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Neverwinter Nights: Tyrants of the Moonsea

in library

3.7/5

( 21 Reviews )

3.7

21 Reviews

English
Offer ends on: 10/27/2025 09:59 EET
Offer ends in: d h m s
9.994.99
Lowest price in the last 30 days before discount: 4.99
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Neverwinter Nights: Tyrants of the Moonsea
Description
Developed by Ossian Studios and based on the original module by Luke Scull, this new, enhanced version of Tyrants of the Moonsea vastly expands this former premium module by adding 70% more story and gameplay, as well as a large amount of new art and audio content. The harsh frontier land known a...
User reviews

3.7/5

( 21 Reviews )

3.7

21 Reviews

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Product details
2019, Beamdog, ...
System requirements
Windows 10, 11 64-bit, Intel Core i3 3rd gen or equivalent, 4 GB RAM, OpenGL 3.3 compatible with 2 G...
Description
Developed by Ossian Studios and based on the original module by Luke Scull, this new, enhanced version of Tyrants of the Moonsea vastly expands this former premium module by adding 70% more story and gameplay, as well as a large amount of new art and audio content.

The harsh frontier land known as the Moonsea is besieged by demons. A mysterious cult has arisen, bent on death and destruction. Amid the chaos, war is imminent between the powerful city-states and their tyrannical rulers. Accompanied by the dwarf merchant Madoc, you approach the town of Voonlar just as the worst snowstorm of the year hits. You soon discover that only you can prevent the total annihilation of the Moonsea at the hands of a legendary and ancient evil...

Explore the treacherous region of the Moonsea, including the infamous Zhentil Keep! Travel by foot and horse through the dark and mysterious lands of Cormanthor and Thar, and by ship across the pirate-infested waters, engaging in ship-to-ship combat. Encounter monstrous foes of unspeakable power in a high-level adventure that will keep you on the edge of your seat. As the old Moonsea battle cry goes: "Dare... and beware!"

Features:

  • An expansion-sized high-level adventure with 20+ hours of gameplay
  • Use the world map to explore 18 areas in the Moonsea region including Zhentil Keep, Cormanthor, Thar, and prominent city-states.
  • Recruit from 5 different companions for your party
  • 5 new monsters to do battle with
  • 14 new NPC character portraits
  • 35 minutes of inspiring new music including exhilarating combat tracks
  • 1,000 lines of new character VO

Buying the enhanced edition of Tyrants of the Moonsea helps to support Ossian Studios' goal of bringing you more Dungeons & Dragons adventures!

© 2019 Beamdog. © 2019 Hasbro, Inc. All Rights Reserved. Neverwinter Nights, Dungeons & Dragons, D&D, Wizards of the Coast, their respective logos, Neverwinter, Neverwinter Nights, and the dragon ampersand are trademarks of Wizards of the Coast LLC in the U.S.A. and other countries, and are used with permission. Hasbro and its logo are trademarks of Hasbro, Inc. and are used with permission. ©1998 BioWare Corp. All Rights Reserved. Bioware, the BioWare Aurora Toolset and the BioWare logo are trademarks of Bioware Corp. All other trademarks are the property of their respective owners.

System requirements
Minimum system requirements:
Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
Safety and satisfaction. Stellar support 24/7 and full refunds up to 30 days.
Game details
Works on:
Windows (10, 11), Linux (Ubuntu 20.04, Ubuntu 22.04), Mac OS X (12+)
Release date:
{{'2019-09-24T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Company:
Size:
266 MB

Game features

Languages
English
audio
text
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User reviews

Posted on: October 8, 2023

jankitty

Verified owner

Games: 38 Reviews: 1

Favorite premium campaign, with a caveat

This campaign was actually pretty intense, and unlike Darkness over Daggerford the intensity was sustained for most of it. I liked the dark fantasy feel, I loved the creepy secondary villain, and I especially loved the zombie rogue Lyressa - she's one of my favorite companions in NWN, period, and her backstory's resolution had me all but standing up and applauding. Also liked how the second half can be an all women party, which... is appropriate for the campaign, but the reason for that is the caveat... Which is that like in Crimson Tides of Tethyr, Luke Scull doesn't pull punches about how sexist the world of Forgotten Realms is, with IMO mixed results. Sometimes it works great (the visceral serial-killer misogyny of the secondary villain). Sometimes it doesn't (the way that bit villains tend to spout sexism before being killed, sometimes not even by your party). And sometimes it works a little too well (the end boss's pelvic thrust casting animation, which made me almost give up the campaign the first time around). As far as gameplay, that's more of a mixed bag, leaning very strategic rather than tactical. Most fights are very easy if you have a good build, and very hard if you have a bad one. As in HotU, weapon enchantment is available, and you should use it - otherwise, barring a couple exceptional weapons, you won't be able to hit stuff towards the end. Roleplaywise, the campaign feels very geared towards good or neutral PCs, which I am fine with. No romance options AFAIK but plenty of shipteases. It's a good followup to Crimson Tides of Tethyr as well - that campaign had the feel of a superhuman hero stumbling into an epic tragedy, and in TotM said hero runs into their own brick wall of tragedy. In conclusion: slightly flaw, very fun, goes hard. I like it a lot.


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Posted on: May 27, 2023

Viktor-Vik

Games: 0 Reviews: 1

Mod of invulnerable NPCs

A primitive mod in which the developers could not implement competent interaction with the player. Almost all NPCs are invulnerable. In this mod, everything is scripted and inaccessible. The player walks down a stupid corridor, without the possibility of any choice. Event scenes in fashion are stupid. An armored hero kills a dragon in one round, but some weakling knocks out the hero in the script with one punch through the armor.


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Posted on: March 30, 2024

Montanagirl

Verified owner

Games: 64 Reviews: 2

Wants to be everything is nothing

Its old, its been around for some time but I just had to write something because its so atrocious. 1: The whole ordeal is railroaded from start to end to the point where deviating from the linear progression simply ends in bugs and wrong triggers. 2: Constant cutscenes are not just a bad habbit of denying player agenda but actually hurt on a technical level because they spawn a lot of problems with the engine like ending polymorph forcefully. Besides NWN just lacking the visuals in general and the story being so dull and shallow in particular that having another cutscene every five minutes is really just no appropriate presentation that would justify the impaired gameplay. 3: Rogues and faces are out. There are virtually no traps or locked doors. No alternative paths to combat. The only PC - NPC interactions are different faux response options (good/evil/neutral) which all continue the same monologue and Morrowindesque NPC wikis with the same three questions of what/who/where which are not even informative since literally all answers are just four liner derivates of "I dont know though" if its not a forced story expo. Choices dont matter at all. 4: The balance is all over the place and this module was obviously never playtested. Several possible soft locks can be enjoyed. The module expects ruthless magic and resting minmax with often almost comically forced difficulty resulting in binary fights of either instant loss or instant win and everyone downing dozens of healing potions. The overall combat is either linear FPS hallways or gigantic procederal generated maps without terrain or landmarks filled with enemies. Loot doesnt matter since merchants dont have enough gold to buy and nothing besides basics to sell with a few exceptions, All in all its even less of an actual rpg than the OC failing spectacularly at combat at the same time and offering a linear teenage fanfic tier story that would fit on a handwritten fridge note. Not even worth a sale.


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Posted on: December 3, 2020

ever_eve

Verified owner

Games: 14 Reviews: 10

Nice but maybe a bit boring

The game is nice but too long, and suffers what - I think - every high level DnD campaing does: it is poorly balanced. At high levels, no fight is a match for the PCs so it becomes boring. For now I've left it unfinished, maybe I will give it another chance in future. If you find it at a reasonable price (say, 5$) it's OK.


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Posted on: July 18, 2023

Forgoraren

Verified owner

Games: 46 Reviews: 2

Tyrants of the moonsea

This is my favourite module for nwn. Even better than Darkness over daggerford. Great stuff!


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