Mutant Year Zero: Road to Eden Demo is available here
“By blending real-time stealth with tried-and-true tactics gameplay, Mutant Year Zero: Road to Eden breaks exciting new ground for the turn-based strategy game.” - IGN
From a team including former designers of HITMAN and PAYDAY comes Mutant...
Mutant Year Zero: Road to Eden Demo is available here
“By blending real-time stealth with tried-and-true tactics gameplay, Mutant Year Zero: Road to Eden breaks exciting new ground for the turn-based strategy game.” - IGN
From a team including former designers of HITMAN and PAYDAY comes Mutant Year Zero: Road to Eden, a tactical adventure game that combines the turn-based combat of XCOM with real-time stealth and exploration of a post-human world reclaimed by nature… and Mutants.
Of course the world ends.
It was just a question of time. Extreme climate change, global economic crisis, a lethal pandemic, and increasing tension between old and new superpowers. For the first time since 1945 nuclear weapons were used in armed conflict. Mushroom clouds rose from east to west before the dust settled.
Now it’s over and the Earth is still. Nature has invaded ruined cities. Wind sweeps through empty streets, turned into graveyards.
The humans are all gone. Scavenging through the remains of civilization are the Mutants, deformed humanoids and animals alike, searching for salvation or just something to eat. To survive, you and your companions must venture out to explore the Zone.
Maybe one day you will find the Eden of legends, the ancients’ haven in the middle of hell. That’s where truth awaits, the stories say. Maybe you will find your answers there.
Then again, maybe it’s all bullshit.
TACTICAL COMBAT
Mutant Year Zero: Road to Eden is the ultimate fix for your tactical strategy addiction. Dive into a deep, turn-based, tactical combat system inspired by the XCOM games.
EXPLORE A POST-HUMAN EARTH
Journey through a post-human world of abandoned cities, crumbling highways, and overgrown countryside. Check back at the Ark, a neon-bathed oasis of ill repute and questionable characters, to restock your supplies and plan out your next adventure.
CONTROL A TEAM OF MUTANTS
A duck with an attitude problem and a boar with anger issues; these aren’t your typical heroes. Get to know Dux, Bormin, Selma, and many other characters each with their own unique personality and deranged perspective on the world and their situation.
MASTER THE STEALTHY APPROACH
Sneak through shadows to avoid conflict or to catch enemies unaware. Real-time stealth allows you full control of approach: sneak into an enemy camp, position the team of Mutants to your advantage, and gain the element of surprise.
UNLOCK MUTATIONS
Unlock new mutations and abilities for your Mutants, such as Selma’s grasping vines, Bormin’s Charge, and Dux‘ uncanny ability to sneak into a camp full of enemies unnoticed, despite being a 4-foot tall walking, talking duck with a crossbow.
DYNAMIC ENVIRONMENT
Use the environment to your advantage. Stay out of floodlights, hide from line of sight, or just blast down fully destructible walls and buildings and wreak utter havoc.
LOOT, LOOT EVERYWHERE
From makeshift slingshots to high-powered rifles and top hats to police vests, make sure you equip your Mutants for the dangers ahead. Nothing says post-human quite like a mutated boar in spiked metal armor charging at you with a blunderbuss in his hands.
but loses the quality somewhere on the way. The idea is an interesting approach to the well known cliche of post-apocalyptic world, the gameplay reminds this of XCOM and although simpler, is still fun and can be challenging. The characters are interesting, although required some time of getting used to. Not big fan of shooting ducks, y'know.
BUT ...
Can't sell equipment. Can't remove equipment from the weapons. Can't afford anything for most of the time. Most of the perks/mutations do not make much difference in combat. And the idea that I must kill several enemies to regain the possibility to use them again is just dumb.
This isn't very much visible at the beginning but once the game becomes more difficult, starts to become frustrating.
Still, the fun is there.
But not as much as I could have been.
This game is like a train ride. You can enjoy indeed very pleasant view from the window and polite and short chit-chat with a personell (that trully describes scenario depth), but your freedom is limited with ability to open and close your room doors, let a bit of fresh air through the window and order some tea. Everything around your in-game party is so limiting, linear and empty that you can't stand it if you really like to have a game world, not just decorations. You dont' travel locations, you "complete" them once and forever. And with second-third completed map and you already tried everything this game has to offer you. Ok, you got tactics, but role-playing and strategy can be easily thown away from game tags. And - the most terrible part - no quicksave. I'd give this game 4 for it's style, fresh visuals, atmosphere and polished key part of the game - battles, but only if it would have quicksave feature. I wish to forget that feeling of re-saving and re-loading so many times that i began to hate game menu.
To keep it short:
Pros:
atmosphere,
world,
humor
visual style
combat mechanics
Cons:
Seemingly minor and not visible at first glance thing that is sort of game breaking.
Got to lvl 60 or so and I realized I need to buff up, the map shows a bunch of visited locations, but doesn't tell you where there are still enemies that you previously avoided and left alive.
And defeated groups don't respawn. A cleared area stays cleared. So you can't farm.
The shop doesn't allow you to sell your items (even for 1% of the price you'd have to pay if you were to buy them) so you end up with 50 smoke grenades you don't need and low on currency.
These two are the biggest sins for me.
Fixing those would make it a 4,2/5 game.
To make it a 5/5 would require adding more characters, more skills, as of now they are repeated between characters. More enemy types. More guns. More stuff. Also a bit more dramatization would do a lot of good - when you encounter a new enemy type a zoom on him or some introduction. But that's just my taste.
In short: I really liked this game. would be 5 stars if only it was longer...
Strongest side of this game is story - post-apocalyptic world as seen from in-game character perspective appears mystical and a bit grotesque. The way mutants talk about hi-tech, machines and old world gives out how magical it is, and i immediately bought this narration. Completing the game does not reveal too much about it, and exploring it feels good thanks to this.
Mechanics also nicely fit into the game, perhaps skills tree is something to improve, but in general it is great.
PS. I hope there will be a DLC or expansion...
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