The perfect place to plan revenge.
Unravel the third chapter of the Myst saga, and embark on a desperate hunt through the Ages for an embittered villain whose vengeance threatens to eradicate an entire civilization.
Myst III: Exile continues the story of familial betrayal and timeless co...
Unravel the third chapter of the Myst saga, and embark on a desperate hunt through the Ages for an embittered villain whose vengeance threatens to eradicate an entire civilization.
Myst III: Exile continues the story of familial betrayal and timeless conflicts. Featuring 6 new awe-inspiring Ages explore and dozens of puzzles to solve as you search for the elusive villain Saavedro. Time is against you as you attempt to unravel his madness and reveal the dark secrets of the brothers Sirrus and Achenar.
Enjoy the six new worlds of Myst III: Exile, featuring a free-look movement system that allows you to view 360° at every location.
Really well done voice acting by the main guy. Fun worlds, and plenty of fun puzzles. Though one stumped me, mostly because i didn't check everything.
Absolutly a fun time!
On the positive side:
The Ages/worlds in this game is a big step up visually from the first game. The art design for each Age (including the hub world) is beautiful, serene, yet visually distinct. I loved exploring each Age and just taking it all in.
On the negative side:
- A number of the puzzles were frustrating and rather obtuse (I haven't played Riven yet though; I've heard it also has hard puzzles). The original Myst game, IMHO, managed to strike the perfect balance in puzzles that were mentally challenging, yet logical and fair. In Myst I, you usually had a good idea what the end goal of a given puzzle was, even if you hadn't figured out specifically how to solve it. In Myst III though, frequently you have no idea what you're even trying to accomplish with any given puzzle. This is compounded by the annoying backtracking and easily-missed clues that are often required to solve many puzzles.
- Fiddling around with each step in a puzzle often involves a long and unskippable cutscene that you have to sit through before you can move on to the next step.
- "Zip" function seems a lot more restricted and difficult to use than in the original game.
- Edanna Age was too large and easy to become lost in.
Bottom line: in Myst I, I enjoyed my time throughout the whole game. In Myst III, a number of the puzzles had me searching online for a walkthrough out of frustration, just to get the puzzle over with.
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