Mutant Year Zero: Road to Eden Demo is available here
“By blending real-time stealth with tried-and-true tactics gameplay, Mutant Year Zero: Road to Eden breaks exciting new ground for the turn-based strategy game.” - IGN
From a team including former designers of HITMAN and PAYDAY comes Mutant...
Mutant Year Zero: Road to Eden Demo is available here
“By blending real-time stealth with tried-and-true tactics gameplay, Mutant Year Zero: Road to Eden breaks exciting new ground for the turn-based strategy game.” - IGN
From a team including former designers of HITMAN and PAYDAY comes Mutant Year Zero: Road to Eden, a tactical adventure game that combines the turn-based combat of XCOM with real-time stealth and exploration of a post-human world reclaimed by nature… and Mutants.
Of course the world ends.
It was just a question of time. Extreme climate change, global economic crisis, a lethal pandemic, and increasing tension between old and new superpowers. For the first time since 1945 nuclear weapons were used in armed conflict. Mushroom clouds rose from east to west before the dust settled.
Now it’s over and the Earth is still. Nature has invaded ruined cities. Wind sweeps through empty streets, turned into graveyards.
The humans are all gone. Scavenging through the remains of civilization are the Mutants, deformed humanoids and animals alike, searching for salvation or just something to eat. To survive, you and your companions must venture out to explore the Zone.
Maybe one day you will find the Eden of legends, the ancients’ haven in the middle of hell. That’s where truth awaits, the stories say. Maybe you will find your answers there.
Then again, maybe it’s all bullshit.
TACTICAL COMBAT
Mutant Year Zero: Road to Eden is the ultimate fix for your tactical strategy addiction. Dive into a deep, turn-based, tactical combat system inspired by the XCOM games.
EXPLORE A POST-HUMAN EARTH
Journey through a post-human world of abandoned cities, crumbling highways, and overgrown countryside. Check back at the Ark, a neon-bathed oasis of ill repute and questionable characters, to restock your supplies and plan out your next adventure.
CONTROL A TEAM OF MUTANTS
A duck with an attitude problem and a boar with anger issues; these aren’t your typical heroes. Get to know Dux, Bormin, Selma, and many other characters each with their own unique personality and deranged perspective on the world and their situation.
MASTER THE STEALTHY APPROACH
Sneak through shadows to avoid conflict or to catch enemies unaware. Real-time stealth allows you full control of approach: sneak into an enemy camp, position the team of Mutants to your advantage, and gain the element of surprise.
UNLOCK MUTATIONS
Unlock new mutations and abilities for your Mutants, such as Selma’s grasping vines, Bormin’s Charge, and Dux‘ uncanny ability to sneak into a camp full of enemies unnoticed, despite being a 4-foot tall walking, talking duck with a crossbow.
DYNAMIC ENVIRONMENT
Use the environment to your advantage. Stay out of floodlights, hide from line of sight, or just blast down fully destructible walls and buildings and wreak utter havoc.
LOOT, LOOT EVERYWHERE
From makeshift slingshots to high-powered rifles and top hats to police vests, make sure you equip your Mutants for the dangers ahead. Nothing says post-human quite like a mutated boar in spiked metal armor charging at you with a blunderbuss in his hands.
a) It doesn't overwhelm the new player. With work, you can advance steadily through the story.
b) There are many ways to win each stage, and even more to lose. I cheat and watch the youtube guides. They succeeded in different ways, and I succeeded after much effort in a different way.
c) Good spectacle - nice setting, background music is dramatic but not distracting.
d) Engaging characters and humor.
e) Engaging story. A lot of time to speculate who you can trust and where the plot is going.
Overall, liked it better than XCom, better flow, better story, better to look at. More engaging than Xenonauts, and I love Xenonauts.
This is a game that borrows heavily from the modern XCOM titles but has enough of its own ideas going to keep it from being a souless clone.
For example, a heavier emphasis on stealth was a pleasent surprise as its not something I've seen done well in this genre before. While nailing down the specifics of it can stifle you at first, once you get your head around it, you'll find it adds a deeper and unique layer of tactics to the game.
The game is fairly short and quite limited in its scope but its as long as it needs to be for the ideas it has. If they had gone for a 40 hour mark it would doubtless get stale. Although, if you are itching for a bit more post game the fun stalker trials have you covered.
In my experience I found the diffculty curve to be inconsitent as it waved up and down between hours of ease to suddenly be blindsided by a challenging fight out of nowhere.
My biggest gripe was the writing, which I found to be painfully avarage, not awful, but avarage and tedious. The colorful cast of characters was one of the elements that drew me into the game but the story and setting is a predictable and heartless tango that we've danced a thousand times before. Topped with a twist so obvious even the most unattentive player could likley guess the end. Fortunatley the acting cast (English cast, though I've not checked whether there was a Swedish one?) does an admirable job bringing life to what they were given and at the very least I can say I grew fond of the characters.
Overall a great game I binged through in a few lengthy sessions and I look forward to see what the devs come out with next.
For the most part, Mutant Year Zero contains alot of fresh content that makes it stand apart from it contemporaries, while also having enough that's familiar for anyone into the genre. Like the store page said, this is an XCOM clone essentialy, but with most of the sweat inducing moments taken out. Whereas in XCOM, you would have to worry about losing soldiers to extremely dangerous enemies and having subpar weaponry throughout parts of your playthrough, that's true here too, but in a different way.
The enemies are varied enough that they'll give you a challenge when they work in tandem, but make sure to avoid fighting them all at once. The team of mutants you'll assemble have access to a number of unique abilities, weapons, items and armor that they will having a decent fighting chance provided you take advantage of the game's mechanics.
Just remember, you're a stalker, do not play fair because the enemies in-game can either set you on fire, mind control you, electrify you, shoot you, pound you into raw meat, bulldoze over you, and a few other things that will make you scream in frustration. So don't let them, work with the stealth mechanics, explore the maps for good vantage points and powerful loot and win the day. The game is difficult and the rewards are rarely worthless, so play smart and play it safe.
As a last note, I beat the game on Normal, but the game was still a solid experience and had quite a few interesting ideas and points of dialogue that genuinely amused me. The game is fun, but I reccomend picking it up on sale because while there are a lot of good points about it, there are still enough frustrations that some people might find it a turnoff when it comes to certain points.
Did not get any sound. This is a known bug since Dec' 2018. The developer promised a fix and never delivered. The issue popped up a couple of times on their forums, with different solutions for different people. Nothing worked for me --> requested a refund. Waste of time.
Been looking at this game for a while, finally got it while on sale. Overall, very enjoyable game, cool characters, moderate learning curve and challenging content. Each character has their own speciality that they bring to the team.
Overall, the story was ok, though I wish they went a little more in depth, put some more meat behind the scenes rather than using a simple image with minimal animation to tell the tale through the Elder, and the other characters in the Ark. Would have been much better if they were actual theatric scenes which are pretty common in games today.
The one thing that really bothered me though, and lost the last star, was how slow they ran. There should be a slider to adjust that. You had 2 speeds of running, a slightly faster speed when your flashlight was on, and the "stealth" speed when it is off. I just wish I could have adjusted those.
The leveling system and the weapon upgrade systems were good, though the circular items you needed for the bar upgrades were almost impossible to find. The other "scrap" was suitable for the needs in regards to upgrades. Not to many, not to little.
Overall, I recommend picking up the game, it was fun. Though I would recommend waiting for a sale.
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