Posted on: March 15, 2025

Calistrosis
Verified ownerGames: 175 Reviews: 8
Boredom
Its so baad
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Posted on: March 15, 2025
Calistrosis
Verified ownerGames: 175 Reviews: 8
Boredom
Its so baad
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Posted on: January 10, 2020
Kohleran
Verified ownerGames: 512 Reviews: 16
Issues
I've only played the opening sequence, but it is riddled with questionable things. A fight where there is a bad guy going to kill me, gets interupted. I want to use that to my advantage and take him out, but he is unkillable in the presiding fight (for storyline purposes). Once I found that out, I tried to back out of the fight, but it wouldn't let me. So I had to restart. This was just after a decent fight. So that was two fights, followed by another smaller fight. 3 fights, with no rest. I was a shifter, with one use of Drow Warrior (which has a high SR). I was in that shifted form, when I entered the place where the bad guys (everyone alive except townsfolk) had ran, so I go in. Once the scene plays out, it kicked me out of my shifted form. So I was there, a shifter, in normal form and spells raining down on me. Since I only have one use at level 15 of that form, and it kicked me out, I have to start over and use something else and save that form with the high SR for that fight. A form is supposed to last until you change out of it. This 'bug/feature' ruined another playthrough. The story seems very interesting, but so far the execution is pathetic.
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Posted on: March 26, 2025
daniel-on-the-fritz
Verified ownerGames: 48 Reviews: 7
Good-looking, but badly written
Like Darkness Over Daggerford, this module has some great level design and useage of the toolset, with pretty environments and good character design. Also like Darkness Over Daggerford, the writing is wildly inconsistent and overall pretty low quality. The "twists" that happen in quests often don't make sense, and your character is often forced into a specific path to complete them that will often leave you unsatisfied. Many characters will actively antagonize you, with no way to actually deal with them before you're forced down a "peaceful" solution. Other times, you will be forced down plot paths via cutscene, outside of your control. I recognize that there is clearly a story the author wants to tell, but the linearity of the story is deeply unsatisfying - especially for a D&D game. Finally, the voice acting is bad enough that I wish it hadn't been added at all. I'd rather have silence.
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Posted on: June 23, 2020
GamallIda
Verified ownerGames: Reviews: 2
aka "Sorcs go fuck yourselves."
As much as I loved Darkness over Daggerford, I don't think I'll be continuing this one. Early on (on the road to second town), there is an enemy (Artemis Entreri), that is - incredibly strong -- the melee chars can barely touch him, even though I gifted the Fighter the best sword and str-equipment I had leftover from DoD (I took my old char). The fighter dies in second. - regenerates (I think; it's not listed in his 5152 properties. I may have missed a heal on his part -- it's so hard to damage him at all that it'd take me some time to verify that) - Is flatly, permanently, undispellably, immune to magic. At least up to lvl 6; I have buffs on 7th and 8th, so I don't know if he might be vulnerable there. regardless, I'm the highest level possible at that point, having done all that could be in the first town. Also, this is NWN1, where there are no Orbs of anything. ALL spells are subject to magic resistance / immunity. So I think, maybe you're not supposed to beat him ? Maybe you can run ? I do, you can leave the area... why he does not follow is a mystery... and there is no dialogue. The Fighter who is his assassination target has nothing to say about that. You're not supposed to run. Yet you can. And he's basically invincible unless you are a highly optimised melee build (or *maybe* have 7th + lvl direct damage spells; he's off course specifically immune against death effects and the like anyway) Oh, and you come across him after two areas where you cannot rest, despite clearing everything out. So you assume you can't rest here either: it's the same type of area, and you come across him in the middle of a fight, would be weird to rest right before talking to him, if you can't even rest when you're alone. Yet you can. This spells "poorly thought out Gary Stu, by a junior modder" and "didn't playtest with a caster" to me. The campaign started quite promising, but I have a bad feeling about the encounters / resting etc being poorly thought out.
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Posted on: October 7, 2021
blakerino
Games: 0 Reviews: 1
Nonsense amateur project
You start playing lvl 15. Just like in hotu. There is only 1 small diffence - You DONT get any xp at all. Kill undead boss that claims to conquer the world - gain 30 xp. What the point of killing and exploring when all you get is +1 ring or somewhat. But it's nothing compared to one of the fights where you 1v1 some golem, which is invincible. And guess how to kill it - you pick up the regular short sword from the ground because your short sword + 2 doesn't do jack shit. That's where i draw the line - terrible gameplay. Don't buy - play hotu instead.
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