Mutant Year Zero: Road to Eden Demo is available here
“By blending real-time stealth with tried-and-true tactics gameplay, Mutant Year Zero: Road to Eden breaks exciting new ground for the turn-based strategy game.” - IGN
From a team including former designers of HITMAN and PAYDAY comes Mutant...
Mutant Year Zero: Road to Eden Demo is available here
“By blending real-time stealth with tried-and-true tactics gameplay, Mutant Year Zero: Road to Eden breaks exciting new ground for the turn-based strategy game.” - IGN
From a team including former designers of HITMAN and PAYDAY comes Mutant Year Zero: Road to Eden, a tactical adventure game that combines the turn-based combat of XCOM with real-time stealth and exploration of a post-human world reclaimed by nature… and Mutants.
Of course the world ends.
It was just a question of time. Extreme climate change, global economic crisis, a lethal pandemic, and increasing tension between old and new superpowers. For the first time since 1945 nuclear weapons were used in armed conflict. Mushroom clouds rose from east to west before the dust settled.
Now it’s over and the Earth is still. Nature has invaded ruined cities. Wind sweeps through empty streets, turned into graveyards.
The humans are all gone. Scavenging through the remains of civilization are the Mutants, deformed humanoids and animals alike, searching for salvation or just something to eat. To survive, you and your companions must venture out to explore the Zone.
Maybe one day you will find the Eden of legends, the ancients’ haven in the middle of hell. That’s where truth awaits, the stories say. Maybe you will find your answers there.
Then again, maybe it’s all bullshit.
TACTICAL COMBAT
Mutant Year Zero: Road to Eden is the ultimate fix for your tactical strategy addiction. Dive into a deep, turn-based, tactical combat system inspired by the XCOM games.
EXPLORE A POST-HUMAN EARTH
Journey through a post-human world of abandoned cities, crumbling highways, and overgrown countryside. Check back at the Ark, a neon-bathed oasis of ill repute and questionable characters, to restock your supplies and plan out your next adventure.
CONTROL A TEAM OF MUTANTS
A duck with an attitude problem and a boar with anger issues; these aren’t your typical heroes. Get to know Dux, Bormin, Selma, and many other characters each with their own unique personality and deranged perspective on the world and their situation.
MASTER THE STEALTHY APPROACH
Sneak through shadows to avoid conflict or to catch enemies unaware. Real-time stealth allows you full control of approach: sneak into an enemy camp, position the team of Mutants to your advantage, and gain the element of surprise.
UNLOCK MUTATIONS
Unlock new mutations and abilities for your Mutants, such as Selma’s grasping vines, Bormin’s Charge, and Dux‘ uncanny ability to sneak into a camp full of enemies unnoticed, despite being a 4-foot tall walking, talking duck with a crossbow.
DYNAMIC ENVIRONMENT
Use the environment to your advantage. Stay out of floodlights, hide from line of sight, or just blast down fully destructible walls and buildings and wreak utter havoc.
LOOT, LOOT EVERYWHERE
From makeshift slingshots to high-powered rifles and top hats to police vests, make sure you equip your Mutants for the dangers ahead. Nothing says post-human quite like a mutated boar in spiked metal armor charging at you with a blunderbuss in his hands.
This is a wonderful game! First of, I liked Dux: he is cute, deadly and funny... what more can you ask for?! Secondly, there is a good and entertaining story that keeps you glued to the screen. Finally, there is interesting character development and fighting mechanics. Although the game does have some drawbacks, I would most certainly recommend it if you like X-COM, animals and a good story :)
The game looked pretty promising, but there are some unfortunate issues, particularly around stealth.
If your team is together, and the lead character moves over a wall or sometimes a ledge, the other two will run around a building, running right past hostile NPCs who don't seem to mind.
If a character is hiding against something they're totally invisible even if a guard is on the other side of the cover.
Both of these are immersion breaking, and and the lip syncing adds to that. It's pretty basic stuff, and it's almost as bad as XCOM 2 enemies stomping their own buildings apart while on patrol.
Stealth is also pretty useless as a single enemy has more health than your team can put out in a turn with silent weapons in most cases.
On top of all that, the writing thinks it's a lot funnier than it actually is.
I liked the setting though, post-apocalyptic Sweden is a lot more interesting than *yet another city in America*
What an excersize in tedium. The game stresses stealth/ambush mechanics to weed out mobs to make virtually unwinnable fights winnable making a miscuculation of 1 round of attacks the difference between possible victory and team wipe. Right off the bat, you're given battles that you can't knock out enemies in one round and the enemies have more numbers, firepower and... the most obnoxious unit I've seen in an Xcom style game, the Metal Men, healer/tanks that will res enemies, even the ones all the way across the map you killed ahead of time... every battle became drawn out and annoying.
This game does exactly what I need it to. It has the blend of silly, whimsy, visuals, decent baddies, upgrades, etc. I need to play PC solitaire in a turn-based strategy team shoot-em-up. It has the right amount of mutations/skills to make for a good pool to pick from in order to set up your team.
Just enough thinky to provide for a fun dooey.
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