Picking up immediately where original Myst ended, you are presented the privilege, challenge, and responsibility of restoring the lost empire of the D'ni--an ancient civilization of people who thrived for thousands of years before they met with a great catastrophe. Like each previous Myst title, Mys...
Picking up immediately where original Myst ended, you are presented the privilege, challenge, and responsibility of restoring the lost empire of the D'ni--an ancient civilization of people who thrived for thousands of years before they met with a great catastrophe. Like each previous Myst title, Myst V: End of Ages advances the graphical beauty and detail of its worlds to create an environment that is so real you feel almost like you’re living in it. Cyan carefully crafted and combined elements of adventure, puzzles, storyline, and gameplay innovation creating a worthy ending to the one game to which millions will forever compare any adventure title--Myst.
Myst 5: End of Ages brings the marvelous story presented in the series to a very satisfying and definitive end. This is one of those games where you keep the whole end-credits rolling while you submerge yourself in thoughts of what you have just experienced and how incredible it was. It is even a little sad that this is it but every great story has to have an end and this is clearly the conclusion the series deserved.
Gripping story that ends with a well-thought and satisfying conclusion for the entire series.
Artistic level design with visually breathtaking locations which you can freely explore.
Enchanting soundtrack composed by Tim Larkin that changes dynamically so that each time you hear a certain tune it sounds a little different.
I actually enjoyed Myst V. Even though it's not on par with Riven or Uru, or as pretty as Revelation, it has quite good puzzles and the slate / Bahro concept is bringing something fresh to the series. The Myst age is a nice surprise too, as was finally seeing the Great Shaft and the rest of K'veer.
The only thing that might be a bit annoying is the constant character encounters. Myst has usually been about being alone, but seeing that this was supposed to be the last entry in the series they had to do a lot of exposition.
Overall, I felt it was a good game. It might appeal a bit more to Uru and Myst Reader fans, than to people expecting a game taking place in the 1800s and saving Atrus' family once again. As such, I strongly recommend playing Uru (either Complete Chronicles or Myst Online) to avoid being brought into a story that might seem disconnected from the previous games.
Myst is one of those great classics !
It changed the gaming landscape in 1993, and basically was the birth of a new kind of point and click adventure experience.
Together with its sequel Riven the game created some of the best atmospheric game stories ever.
It spawned some great mythology, that was explored in some very well written novels.
Then things changed.
Robyn Miller, one of the chief writers and designers and original creators of the story and games left Cyan Worlds.
From that moment on, things changed, and not necessarily for the better.
The 3rd and 4th installment of the Myst Series were both developed by different studios, and in the mean time Cyan was doing something on their own.
10 years after the first Myst game released, Cyan released this "something"
This something was called (myst) URU, which on paper had a lot of potential.
Unfortunately with Uru, Cyan decided to throw a lot of the old mythology out of the window.
They even went as far as branding their own previous games as "non canon" to fit the new gameplay style that Uru brought better. (Think MMO with lots of puzzles)
This of course was not well received, and a lot of the previous fanbase turned their backs to the series.
Uru did have so great elements, but most of the damage was already done, and storywise this saga was no less than a burning wreck.
Uru as a result failed, since it was not able to get a stable community to back it up.
A lot of upcoming content was shelved or even canned.
Then all of a sudden came the announcement that myst 5 was in the making, and Cyan was creating this game themselves.
A lot of the unreleased content for Uru went straight into myst 5, and even storywise it has more in common with Uru, than it has with the classical Myst games.
This is why I rank this game with only three stars.
As a story its vague and disjointed, as a final installment in a series its utterly useless, but it is by no means a bad experience.
Cyan knows their craft well, and in this game they have been able to create some very interesting and beautiful worlds for us to explore.
The puzzles aren't as hardcore as the 1st 2 games, but they do the job, and most of them are good fun to solve.
So as a game it works.
Shame that it can not live up to it's amazing predecessors though.
The description says it picks up where the original Myst ended. Actually, it picks up right where Uru: Complete Chronicles ended.
I think it does bring the Myst franchise to a satisfying conclusion - although it does leave a few unanswered questions. As Atrus likes to say, "Perhaps the ending has not yet been written...."
Myst V is very close to Myst I in terms of consistency, mystery and riddles design. It is less ambitious than Riven, but far better than Exile, Revelation and Uru. This game is a perfect combination between atmosphere, story, and riddles. The riddles are amazing, resolving them is a great relief and i was just left KO by the genius of some Ages. The 3D graphics are nice and are useful to solve riddles, in a very clever way. Some sceneries will just blow your mind like you've never felt it before. Playing Myst I, i just felt getting back to the first episode but with modernized gameplay and visual. This is a wonderful ending for the series, you'll keep thinking about it long after you finished it, even if you disliked Uru (like me). AWESOME.
Ugh, the one Myst game I didn't finish. Not because of the puzzles, but I was really saddend by what happened to the characters. Unable to say more because of spoilers, but I didn't feel nearly as connected to the characters as I had been through the other four. It's a beautiful game, and the puzzles (expect for the timed ones) and good, but I just lost interest in the story.
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