Mutant Year Zero: Road to Eden Demo is available here
“By blending real-time stealth with tried-and-true tactics gameplay, Mutant Year Zero: Road to Eden breaks exciting new ground for the turn-based strategy game.” - IGN
From a team including former designers of HITMAN and PAYDAY comes Mutant...
Mutant Year Zero: Road to Eden Demo is available here
“By blending real-time stealth with tried-and-true tactics gameplay, Mutant Year Zero: Road to Eden breaks exciting new ground for the turn-based strategy game.” - IGN
From a team including former designers of HITMAN and PAYDAY comes Mutant Year Zero: Road to Eden, a tactical adventure game that combines the turn-based combat of XCOM with real-time stealth and exploration of a post-human world reclaimed by nature… and Mutants.
Of course the world ends.
It was just a question of time. Extreme climate change, global economic crisis, a lethal pandemic, and increasing tension between old and new superpowers. For the first time since 1945 nuclear weapons were used in armed conflict. Mushroom clouds rose from east to west before the dust settled.
Now it’s over and the Earth is still. Nature has invaded ruined cities. Wind sweeps through empty streets, turned into graveyards.
The humans are all gone. Scavenging through the remains of civilization are the Mutants, deformed humanoids and animals alike, searching for salvation or just something to eat. To survive, you and your companions must venture out to explore the Zone.
Maybe one day you will find the Eden of legends, the ancients’ haven in the middle of hell. That’s where truth awaits, the stories say. Maybe you will find your answers there.
Then again, maybe it’s all bullshit.
TACTICAL COMBAT
Mutant Year Zero: Road to Eden is the ultimate fix for your tactical strategy addiction. Dive into a deep, turn-based, tactical combat system inspired by the XCOM games.
EXPLORE A POST-HUMAN EARTH
Journey through a post-human world of abandoned cities, crumbling highways, and overgrown countryside. Check back at the Ark, a neon-bathed oasis of ill repute and questionable characters, to restock your supplies and plan out your next adventure.
CONTROL A TEAM OF MUTANTS
A duck with an attitude problem and a boar with anger issues; these aren’t your typical heroes. Get to know Dux, Bormin, Selma, and many other characters each with their own unique personality and deranged perspective on the world and their situation.
MASTER THE STEALTHY APPROACH
Sneak through shadows to avoid conflict or to catch enemies unaware. Real-time stealth allows you full control of approach: sneak into an enemy camp, position the team of Mutants to your advantage, and gain the element of surprise.
UNLOCK MUTATIONS
Unlock new mutations and abilities for your Mutants, such as Selma’s grasping vines, Bormin’s Charge, and Dux‘ uncanny ability to sneak into a camp full of enemies unnoticed, despite being a 4-foot tall walking, talking duck with a crossbow.
DYNAMIC ENVIRONMENT
Use the environment to your advantage. Stay out of floodlights, hide from line of sight, or just blast down fully destructible walls and buildings and wreak utter havoc.
LOOT, LOOT EVERYWHERE
From makeshift slingshots to high-powered rifles and top hats to police vests, make sure you equip your Mutants for the dangers ahead. Nothing says post-human quite like a mutated boar in spiked metal armor charging at you with a blunderbuss in his hands.
The game is very appealing in terms of game design and entourage, but everything is utterly ruined by flawed game mechanics.
You will like it if you are not looking for a challenge, but if you are, then constant shots through solid obstacles by the enemies, when the game itself says there is NO LINE OF SIGHT will piss you off. Had to drop it just because of this seemingly minor issue which destroys all tactical efforts.
Also poor optimization: the game isn't that technologically advanced to show such poor performance.
This game has a great setting, but as others have pointed out, it makes some odd choices. You have to kill every single enemy in every area, which the game really doesn't tell you. You only discover this strange quirk when you find out that your level cannot keep up with the enemies at some point. The game should reward stealth more, or have a different angle that makes it clear that you should make a complete cleansing of the map. This makes it very confusing, and it also makes the game feel boring and like more of a chore. The gameplay also feels clunky and unfinished, and the story never really feels gripping. It's a shame. However, if you like to try out small games with great promise, this might be for you. For me, it was a waste of time.
Do not judge the game by the demo. The demo is great but it represents play before the difficulty spikes. When that happens it changes the fun interesting game into miserable work. The graphics are nice but shaky on my laptop. Advancement options are very limited. Game is very linear. Quest areas are small.
I could have shrugged all of that off if it didn’t turn into endless suicide runs once the human mutant invites herself into your group. After the fifteenth time trying to figure out exactly what builds and tactics the game was trying to force me to use I got sick of it. I want to play a game, not memorize fight sequences.
Very disappointed.
One of the characters is a duck, named "Dux" with duct tape on his bill. The game marketing makes you believe you'll be on a 'buddy cop' style adventure only to realize it's a sad and depressing post-post apocalyptic drag. Much like "We Happy Few" this game runs out of atmosphere after the first couple of hours. I shouldn't be surprised since most people don't bother to finish video games anymore.
Given the amount of baddies for each encounter, stealth kills should NOT have a miss opportunity!
While not without issues, the tactical aspect could be deeper, this game is a true gem. Personally I hope it is the first in a long line of Mutant Year Zero games.
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