From Cyan, the indie studio that brought you Myst, comes a new sci-fi adventure.
As you walk beside the lake on a cloudy night, a curious, organic artifact falls from the starry sky and inexplicably, without asking permission, transports you across the universe. You’ve been abducted from your cozy...
From Cyan, the indie studio that brought you Myst, comes a new sci-fi adventure.
As you walk beside the lake on a cloudy night, a curious, organic artifact falls from the starry sky and inexplicably, without asking permission, transports you across the universe. You’ve been abducted from your cozy existence and added into an alien landscape with pieces of Earth from unexpected times and places.
The strange worlds of Obduction reveal their secrets only as you explore, discover, coax, and consider their clues. As you bask in the otherworldly beauty and explore the enigmatic landscapes, remember that the choices you make will have substantial consequences. This is your story now.
Make it home.
Obduction ® Copyright 2016 Cyan, Inc. All rights reserved. Obduction ® and Cyan are registered trademarks of Cyan, Inc.
I love that there is no real description and you just get thrown into the world. It looks beautiful and the exploring is so much fun. I have not played Myst or Riven (yes, shame on me) but I can imagine they are great games like this one.
The game stopped working about halfway through. I tried all the fixes I could find to no avail. My opinion is based on the game play up to that point. If the game gets updated I may reinstall and try again.
So the game is fun in parts, but has a few problems:
The game world is too large, resulting in a lot of running around. Given that moving around is a bit of a chore it gets tiresome.
You often have to jump back and forth between realms to progress and each jump involves load times. Basically, many puzzles are designed around a level transition mechanism. (At a certain point it gets ridiculous, where you are just walking back and forth between the teleports. Each triggering a reloading of the game world.)
The most challenging 'puzzle' is always to figure out what to focus on. Because of the large world and no apparent critical path, you will at times have things that are unfinished (like interactions you don't know what they do) in three different worlds.
Once you figure out where the next thing is you actually have to solve to progress it's kind of fun and not too difficult.
But all in all I'd say it's more a test of your patience vis-a-vis SSD transfer rate than it is a brain teaser.
The good:
- Amazing visual design, world design, and ambient story telling. I lost track of how many times I turned a corner and went "Wow!" There is a huge variety of different cultures and places put together in a way that makes sense and carries the story forward. This is by far the game's strongest point: the sheer artistry of it.
- I found most puzzles in this one more fair than the classics like Myst and Riven. Most of the time there was a pretty clear goal in mind and it was more "how do I accomplish this" rather than wondering what the heck I was supposed to be doing.
- Addition of in-game camera for quick snapshots means I don't have to play with a pen and paper next to my keyboard the whole time trying to copy maps and diagrams.
The bad:
- Many times puzzles will require you to "swap" between different worlds. Even on my reasonably powerful CPU with plenty of memory and loading from a solid state disk, this process is not instant. Some puzzles that involve multiple swaps become a test of patience because even though you can clearly see what you need to do, each step involves a loading screen. There is also a great deal of walking and backtracking because sometimes you will need to swap, then get back to that point by another route to avoid re-swapping.
- The curse of the point and click adventure game lives on: two of the puzzles left me stuck because I failed to make an intutive leap based on some tiny detail.
- Some parts of the game seem rushed, like there's very little background sound, and one of the main characters is a 2D video despite other characters being 3D models.
- The ending made me very angry. There's actually two ways the game can end: one is very much better for you than the other. The deciding factor between them is, as far as I could tell, hinted at very early in the game when you have no idea what's going on or what anything means. Such an utterly essential detail needs to be underlined.
Ambiance, gameplay, overall theme are all great. The puzzles, however, go from engaging and fun to just mystifying and frustrating. I got fairly far along, but after running through some inscrutable puzzles, looking up their solutions on YouTube and determining "I would *never* have figured that one out" I lose interest. I may not be a puzzles savant, but I'm a reasonably intelligent and analytical guy. Some of this game's puzzles are just badly done.
I don't regret the money spent. The first (probably more than half) of the game I got through was great. And if you don't begrudge using walkthroughs for the really tough parts maybe the whole thing is great for you. Just not for me.
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