Mutant Year Zero: Road to Eden Demo is available here
“By blending real-time stealth with tried-and-true tactics gameplay, Mutant Year Zero: Road to Eden breaks exciting new ground for the turn-based strategy game.” - IGN
From a team including former designers of HITMAN and PAYDAY comes Mutant...
Mutant Year Zero: Road to Eden Demo is available here
“By blending real-time stealth with tried-and-true tactics gameplay, Mutant Year Zero: Road to Eden breaks exciting new ground for the turn-based strategy game.” - IGN
From a team including former designers of HITMAN and PAYDAY comes Mutant Year Zero: Road to Eden, a tactical adventure game that combines the turn-based combat of XCOM with real-time stealth and exploration of a post-human world reclaimed by nature… and Mutants.
Of course the world ends.
It was just a question of time. Extreme climate change, global economic crisis, a lethal pandemic, and increasing tension between old and new superpowers. For the first time since 1945 nuclear weapons were used in armed conflict. Mushroom clouds rose from east to west before the dust settled.
Now it’s over and the Earth is still. Nature has invaded ruined cities. Wind sweeps through empty streets, turned into graveyards.
The humans are all gone. Scavenging through the remains of civilization are the Mutants, deformed humanoids and animals alike, searching for salvation or just something to eat. To survive, you and your companions must venture out to explore the Zone.
Maybe one day you will find the Eden of legends, the ancients’ haven in the middle of hell. That’s where truth awaits, the stories say. Maybe you will find your answers there.
Then again, maybe it’s all bullshit.
TACTICAL COMBAT
Mutant Year Zero: Road to Eden is the ultimate fix for your tactical strategy addiction. Dive into a deep, turn-based, tactical combat system inspired by the XCOM games.
EXPLORE A POST-HUMAN EARTH
Journey through a post-human world of abandoned cities, crumbling highways, and overgrown countryside. Check back at the Ark, a neon-bathed oasis of ill repute and questionable characters, to restock your supplies and plan out your next adventure.
CONTROL A TEAM OF MUTANTS
A duck with an attitude problem and a boar with anger issues; these aren’t your typical heroes. Get to know Dux, Bormin, Selma, and many other characters each with their own unique personality and deranged perspective on the world and their situation.
MASTER THE STEALTHY APPROACH
Sneak through shadows to avoid conflict or to catch enemies unaware. Real-time stealth allows you full control of approach: sneak into an enemy camp, position the team of Mutants to your advantage, and gain the element of surprise.
UNLOCK MUTATIONS
Unlock new mutations and abilities for your Mutants, such as Selma’s grasping vines, Bormin’s Charge, and Dux‘ uncanny ability to sneak into a camp full of enemies unnoticed, despite being a 4-foot tall walking, talking duck with a crossbow.
DYNAMIC ENVIRONMENT
Use the environment to your advantage. Stay out of floodlights, hide from line of sight, or just blast down fully destructible walls and buildings and wreak utter havoc.
LOOT, LOOT EVERYWHERE
From makeshift slingshots to high-powered rifles and top hats to police vests, make sure you equip your Mutants for the dangers ahead. Nothing says post-human quite like a mutated boar in spiked metal armor charging at you with a blunderbuss in his hands.
In a world where replay-ability and procedural generation are buzzwords for making sure you "get your money" out of a game, this game reminds you what can be done story-wise when you put all of your energy into a "one time play-through" model. You get a chance to tell a better story and this comes out in Mutant. There are enough abilities and weapons along with their varied upgrades to keep you busy, but the game never forces you to make hard decisions. You KNOW when a weapon has reached the end of its usefulness.
I fell in love with the character's personalities, especially Dux and Farrow. I wanted to know what became of them and it motivates you to play though. There is a fun 80s comic book feel to the game play and enemies, with a very TMNT slapstick vibe.
It's not a long game, and on the right difficulty setting, not a particularly hard game, although the XCOM RNG demon will occasionally bite you at really inopportune times. The devs rightly gave the ability to save even in battle, so things like that can be corrected if you wish; I'm not one for putting myself at the mercy of a bad roll. That's my one real gripe.
It's a small, self-contained, fun little game that's relaxing to play and the strategy can get surprisingly deep for such a simple game. Considering Funcom also has the abysmal Secret World, perhaps this shows their talents would be better spent on fun jaunts like this.
I dont know about the GOG Version, because i got this game free on some other store.
The game itself is nice, good looking, nice story, stalkin and so on.
Combat is copycat from xcom, basicly all classes and combat variants.
Issues i got the game crashes very often. sometimes it runs for like 1 hour sometimes 3-5 mins.
Tested different stuff but must be the game. Crashes happen often in the same maps, so basicly i have to save very often.
The next issue i got some combat options mutated and is unclear how to activate then.
For example fire twice with one AP, i cant choose this in combat and its nowhere told how to.
The fox also got revolver skill to fire on more then one enemy, but that skill i cant do aswell.
Its also a bit unclear how to climb or increase height in combat, i had to look into options that you have to hit the D-Pad up and down. Would be better if the game tells you this.
If you dont know ur trapped on a height in combat.
Basicly its a nice game but the cashes anoy me a lot.
Really fun xcom style srpg. I especially enjoyed the character banter and the atmosphereof the world.
Would love for a future installment or to see the exploration/stealth mechanics again in games in some way. Also I should add that I didn't personally experience any stability issues.
MYZ is the first game I played on the stealth/turns style, and it's been a great experience. The story is good, the characters are great and the tactical combat makes for a good challenge. I really suggest that you take your time to scavenge and explore the map.
Graphics - 9/10
Story - 9/10
Tactical Combat - 10/10
Dynamic - 9/10
Stealth - 9/10
Alright, for a majority of what so many people do not know about the origins of this game is it's history. Most people think this is a videogame copying Ninja Turtles and Xcom when this is actually not of the case(Maybe the video game adaption might have touched upon it, but still, the game is older than Xcom). The video game originally was not a video game. It was a tabletop game very much like White Wolf, Dungeons & Dragons, Gamma World, Star Frontiers etc. Mutant Year Zero "Roleplaying At The End Of Days". Year Zero came out in the late 80's whilst Ninja Turtles came out in the early 80's. The videogame is just the newest game adaptation is all really.
Yeah, Mutant Year Zero came out before Xcom existed and it was very surprising, shocking to me that they remade it and it's comeback as a videogame instead of the books of which I had been familiar with for years. I absolutely love that they brought and shown some of the things originally from the roleplay books although there are obvious differences. If you have noticed the Dice in the loading screens, that's a throwback to the original tabletop. The game system is a D6 system, very simple, but however the translation to english is a little awkward as the game originally is from Europe. And the other video game, The Miasma Chronicles hits the other areas, the claim that it's not the same Year Zero world is not very convincing to me as in the tabletop version you could play mutants that were either born, created from the effects of the zone rot(Radiation) or experimentaion, animal mutants being the results of experimentation, robots created by man and abandoned through time left to rot and wait for their humans to return and normal human beings that have a hold of high technological gadgets gone to hiding, abandoning everything to survive from the Red Plague.
I absolutely love the game and the turn based part is just the vibes of the tabletop version of what it originally was. Please check it out if you want.
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