The perfect place to plan revenge.
Unravel the third chapter of the Myst saga, and embark on a desperate hunt through the Ages for an embittered villain whose vengeance threatens to eradicate an entire civilization.
Myst III: Exile continues the story of familial betrayal and timeless co...
Unravel the third chapter of the Myst saga, and embark on a desperate hunt through the Ages for an embittered villain whose vengeance threatens to eradicate an entire civilization.
Myst III: Exile continues the story of familial betrayal and timeless conflicts. Featuring 6 new awe-inspiring Ages explore and dozens of puzzles to solve as you search for the elusive villain Saavedro. Time is against you as you attempt to unravel his madness and reveal the dark secrets of the brothers Sirrus and Achenar.
Enjoy the six new worlds of Myst III: Exile, featuring a free-look movement system that allows you to view 360° at every location.
I really enjoyed my time with Myst III. It's a reliably atmospheric and immersive adventure with an excellent ambient soundtrack. For someone who found the puzzles in Riven to be somewhat impenetrable, the puzzles in Exile by and large felt more accessible, intuitive, and contained, while still retaining the challenge you'd expect of Myst. Its greatest selling point for me is Saavedro: a compelling, complex, and affecting antagonist; excellently performed by Brad Dourif. The writing, scenario, and the Ages are all neatly and satisfyingly entwined. All in all, Myst III is a diverting experience and is a very happy recommendation.
Just started playing after finishing Riven, and already the puzzles are much more comprehensive like the first Myst. Loving the story, and the vibes are immaculate :D
A 3 star to me means that this Myst was enjoyable and overall an average game. I highly recommend people play Myst 1 and Riven first. Those games are masterpieces and I've given them both 5 stars with reviews that you can read if you wish.
Myst 3 unfortunately loses points from me due to adding 3D with full camera control. I know that might sound weird. Myst 1 and Riven allowed me to be fully invested in the world, looking at every detail, listening to every sound, and clicking through one zone at a time. I wanted to read every detail, draw every diagram, and was just fully invested. By adding more camera control, more textures to the world, and unforunately more animated cut scene like videos, I was pulled out of the world and lost some of my investigative drive. A huge plus to the first two games was I never felt like I was being pulled out of the game or out of control of my character. This Myst had me losing control, watching animations, and feeling like I wasn't the character on the ground going through it all in real time. Also, many puzzles felt like "mini-games" where I walk up to a station, feel like "okay, I'm at mini-game station 1, lets solve this" as compared to the first two games where the puzzles were more seemlessly imbedded in the world/setting/environment.
To clarify, I still found this to be a fun worthwhile game. Being compared to the first two games which I hold in very high regard, this one falls much lower on to the average scale.
**There were a couple extremely frustrating paths/zones to find purely from the way the map/zone was drawn. I like solving puzzles. I don't like having to click a random spot to take the path that was in my opinion poorly drawn to have any hint of a walkable path.
2 decades later and can still stumble upon things missed from the first time (without benefit of walkthru). Or that I've gotten more patient and appreciative of the artwork / graphical backdrop / lore of my games. And my willingness to keep scratch paper & pencil handy for note taking. Walkthru will take you about 2hrs to "finish" the game, but I recommend you spend alittle more time reading the available journals and notebooks ingame and paying attention to your surroundings for clues. Personally more satisfying
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