The perfect place to plan revenge.
Unravel the third chapter of the Myst saga, and embark on a desperate hunt through the Ages for an embittered villain whose vengeance threatens to eradicate an entire civilization.
Myst III: Exile continues the story of familial betrayal and timeless co...
Unravel the third chapter of the Myst saga, and embark on a desperate hunt through the Ages for an embittered villain whose vengeance threatens to eradicate an entire civilization.
Myst III: Exile continues the story of familial betrayal and timeless conflicts. Featuring 6 new awe-inspiring Ages explore and dozens of puzzles to solve as you search for the elusive villain Saavedro. Time is against you as you attempt to unravel his madness and reveal the dark secrets of the brothers Sirrus and Achenar.
Enjoy the six new worlds of Myst III: Exile, featuring a free-look movement system that allows you to view 360° at every location.
I had high hopes for this game having loved Myst, Riven and Obduction. But this game kinda fell flat for me. Some of the ages are a real pain to get around and interactive and some of the puzzles just aren't fun or creative. The story is silly (as always I guess) but didn't come to much and didn't have much depth. Took 6.5 hours to complete which seemed a little short to me.
Nowhere near the calibur of Myst and Riven which was to be expected I guess seeing as it wasn't by Cyan but it was a real let down and has put me off the idea of playing further Myst games (tell me if I'm missing out!)
6.5/10
I've been playing the Myst series, in order, for the first time ever this year. My first impressions of Exiles, after playing Myst and Riven, where extremely positive. "I can move my mouse... and the camera follows it!" This small element of modernity was so refreshing after the fixed perspectives of its predecessors. The price is that the graphics are much more artificial than those of Riven, but I felt this was a small issue. We still don't have free movement, but it's something.
Sadly, those positive impressions would not remain for the entire game. The big problem I have is with the narrative. Now, this is a puzzle adventure game. We progress by solving puzzles which the games' designer put there for us to do. But, why are we solving these puzzles in-universe? Exiles decides that the reason is that the game's villain has set us these puzzles, expecting we will solve them. That's really weak, and also better suited for a comedic game (like Portal) rather than something with dramatic pretensions.
I also was underwhelmed by the acting in the game. I was surprised when I got to the end credits and saw that Brad Dourif was the main actor, as I had failed to recognise him by appearance, voice, and most distressingly performance. I generally like his work, but it just didn't feel like his best here.
As far as gameplay goes, this discards the open setting and intense difficulty of Riven, in favour of the smaller self-contained areas and more reasonable difficulty of Myst. I was able to beat most of the game without a guide, and the most common reason for needing help tended to be interface issues. Most annoying is the way that certain levers only need a mouse click to use, while others need you to click and drag, and there's no obvious sign of which is which from the visuals.
Despite my complaints, I did still enjoy Exiles overall. It's not Riven, but it's still good enough.
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