Picking up immediately where original Myst ended, you are presented the privilege, challenge, and responsibility of restoring the lost empire of the D'ni--an ancient civilization of people who thrived for thousands of years before they met with a great catastrophe. Like each previous Myst title, Mys...
Picking up immediately where original Myst ended, you are presented the privilege, challenge, and responsibility of restoring the lost empire of the D'ni--an ancient civilization of people who thrived for thousands of years before they met with a great catastrophe. Like each previous Myst title, Myst V: End of Ages advances the graphical beauty and detail of its worlds to create an environment that is so real you feel almost like you’re living in it. Cyan carefully crafted and combined elements of adventure, puzzles, storyline, and gameplay innovation creating a worthy ending to the one game to which millions will forever compare any adventure title--Myst.
Myst 5: End of Ages brings the marvelous story presented in the series to a very satisfying and definitive end. This is one of those games where you keep the whole end-credits rolling while you submerge yourself in thoughts of what you have just experienced and how incredible it was. It is even a little sad that this is it but every great story has to have an end and this is clearly the conclusion the series deserved.
Gripping story that ends with a well-thought and satisfying conclusion for the entire series.
Artistic level design with visually breathtaking locations which you can freely explore.
Enchanting soundtrack composed by Tim Larkin that changes dynamically so that each time you hear a certain tune it sounds a little different.
This is one of those games that's great! PROVIDED you can adjust your own video settings, because you have zero controls for brightness, contrast or gamma within this VERY dark game.
So this is a game I install, launch and uninstall a LOT more than I play.
Honestly it's been so long since I had a system with the controls needed to even see in this game, I don't really remember much about it. And it seems more and more likely this will be a game I never get to play again.
I have to agree with a lot of the reviews on here, and say that the emphasis on story-telling took this one a little too far in a direction to make things fun for a Myst game. The closest comparison in the series would be Uru, but the reward there really felt like exploration itself, and finding that the connections between different areas were surprisingly non-linear. In Myst V it feels a little too much like the game is guiding you through one giant journal, pausing constantly for the characters to read things out to you. Once you're done with an area, you're done; you don't learn as much from the settings, or get to linger and enjoy the ride.
On the plus side - the puzzle dynamics, aside from one maddeningly random time-based one, are cool and different. I liked the weird addition of creatures you can interact with, and if you read about how the game was developed, they're a smart way to include puzzles that may have originally been multi-player in a single-player game. In addition, the graphics and sound feel like they really nailed what Uru was going for and it's cool to finally explore some areas that were hinted there. The music by Tim Larkin in both games is probably my favorite of the series, though that's up to taste.
It's overall a pretty gorgeous game and a fairly similar gameplay to the original Myst, but after what the series started to hint at, it just feels frustratingly linear and occasionally incomplete.
One of the easiest Myst games, or so they say. Not as hard and long as Riven or Revelation, but definitely not as easy as Exile. While I did not find the story very compelling nor hooking, I was impressed by the literary value of the writing.
This game has some interesting and challenging riddles. There are a couple of ages that are actually hard to pass - well, there is one in particular, which involves a fanciful astronomical observatory, where you really need to be observant of your surroundings and pay attention. Another age, which displays a dreamy beach island, features one of the most cleverly satisfying puzzles I have ever seen among the Myst adventures. However, there are other ones that felt more like a trial and error chores, for example the weight balancing puzzles.
I do have some complaints. There are serious bugs in the game. One of such involves a key creature of the game getting "frozen" in front of a linking tablet, which can leave the player stuck forever, as there is no way of resetting the sprite back to normal. Very annoying, especially if you neglect to save your game often. Other bugs are also related with the magic tablet: in some ages you can unintendedly decode the sigils to the final stages, sort of like getting free shortcuts. Killjoy.
It is also worth noting that there are no more live-action cut-scenes, the model characters are now computer animated. Not a plus in my view.
Overall, Myst V is captivating enough and while it does feel a bit short, it manages to bring a sense of closure to the saga, surprising the audience with familiar characters and ages seen in previous games. It is certainly mandatory if you have enjoyed the other Myst games.
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