primary and secondary fire.
Morphing: Your unholy pact gives you the power to morph into a powerful possessed creature with every 66 souls collected.
Lasting replay value: Painkiller features a standard single player campaign, with additional modes to encourage replay.
Physics Engine: Painkiller employs the Havok 2.0 physics engine, allowing for inverse kinematics ("rag-doll physics") and deformable, interactive environments.
Over 30 levels of fierce action, dozens of different enemies in completely unique and varied environments.
High adrenalin gameplay: non-stop action, hundreds of enemies to be decimated and gigantic bosses.
14 incredible weapons, including the famous stake-gun, and the mythical Painkiller.
Prime Matter is a division of Koch Media GmbH, Austria. Prime Matter and its respective logos are trademarks of Koch Media GmbH
This Game may contain content not appropriate for all ages, or may not be appropriate for viewing at work: Frequent Violence or Gore, General Mature Content
Recommended system requirements:
This Game may contain content not appropriate for all ages, or may not be appropriate for viewing at work: Frequent Violence or Gore, General Mature Content
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This game gave me some feeleng of relief when I play it. Move, shot, shot, move. You don't need more to get rest for tired brain. Try it on 1024 × 768.
It promised to be a homage to classical shooters that all grew up from the first Quake, without any stupid story (but it has one, and oh God, I needed to take painkillers to live through it). It fullfils its promises only partially, and in aspects that weren't really that crucial. Yes, gunplay is nice. The variety of ways to kill your enemies and the fact that an every weapon in the game feels so really good, would be awesome, if it was indeed a classical shooter through and through.
But it is not, because it misses the most crucial element needed from this type of gaming. Level design. Oh God, what an awful levels this game has. Levels, that you want to play the shit out of flash My Little Pony web-browser game, only to make levels in this game to stop popping out and destroying the perfect gunplay.
Even with the best mechanics around, shooting can quickly get boring. And that's exactly the case with Painkiller. All levels are so dull and random, it almost boils my mind trying to understand why is this game considered a classic. I played it back in 2005 for the first time, and didn't make through the first act, I got bored so much (I returned to play the shit out of UT 2k and 2k4). All levels consist basically from a set of areas, that don't even offer a way to bunny-hop your way through. It forces you to run in circles shooting the same enemies over and over. Until the game lets you proceed to the next area. Only an old monastery level breaks out of this pattern, but it's destroyed because of the game-breaking bug that makes ending this level impossible. Go, replay it, because we fucked up our job.
This game feels like a tech demo for the physics engine, that eventually got wrapped up as a full-release with an interesting atmosphere set up, that got destroyed by the fact the game mostly consists of a barf-bowl levels, that doesn't have anything in common. You play in a cementary, just to be thrown onto... a snowy bridge somewhere else, fighting ninjas. What?
I started the game up and it truly felt like a quake spinoff, in a good way.
However after only... what seemed like 15 minutes in game, I realized that is was made upon the formula of fighting wave after wave of enemeys to unlock the next area (which was, at times, where I was previously).
The combat was fun and satisfying, however not very engaging. I held down left click and walked in a circle while having a conversation with a friend and I beat the wave... I didn't have to put any effort into it.
If you can get it super stupid cheap, go for it and try it out. maybe you can look past what I see in it.
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