Mutant Year Zero: Road to Eden Demo is available here
“By blending real-time stealth with tried-and-true tactics gameplay, Mutant Year Zero: Road to Eden breaks exciting new ground for the turn-based strategy game.” - IGN
From a team including former designers of HITMAN and PAYDAY comes Mutant...
Mutant Year Zero: Road to Eden Demo is available here
“By blending real-time stealth with tried-and-true tactics gameplay, Mutant Year Zero: Road to Eden breaks exciting new ground for the turn-based strategy game.” - IGN
From a team including former designers of HITMAN and PAYDAY comes Mutant Year Zero: Road to Eden, a tactical adventure game that combines the turn-based combat of XCOM with real-time stealth and exploration of a post-human world reclaimed by nature… and Mutants.
Of course the world ends.
It was just a question of time. Extreme climate change, global economic crisis, a lethal pandemic, and increasing tension between old and new superpowers. For the first time since 1945 nuclear weapons were used in armed conflict. Mushroom clouds rose from east to west before the dust settled.
Now it’s over and the Earth is still. Nature has invaded ruined cities. Wind sweeps through empty streets, turned into graveyards.
The humans are all gone. Scavenging through the remains of civilization are the Mutants, deformed humanoids and animals alike, searching for salvation or just something to eat. To survive, you and your companions must venture out to explore the Zone.
Maybe one day you will find the Eden of legends, the ancients’ haven in the middle of hell. That’s where truth awaits, the stories say. Maybe you will find your answers there.
Then again, maybe it’s all bullshit.
TACTICAL COMBAT
Mutant Year Zero: Road to Eden is the ultimate fix for your tactical strategy addiction. Dive into a deep, turn-based, tactical combat system inspired by the XCOM games.
EXPLORE A POST-HUMAN EARTH
Journey through a post-human world of abandoned cities, crumbling highways, and overgrown countryside. Check back at the Ark, a neon-bathed oasis of ill repute and questionable characters, to restock your supplies and plan out your next adventure.
CONTROL A TEAM OF MUTANTS
A duck with an attitude problem and a boar with anger issues; these aren’t your typical heroes. Get to know Dux, Bormin, Selma, and many other characters each with their own unique personality and deranged perspective on the world and their situation.
MASTER THE STEALTHY APPROACH
Sneak through shadows to avoid conflict or to catch enemies unaware. Real-time stealth allows you full control of approach: sneak into an enemy camp, position the team of Mutants to your advantage, and gain the element of surprise.
UNLOCK MUTATIONS
Unlock new mutations and abilities for your Mutants, such as Selma’s grasping vines, Bormin’s Charge, and Dux‘ uncanny ability to sneak into a camp full of enemies unnoticed, despite being a 4-foot tall walking, talking duck with a crossbow.
DYNAMIC ENVIRONMENT
Use the environment to your advantage. Stay out of floodlights, hide from line of sight, or just blast down fully destructible walls and buildings and wreak utter havoc.
LOOT, LOOT EVERYWHERE
From makeshift slingshots to high-powered rifles and top hats to police vests, make sure you equip your Mutants for the dangers ahead. Nothing says post-human quite like a mutated boar in spiked metal armor charging at you with a blunderbuss in his hands.
The game without a doubt has an interesting setting, story and characters but unfortunately the gameplay is a real letdown. It appears similar to XCOM and other turn based team/squad shooters but most of the encounters require a specific loadout and killing enemies in a specific order lest you get absolutely steamrolled so you don't really get much choice in how you approach anything which just gets tiring after a while.
This game was a pleasant suprise all around. Very polished and enjoyable to play with a little stealth and a little boom! Great game world, good pacing on upgrades and loot, and solid storyline. Looking forward to more content with DLC additions and hopefully a sequel!
Looked great, first 2-3 hours were great, all until great boredom started.
I can understand some praises this game received - some places look awesome, it has atmosphere and seems like an interesting setting to know better. But underneath all of it is REPETITION and emptiness. I stopped playing around 7h, it feels like totally wasted time.
The game started out well...you can learn some tactics and achieve victory with a few bumps. But the very next mission your weapons are pretty much the same but the enemies HP have doubled, making sneak attacks impossible (you only get one hit - if you actually hit - which doesn't kill them and then the enemies just swarm). And at one point the odds were 6 against 2, and not in the my favor. I restarted the area multiple times, trying multiple different strategies and it all ended the same. So one mission in this game is great and then it is just a waste of time.
But the game looks great and the UI is easy to use. I didn't come across any bugs but I also didn't get very far in the game - but from what I saw it is pretty polished. But it (very!) quickly devolves into the player character constantly missing enemies who have no cover - with underpowered weapons - while the enemies are crack shots no matter how much cover my guys have. I hate games like that, so I guess I will have to hate this game.
I had a blast playing, but found the dearth of silent weapon options and weapon/kit drops or stashes to be more of a hindrance than a challenge. Perhaps this will be implemented in a DLC? Anyhow, a wider selection of scopes, lower weapon attachments would be nice, as the ghouls surely seem to have plenty. With Hammond returned to the Ark, perhaps crafting these could be possible...
The game is beautiful; definitely saw influence from the S.T.A.L.K.E.R. series in the sound.
There were instance of loot/scrap drops being inaccessible after battles due to being unable to use mutations (on top of train cars) out of combat -a bit frustrating and not exactly realistic, but not the end of the world.
Overall, I enjoyed the game immensely, it brought back memories of pen and paper RPG marathons. I'll update when I play on my Linux laptop.
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