Posted on: June 10, 2020

pseligman
Verified ownerGames: 6 Reviews: 2
enjoyed it a lot, though a few problems
I avoided this game for a while because something put me off about the graphics, it somehow seemed plastic-y or "out of the box" - once I finally gave in and played it, I definitely changed my mind. The amount of detail is super satisfying if you're into this kind of game. You just have to play it to get a real impression and then you'll turn into a tourist trying to check out every angle. And of course the jumbled collage/thrift store style design has a point in the story. It's all really about the joy of exploration here and it's super satisfying how much space there is to check out. Puzzles are on a similar level to Uru, really about finding logically integrated ways to navigate a large space, nothing too crazy. I played on a new laptop with an SSD, so that one puzzle everyone hated was doable, though visually contrived. To be critical, there were areas this felt a little visually and sonically uninspired, compared to other Cyan games. Yes, most of it is super striking, but a lot of it is also piles of identical rocks, and in places I really wanted the premise of the alien life forms to go further into how the environments were designed. After playing something like Outer Wilds, while the realism here is a super satisfying notch higher, it would be cool to see some new ways of navigating beyond walking/unlocking doors/riding train-like things. I'd also have to echo other people mentioning that things are really hard to read on lower graphics settings! And finally, though it's a matter of taste, I wasn't into the music in this one at all, it felt much more traditional and dramatic rather than adding to the immersiveness. Despite all that, I found it a fun and balanced experience. Excited to see this company still trying to push world-building further - at the expense of our computers as always!
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