Posted on: March 20, 2020

Lucy_Valentine
Verified ownerGames: 196 Reviews: 4
Too unstable to bother with.
If this game was stable, it would be an evolutionary improvement on NWN 1. Unfortunately, like the first one, is is remarkably unstable. Unlike the first one, it does not seem to have been patched to stability. It crashes a lot, and sometimes crashes so hard it breaks task manager and requires a hard shutdown to clear. Beyond that, it's the usual fare: running around, getting in fights, cursing the AI, turning the AI off, NO turning the AI OFF, wait, why is the AI "off" but still acting? *facepalm*. If you can get past the stability and the AI, it has the classic "rest every fight because why not" syndrome, which doesn't play well with third ed's linear-fighters-quadratic-mages syndrome. The combat is also fluid, in a bad way - there are mobs of rogue-types who will happily run straight past your melee, AoOs be damned, to gank whoever they feel like ganking. But on the bright side, friendly fire is off by default, so you can fireball the ensuing furball until the enemy stop twitching... honestly, is this engaging or fun tactics? There's also the camera, which I found a minor annoyance, but still annoying - it spontaneously zooms in and changes angle a lot, and looking around for doorways is actually a chore at times. I quit in the city of neverwinter without ever getting into the locked off district. It's a shame, because there are bits in here that could have been good. But bits aren't enough. If it didn't crash all the time I'd give it two stars, and if the AI actually turned off when the button says it's off I might go as high as 2.5. I'm also playing Baldurs Gate 1 (enhanced) and Pathfinder Kingmaker at the moment, and both of those make this look like amateur hour.
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